Add waving to leaves, push to 0.8
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README.txt
19
README.txt
@ -1,12 +1,11 @@
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Minetest+ - a game for the Minetest game engine [based on minetest_game]
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=========
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Version 0.7
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Version 0.8
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About this game
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---------------
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Minetest+ tries to be as near as possible at the default game (Minetest_game), but with a few improved things and a few new features.
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Namely these tweaks are based on "Default Plus" mod, which changes following:
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Version 0.1:
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New items:
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@ -76,9 +75,23 @@ Version 0.7:
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- Add stu's armor mod
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- Add parts of webdesigner97's fire_plus mod (breaking glass, punching hurts player)
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So hope you enjoy this game and like the changes i made to default game.
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Version 0.8:
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- Allow armor only in correct slots
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- Updated doors mod (added obsidian glass door)
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- Complete textures overhaul
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- Mese glows now
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- Ice is not transparent anymore
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- Got rid nyan cats
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- new hand
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- Restructured game; farming and wool part of default now
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- Switched HUD bar positions
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- Added wild wheat (drops seeds and most time wheat)
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- Added snow caps (if player is higher than 24(+0 to 4) blocks from water level)
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- Support for new waving shaders
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Have fun!
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License of source code
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----------------------
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@ -238,6 +238,7 @@ minetest.register_node("default:jungleleaves", {
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description = "Jungle Leaves",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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waving = 1,
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tiles = {"default_jungleleaves.png"},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
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@ -279,30 +280,11 @@ minetest.register_node("default:junglesapling", {
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minetest.register_alias("sapling", "default:sapling")
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minetest.register_alias("junglesapling", "default:junglesapling")
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minetest.register_node("default:junglegrass", {
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description = "Jungle Grass",
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drawtype = "plantlike",
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visual_scale = 1.2,
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tiles = {"default_junglegrass.png"},
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inventory_image = "default_junglegrass.png",
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wield_image = "default_junglegrass.png",
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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drop = "",
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groups = {snappy=3,flammable=2,flora=1,attached_node=1,dig_immediate=3},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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minetest.register_node("default:leaves", {
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description = "Leaves",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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waving = 1,
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tiles = {"default_leaves.png"},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
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@ -206,7 +206,7 @@ minetest.register_node("default:wild_wheat", {
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waving = 1,
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drop = {
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items = {
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{items = {'default:wheat'},rarity=2},
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{items = {'default:wheat'},rarity=1.3},
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{items = {'default:seed_wheat'},rarity=9},
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{items = {'default:seed_wheat'}},
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}
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