technic-cd2025/technic/tools/flashlight.lua
Github is a non-free platform owned by Microsoft. Reasonable alternatives exist, such as Gitea, Sourcehut. We need a federated, mastodon-like forge based on ForgeFed. See: https://forgefed.org da0378aead
MineClone/MineClonia compatibility for technic core (#328)
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
Co-authored-by: Freeman <freeman@gnuhacker.org>
Co-authored-by: Buckaroo Banzai <39065740+BuckarooBanzay@users.noreply.github.com>
Co-authored-by: OgelGames <olliverdc28@gmail.com>
2024-01-10 07:14:15 +01:00

116 lines
3.4 KiB
Lua

-- Original code comes from walkin_light mod by Echo
-- http://minetest.net/forum/viewtopic.php?id=2621
local flashlight_max_charge = 30000
local S = technic.getter
local mat = technic.materials
minetest.register_alias("technic:light_off", "air")
technic.register_power_tool("technic:flashlight", {
description = S("Flashlight"),
inventory_image = "technic_flashlight.png",
max_charge = flashlight_max_charge,
})
minetest.register_craft({
output = "technic:flashlight",
recipe = {
{"technic:rubber", mat.glass, "technic:rubber"},
{"technic:stainless_steel_ingot", "technic:battery", "technic:stainless_steel_ingot"},
{"", "technic:battery", ""}
}
})
local player_positions = {}
local was_wielding = {}
local function check_for_flashlight(player)
if player == nil then
return false
end
local inv = player:get_inventory()
local hotbar = inv:get_list("main")
for i = 1, 8 do
if hotbar[i]:get_name() == "technic:flashlight" and technic.use_RE_charge(hotbar[i], 2) then
-- See https://github.com/minetest/minetest/issues/9377 for wield item animation
inv:set_stack("main", i, hotbar[i])
return true
end
end
return false
end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local pos = player:get_pos()
local rounded_pos = vector.round(pos)
rounded_pos.y = rounded_pos.y + 1
player_positions[player_name] = rounded_pos
was_wielding[player_name] = true
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
local pos = player_positions[player_name]
local nodename = minetest.get_node(pos).name
if nodename == "technic:light" then
minetest.remove_node(pos)
end
player_positions[player_name] = nil
end)
minetest.register_globalstep(function(dtime)
for i, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
local flashlight_weared = check_for_flashlight(player)
local pos = player:get_pos()
local rounded_pos = vector.round(pos)
rounded_pos.y = rounded_pos.y + 1
local old_pos = player_positions[player_name]
local player_moved = old_pos and not vector.equals(old_pos, rounded_pos)
if not old_pos then
old_pos = rounded_pos
player_moved = true
end
-- Remove light, flashlight weared out or was removed from hotbar
if was_wielding[player_name] and not flashlight_weared then
was_wielding[player_name] = false
local node = minetest.get_node_or_nil(old_pos)
if node and node.name == "technic:light" then
minetest.remove_node(old_pos)
end
elseif (player_moved or not was_wielding[player_name]) and flashlight_weared then
local node = minetest.get_node_or_nil(rounded_pos)
if node and node.name == "air" then
minetest.set_node(rounded_pos, {name="technic:light"})
end
node = minetest.get_node_or_nil(old_pos)
if node and node.name == "technic:light" then
minetest.remove_node(old_pos)
end
player_positions[player_name] = rounded_pos
was_wielding[player_name] = true
end
end
end)
if minetest.get_modpath("mcl_core") then
minetest.register_alias("technic:light", "mcl_core:light_14")
else
minetest.register_node("technic:light", {
drawtype = "glasslike",
tiles = {"technic_light.png"},
paramtype = "light",
groups = {not_in_creative_inventory = 1},
drop = "",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
light_source = minetest.LIGHT_MAX,
pointable = false,
})
end