19c9a0443b
Conflicts: technic/alloy_furnace.lua technic/alloy_furnaces_commons.lua technic/battery_box.lua technic/battery_box_hv.lua technic/battery_box_mv.lua technic/chainsaw.lua technic/cnc.lua technic/cnc_nodes.lua technic/electric_furnace.lua technic/grinder.lua technic/init.lua technic/solar_array_hv.lua technic/solar_array_lv.lua technic/solar_array_mv.lua technic/solar_panel.lua unified_inventory/api.lua unified_inventory/depends.txt
157 lines
5.9 KiB
Lua
157 lines
5.9 KiB
Lua
-- LV Music player.
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-- The playe can play music. But it is high ampage!
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minetest.register_alias("music_player", "technic:music_player")
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minetest.register_craft({
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output = 'technic:music_player',
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recipe = {
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{'default:wood', 'default:wood', 'default:wood'},
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{'default:diamond', 'default:diamond', 'default:diamond'},
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{'default:stone', 'default:copper_ingot', 'default:stone'},
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}
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})
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minetest.register_craftitem("technic:music_player", {
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description = "Music Player",
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stack_max = 99,
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})
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local music_player_formspec =
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"invsize[8,9;]"..
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"label[0,0;Music Player]"..
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"button[4,1;1,1;track1;1]"..
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"button[5,1;1,1;track2;2]"..
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"button[6,1;1,1;track3;3]"..
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"button[4,2;1,1;track4;4]"..
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"button[5,2;1,1;track5;5]"..
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"button[6,2;1,1;track6;6]"..
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"button[4,3;1,1;track7;7]"..
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"button[5,3;1,1;track8;8]"..
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"button[6,3;1,1;track9;9]"..
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"button[4,4;1,2;play;Play]"..
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"button[6,4;1,2;stop;Stop]"..
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"label[4,0;Current track --]"
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minetest.register_node(
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"technic:music_player",
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{
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description = "Music Player",
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tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png",
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"technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("infotext", "Music Player")
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meta:set_float("technic_power_machine", 1)
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meta:set_int("active", 0) -- Is the device on?
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meta:set_int("music_player_current_track", 1)
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meta:set_string("formspec", music_player_formspec)
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end,
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on_receive_fields = function(pos, formanme, fields, sender)
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local meta = minetest.env:get_meta(pos)
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music_handle = meta:get_int("music_handle")
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music_player_current_track = meta:get_int("music_player_current_track")
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if fields.track1 then music_player_current_track = 1 end
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if fields.track2 then music_player_current_track = 2 end
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if fields.track3 then music_player_current_track = 3 end
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if fields.track4 then music_player_current_track = 4 end
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if fields.track5 then music_player_current_track = 5 end
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if fields.track6 then music_player_current_track = 6 end
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if fields.track7 then music_player_current_track = 7 end
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if fields.track8 then music_player_current_track = 8 end
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if fields.track9 then music_player_current_track = 9 end
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meta:set_int("music_player_current_track",music_player_current_track)
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if fields.play and meta:get_int("active") == 0 then
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if music_handle then minetest.sound_stop(music_handle) end
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music_handle = minetest.sound_play("technic_track"..music_player_current_track, {pos = pos, gain = 1.0,loop = true, max_hear_distance = 72,})
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meta:set_int("active",1)
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end
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if fields.stop then
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meta:set_int("active",0)
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if music_handle then minetest.sound_stop(music_handle) end
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end
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meta:set_int("music_handle",music_handle)
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end,
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})
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minetest.register_abm(
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{ nodenames = {"technic:music_player"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.env:get_meta(pos)
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local eu_input = meta:get_int("LV_EU_input")
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local state = meta:get_int("state")
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local next_state = state
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-- Machine information
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local machine_name = "Music Player"
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local machine_node = "technic:music_player"
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local machine_state_demand = { 10, 150 }
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local music_handle = meta:get_int("music_handle")
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-- Setup meta data if it does not exist. state is used as an indicator of this
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if state == 0 then
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meta:set_int("state", 1)
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meta:set_int("LV_EU_demand", machine_state_demand[1])
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meta:set_int("LV_EU_input", 0)
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return
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end
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-- Power off automatically if no longer connected to a switching station
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technic.switching_station_timeout_count(pos, "LV")
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-- State machine
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if eu_input == 0 then
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-- unpowered - go idle
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-- hacky_swap_node(pos, machine_node) -- if someday two nodes for this
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meta:set_string("infotext", machine_name.." Unpowered")
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next_state = 1
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elseif eu_input == machine_state_demand[state] then
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-- Powered - do the state specific actions
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if state == 1 then
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-- hacky_swap_node(pos, machine_node) -- if someday two nodes for this
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meta:set_string("infotext", machine_name.." Idle")
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if meta:get_int("active") == 1 then
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next_state = 2
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end
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elseif state == 2 then
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-- hacky_swap_node(pos, machine_node.."_active") -- if someday two nodes for this
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meta:set_string("infotext", machine_name.." Active")
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music_player_current_track=meta:get_int("music_player_current_track")
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meta:set_string("formspec",
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"invsize[8,9;]"..
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"label[0,0;Music Player]"..
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"button[4,1;1,1;track1;1]"..
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"button[5,1;1,1;track2;2]"..
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"button[6,1;1,1;track3;3]"..
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"button[4,2;1,1;track4;4]"..
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"button[5,2;1,1;track5;5]"..
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"button[6,2;1,1;track6;6]"..
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"button[4,3;1,1;track7;7]"..
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"button[5,3;1,1;track8;8]"..
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"button[6,3;1,1;track9;9]"..
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"button[4,4;1,2;play;Play]"..
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"button[6,4;1,2;stop;Stop]"..
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"label[4,0;Current track "..tostring(music_player_current_track).."]"
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)
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if meta:get_int("active") == 0 then
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if music_handle then minetest.sound_stop(music_handle) end
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next_state = 1
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end
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end
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end
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-- Change state?
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if next_state ~= state then
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meta:set_int("LV_EU_demand", machine_state_demand[next_state])
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meta:set_int("state", next_state)
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end
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end
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})
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technic.register_LV_machine ("technic:music_player","RE")
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