Oversword b4b8f12852
Check that a node is in fact a travelnet or elevator before parsing input data (#40)
* Check that a node is in fact a travelnet or elevator before parsing input data

* Update functions.lua

Check that node_def and node_def.groups exist before using them

Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>

Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
Co-authored-by: Buckaroo Banzai <39065740+BuckarooBanzay@users.noreply.github.com>
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Travelnet

luacheck Integration test ContentDB

How this works

  • craft it by filling the right and left row with glass; place in the middle row (from top to bottom): steel, mese, steel
  • place the travelnet box somewhere
  • right-click on it; enter name of the station (e.g. "my house", "center of desert city") and name of the network (e.g. "intresting towns","my buildings")
  • punch it to update the list of stations on that network
  • right-click to use the travelbox

An unconfigured travelnet box can be configured by anyone. If it is misconfigured, just dig it and place it anew. All stations that have the same network name set and are owned by the same user connect to the same network.

Documentation

Screenshots

License

The mod was written by me, Sokomine, and includes small contributions from other contributors. License: GPLv3 (see LICENSE for more information)

The models and textures as found in the textures/ and models/ folders where created by VanessaE and are provided under the CC0 license.

Exceptions:

Description
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