85388696c7
fixes #11
368 lines
11 KiB
Lua
368 lines
11 KiB
Lua
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-- Keeps a track of players to prevent teleport spamming
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local recent_teleports = {}
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-- Not the same as `minetest.hash_node_position` and `minetest.get_position_from_hash`
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local function hash_pos(pos)
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return math.floor(pos.x + 0.5)..':'..
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math.floor(pos.y + 0.5)..':'..
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math.floor(pos.z + 0.5)
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end
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local function unhash_pos(hash)
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local list = string.split(hash, ':')
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local p = {
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x = tonumber(list[1]),
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y = tonumber(list[2]),
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z = tonumber(list[3])
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}
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if p.x and p.y and p.z then
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return p
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end
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end
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-- Wrap this function to incorporate travel checks from another mod
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function telemosaic.travel_allowed(player, src, dest)
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return true
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end
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function telemosaic.is_protected_beacon(pos, player_name)
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if minetest.get_node(pos).name == "telemosaic:beacon_protected" then
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if minetest.is_protected(pos, player_name) then
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return true
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end
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end
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return false
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end
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function telemosaic.get_state(pos)
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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if not def or not def.groups then return "invalid" end
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if def.groups.telemosaic_off then return "off" end
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if def.groups.telemosaic_active then return "active" end
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if def.groups.telemosaic_disabled then return "disabled" end
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if def.groups.telemosaic_error then return "error" end
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return "invalid"
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end
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function telemosaic.set_state(pos, state)
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local node = minetest.get_node(pos)
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if not string.match(node.name, "^telemosaic:beacon") then
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return -- Not a telemosaic!
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end
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local new_name = "telemosaic:beacon"
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if state == "off" then
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new_name = new_name.."_off"
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elseif state == "error" then
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new_name = new_name.."_err"
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elseif state == "disabled" then
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new_name = new_name.."_disabled"
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elseif state ~= "active" then
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return -- Can't set a state that doesn't exist
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end
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if string.match(node.name, "protected$") then
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new_name = new_name.."_protected"
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end
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-- Swap node instead of set node to keep the metadata
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minetest.swap_node(pos, {name = new_name})
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end
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function telemosaic.is_valid_destination(pos)
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local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local pos_top = {x = pos.x, y = pos.y + 2, z = pos.z}
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local node = minetest.get_node_or_nil(pos)
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local node_above = minetest.get_node_or_nil(pos_above)
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local node_top = minetest.get_node_or_nil(pos_top)
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if not node or not node_above or not node_top then
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-- Need to load the map
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minetest.get_voxel_manip():read_from_map(pos, pos_top)
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node = node or minetest.get_node(pos)
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node_above = node_above or minetest.get_node(pos_above)
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node_top = node_top or minetest.get_node(pos_top)
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end
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local valid = true
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-- Check if there is a telemosaic at the destination
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if not string.match(node.name, "^telemosaic:beacon") then
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valid = false
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end
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-- Check if the nodes above are not walkable (yes, confusing naming)
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if node_above.name ~= "air" and node_above.name ~= "vacuum:vacuum" then
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local def = minetest.registered_nodes[node_above.name]
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if def and def.walkable then
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return valid, false
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end
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end
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if node_top.name ~= "air" and node_top.name ~= "vacuum:vacuum" then
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local def = minetest.registered_nodes[node_top.name]
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if def and def.walkable then
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return valid, false
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end
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end
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return valid, true
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end
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function telemosaic.check_beacon(pos, player_name, all_checks)
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local meta = minetest.get_meta(pos)
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local dest = unhash_pos(meta:get_string("telemosaic:dest"))
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local state = telemosaic.get_state(pos)
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if not dest or state == "invalid" then
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return false
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end
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local dist = vector.distance(pos, dest)
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local range = telemosaic.beacon_range
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local pos1 = {x = pos.x - 3, y = pos.y - 1, z = pos.z - 3}
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local pos2 = {x = pos.x + 3, y = pos.y, z = pos.z + 3}
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local _, nodes = minetest.find_nodes_in_area(pos1, pos2, "group:telemosaic_extender")
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for node_name, num in pairs(nodes) do
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range = range + (minetest.get_item_group(node_name, "telemosaic_extender") * num)
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end
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if dist > range then
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-- Destination out of range, set beacon to error state
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telemosaic.set_state(pos, "error")
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if player_name then
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local needed = math.ceil(dist - range)
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minetest.chat_send_player(player_name,
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"You need to add extenders for "..needed.." nodes."
