Version 0.4.0

This commit is contained in:
Ben Deutsch 2015-10-08 22:57:37 +02:00
parent 13f103bd00
commit ef4447cad5

View File

@ -3,7 +3,7 @@ Telemosaic [telemosaic]
A Minetest mod for user-generated teleportation pads.
Version: 0.3.1
Version: 0.4.0
License:
Code: LGPL 2.1 (see included LICENSE file)
@ -27,13 +27,15 @@ form a pretty pattern; hence the name "telemosaic".
Current behavior
----------------
Beacons can be found in the creative inventory. Right-clicking a
beacon with a default mese crystal fragment remembers the position
in the fragment, which turns into a telemosaic key. Right-clicking
a second beacon with the key sets up a teleportation route
from the second beacon to the first beacon. To set up a return
path, right-click the second beacon with the fragment, and the
first beacon with the resulting key again.
Beacons are created with 2 diamonds, 3 obsidian blocks, and a wooden
door: first row diamond, door, diamond; second row the obsidian blocks.
Right-clicking a beacon with a default mese crystal fragment remembers
the position in the fragment, which turns into a telemosaic key.
Right-clicking a second beacon with the key sets up a teleportation
route from the second beacon to the first beacon. To set up a return
path, right-click the second beacon with the fragment, and the first
beacon with the resulting key again.
The beacons do not need to be strictly paired this way: rings or
star-shaped networks are also possible. Each beacon has only a
@ -49,18 +51,22 @@ Extenders come in three tiers: tier 1 extends all affected beacons
by 5 nodes, tier 2 by 20 nodes, and tier 3 by 80 nodes. Placing
or digging extenders will update affected beacons.
Tier 1 extenders are crafted by placing an obsidian block, a wooden
door, and another obsidian block in a horizontal row. Tier 2 extenders
are crafted with an obsidian block in the middle, surrounded by a cross
of four tier 1 extenders. Tier 3 extenders are crafted with an obsidian
block surrounded by four tier 2 extenders.
Future plans
------------
* Crafting recipes for beacons and extenders
* Protection for beacon destinations
* Particle and sound effects
* Several tiers of extenders
* Dyeing extenders
Dependencies
------------
* default
* doors
Installation
------------