Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> Co-authored-by: Freeman <freeman@gnuhacker.org> Co-authored-by: Buckaroo Banzai <39065740+BuckarooBanzay@users.noreply.github.com> Co-authored-by: OgelGames <olliverdc28@gmail.com>
121 lines
3.6 KiB
Lua
121 lines
3.6 KiB
Lua
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local mat = technic.materials
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local mining_lasers_list = {
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-- {<num>, <range of the laser shots>, <max_charge>, <charge_per_shot>},
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{"1", 7, 50000, 1000},
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{"2", 14, 200000, 2000},
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{"3", 21, 650000, 3000},
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}
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local allow_entire_discharging = true
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local S = technic.getter
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minetest.register_craft({
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output = "technic:laser_mk1",
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recipe = {
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{mat.diamond, "basic_materials:brass_ingot", mat.obsidian_glass},
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{"", "basic_materials:brass_ingot", "technic:red_energy_crystal"},
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{"", "", mat.copper_ingot},
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}
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})
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minetest.register_craft({
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output = "technic:laser_mk2",
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recipe = {
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{mat.diamond, "technic:carbon_steel_ingot", "technic:laser_mk1"},
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{"", "technic:carbon_steel_ingot", "technic:green_energy_crystal"},
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{"", "", mat.copper_ingot},
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}
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})
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minetest.register_craft({
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output = "technic:laser_mk3",
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recipe = {
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{mat.diamond, "technic:carbon_steel_ingot", "technic:laser_mk2"},
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{"", "technic:carbon_steel_ingot", "technic:blue_energy_crystal"},
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{"", "", mat.copper_ingot},
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}
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})
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local function laser_node(pos, node, player)
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local def = minetest.registered_nodes[node.name]
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if def.liquidtype ~= "none" and def.buildable_to then
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minetest.remove_node(pos)
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minetest.add_particle({
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pos = pos,
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velocity = {x = 0, y = 1.5 + math.random(), z = 0},
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acceleration = {x = 0, y = -1, z = 0},
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size = 6 + math.random() * 2,
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texture = "smoke_puff.png^[transform" .. math.random(0, 7),
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})
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return
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end
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def.on_dig(pos, node, player)
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end
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local keep_node = {air = true}
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local function can_keep_node(name)
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if keep_node[name] ~= nil then
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return keep_node[name]
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end
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keep_node[name] = minetest.get_item_group(name, "hot") ~= 0
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return keep_node[name]
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end
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local function laser_shoot(player, range, particle_texture, sound)
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local player_pos = player:get_pos()
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local player_name = player:get_player_name()
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local dir = player:get_look_dir()
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local start_pos = vector.new(player_pos)
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-- Adjust to head height
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start_pos.y = start_pos.y + (player:get_properties().eye_height or 1.625)
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minetest.add_particle({
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pos = start_pos,
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velocity = dir,
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acceleration = vector.multiply(dir, 50),
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expirationtime = (math.sqrt(1 + 100 * (range + 0.4)) - 1) / 50,
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size = 1,
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texture = particle_texture .. "^[transform" .. math.random(0, 7),
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})
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minetest.sound_play(sound, {pos = player_pos, max_hear_distance = range}, true)
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for pos in technic.trace_node_ray_fat(start_pos, dir, range) do
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if minetest.is_protected(pos, player_name) then
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minetest.record_protection_violation(pos, player_name)
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break
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end
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local node = minetest.get_node(pos)
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if node.name == "ignore"
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or not minetest.registered_nodes[node.name] then
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break
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end
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if not can_keep_node(node.name) then
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laser_node(pos, node, player)
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end
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end
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end
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for _, m in pairs(mining_lasers_list) do
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technic.register_power_tool("technic:laser_mk"..m[1], {
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description = S("Mining Laser Mk@1", m[1]),
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inventory_image = "technic_mining_laser_mk"..m[1]..".png",
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range = 0,
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max_charge = m[3],
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on_use = function(itemstack, user)
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local charge = technic.get_RE_charge(itemstack)
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if charge > 0 then
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local range = m[2]
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if charge < m[4] then
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if not allow_entire_discharging then
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return
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end
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-- If charge is too low, give the laser a shorter range
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range = range * charge / m[4]
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end
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technic.use_RE_charge(itemstack, math.min(m[4], charge))
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laser_shoot(user, range, "technic_laser_beam_mk" .. m[1] .. ".png", "technic_laser_mk" .. m[1])
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return itemstack
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end
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end,
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})
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end
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