Version 0.3.0

This commit is contained in:
Ben Deutsch 2015-10-03 22:01:16 +02:00
parent 2b5eb0fccf
commit e45fe43192

View File

@ -3,7 +3,7 @@ Telemosaic [telemosaic]
A Minetest mod for user-generated teleportation pads.
Version: 0.2.0
Version: 0.3.0
License:
Code: LGPL 2.1 (see included LICENSE file)
@ -29,11 +29,11 @@ Current behavior
Beacons can be found in the creative inventory. Right-clicking a
beacon with a default mese crystal fragment remembers the position
in the fragment, which turns into a full mese crystal. Right-clicking
a second beacon with the full crystal sets up a teleportation route
in the fragment, which turns into a telemosaic key. Right-clicking
a second beacon with the key sets up a teleportation route
from the second beacon to the first beacon. To set up a return
path, right-click the second beacon with the fragment, and the
first beacon with the full crystal again.
first beacon with the resulting key again.
The beacons do not need to be strictly paired this way: rings or
star-shaped networks are also possible. Each beacon has only a
@ -42,12 +42,16 @@ others.
Beacons have a maximum range of 20 nodes. If the destination is
too far away, the beacon will turn red and will not function.
To extend the range for a beacon, place "extenders" next to it,
within a 7x7 horizontal square centered on the beacon.
Extenders come in three tiers: tier 1 extends all affected beacons
by 5 nodes, tier 2 by 20 nodes, and tier 3 by 80 nodes. Placing
or digging extenders will update affected beacons.
Future plans
------------
* A separate key item, or at least for the "charged" version
* Extenders
* Crafting recipes for beacons and extenders
* Protection for beacon destinations
* Particle and sound effects