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)
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end
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return false
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elseif state == "error" or state == "off" then
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-- Not out of range anymore, set to active
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telemosaic.set_state(pos, "active")
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end
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if not all_checks then
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return true -- Skip the destination check
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end
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local valid, open = telemosaic.is_valid_destination(dest)
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if not valid then
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if player_name then
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minetest.chat_send_player(player_name,
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"No telemosaic at destination."
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)
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end
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return false
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elseif not open then
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if player_name then
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minetest.chat_send_player(player_name,
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"Destination is blocked."
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)
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end
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return false
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end
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return true
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end
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function telemosaic.get_destination(pos)
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local dest_hash = minetest.get_meta(pos):get_string("telemosaic:dest")
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return unhash_pos(dest_hash)
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end
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function telemosaic.set_destination(pos, dest)
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local dest_hash = hash_pos(dest)
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local src_hash = hash_pos(pos)
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if src_hash == dest_hash or not telemosaic.is_valid_destination(dest) then
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return -- Don't allow setting invalid destination
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end
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minetest.get_meta(pos):set_string("telemosaic:dest", dest_hash)
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telemosaic.check_beacon(pos)
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end
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function telemosaic.teleport(player, src, dest)
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local player_name = player:get_player_name()
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-- Prevent teleport spamming
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recent_teleports[player_name] = true
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minetest.after(telemosaic.teleport_delay,
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function(name)
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recent_teleports[name] = nil
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end,
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player_name
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)
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if telemosaic.digilines then
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-- Send a digiline message about the teleport
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local channel = minetest.get_meta(src):get("channel") or telemosaic.default_channel
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digilines.receptor_send(src, digilines.rules.default, channel, {
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player = player_name,
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origin = src,
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target = dest,
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pos = src,
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destination = dest,
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})
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end
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dest.y = dest.y + 0.5 -- Teleport the player to above the telemosaic
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player:set_pos(dest)
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minetest.sound_play({name = "telemosaic_departure", gain = 1}, {pos = src, max_hear_distance = 30})
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minetest.sound_play({name = "telemosaic_arrival", gain = 1}, {pos = dest, max_hear_distance = 30})
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minetest.add_particlespawner({
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amount = 100,
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time = 0.25,
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minpos = {x = src.x, y = src.y + 0.3, z = src.z},
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maxpos = {x = src.x, y = src.y + 2, z = src.z},
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minvel = {x = 1, y = -6, z = 1},
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maxvel = {x = -1, y = -1, z = -1},
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minacc = {x = 0, y = -2, z = 0},
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maxacc = {x = 0, y = -6, z = 0},
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minexptime = 0.1,
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minsize = 0.5,
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maxsize = 1.5,
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texture = "telemosaic_particle_departure.png",
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glow = 15,
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})
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minetest.add_particlespawner({
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amount = 100,
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time = 0.25,
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minpos = {x = dest.x, y = dest.y + 0.3, z = dest.z},
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maxpos = {x = dest.x, y = dest.y + 2, z = dest.z},
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minvel = {x = -1, y = 1, z = -1},
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maxvel = {x = 1, y = 6, z = 1},
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minacc = {x = 0, y = -2, z = 0},
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maxacc = {x = 0, y = -6, z = 0},
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minexptime = 0.1,
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minsize = 0.5,
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maxsize = 1.5,
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texture = "telemosaic_particle_arrival.png",
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glow = 15,
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})
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end
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function telemosaic.rightclick(pos, node, player, itemstack, pointed_thing)
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if player.is_fake_player or not minetest.is_player(player) then
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return itemstack -- No fake players!
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end
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local item = itemstack:get_name()
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local player_name = player:get_player_name()
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local state = telemosaic.get_state(pos)
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if item == "default:mese_crystal_fragment" then
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-- Try to create a telemosaic key
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if itemstack:get_count() ~= 1 then
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minetest.chat_send_player(player_name,
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"You can only use a singular mese crystal fragment to create a telemosaic key."
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)
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else
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return ItemStack({name = "telemosaic:key", metadata = hash_pos(pos)})
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end
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elseif item == "telemosaic:key" then
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-- Try to set a new destination
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local dest_hash = itemstack:get_metadata()
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local src_hash = hash_pos(pos)
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if dest_hash ~= src_hash and not minetest.is_protected(pos, player_name) then
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local dest = unhash_pos(dest_hash)
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if not dest then
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-- This should never happen, but tell the player if it does
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minetest.chat_send_player(player_name,
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"Telemosaic key is invalid."
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)
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elseif not telemosaic.is_valid_destination(dest) then
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-- No point setting a destination that doesn't exist
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minetest.chat_send_player(player_name,
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"No telemosaic at new destination."
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)
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else
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-- Everything is good, set the destination and update the telemosaic
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minetest.get_meta(pos):set_string("telemosaic:dest", dest_hash)
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telemosaic.check_beacon(pos, player_name)
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end
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if player:get_player_control().sneak then
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return itemstack -- Don't destroy key
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end
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return ItemStack("default:mese_crystal_fragment")
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end
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elseif state == "off" or player:get_player_control().sneak then
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-- Allow player to build on telemosaic
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local def = minetest.registered_nodes[item]
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if def and def.on_place and pointed_thing and not vector.equals(pos, pointed_thing.above) then
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-- Need to create a fake pointed_thing to prevent recursion
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local new_pointed_thing = {
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type = "node",
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under = vector.new(pointed_thing.above),
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above = vector.new(pointed_thing.above)
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}
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return def.on_place(itemstack, player, new_pointed_thing)
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end
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elseif state == "active" and not telemosaic.is_protected_beacon(pos, player_name) then
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if recent_teleports[player_name] then
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return itemstack -- Prevent teleport spamming, fail silently
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end
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local meta = minetest.get_meta(pos)
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local dest = unhash_pos(meta:get_string("telemosaic:dest"))
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if telemosaic.check_beacon(pos, player_name, true) then
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if telemosaic.travel_allowed(player, pos, dest) then
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-- Teleport the player!
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telemosaic.teleport(player, pos, dest)
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else
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minetest.chat_send_player(player_name,
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"Travel to destination is not allowed."
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)
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end
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end
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elseif state == "disabled" then
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-- Tell the player why they can't use this telemosaic
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minetest.chat_send_player(player_name,
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"Telemosaic is disabled."
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)
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elseif state == "error" then
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-- Check why the beacon is in error state, and tell the player
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telemosaic.check_beacon(pos, player_name)
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end
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return itemstack
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end
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function telemosaic.extender_place(pos, player, itemstack, pointed_thing)
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local pos1 = {x = pos.x - 3, y = pos.y, z = pos.z - 3}
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local pos2 = {x = pos.x + 3, y = pos.y + 1, z = pos.z + 3}
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local nodes = minetest.find_nodes_in_area(pos1, pos2, "group:telemosaic_error")
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for _, node_pos in pairs(nodes) do
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-- Update telemosaic, and tell them if they need more extenders
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telemosaic.check_beacon(node_pos, player:get_player_name())
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end
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end
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function telemosaic.extender_dig(pos, oldnode, oldmetadata, player)
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local pos1 = {x = pos.x - 3, y = pos.y, z = pos.z - 3}
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local pos2 = {x = pos.x + 3, y = pos.y + 1, z = pos.z + 3}
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local nodes = minetest.find_nodes_in_area(pos1, pos2, {"group:telemosaic_active", "group:telemosaic_disabled"})
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for _, node_pos in pairs(nodes) do
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-- Update the telemosaic, but don't tell the player anything, they are probably removing it anyway
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telemosaic.check_beacon(node_pos)
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end
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end
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