technic-cd2025/technic/register.lua
Zefram 99fd5dfee5 Genericise handling of multiple meanings of wear
The tool workshop is meant to repair mechanical damage to tools, so
is at risk of `repairing' tools that use the wear bar to represent
something other than mechanical wear.  It had special-case recognition
of the water and lava cans, which use the wear bar to represent how much
content they're carrying, and wouldn't repair them.  But it didn't avoid
`repairing' RE chargeable items, which use the wear bar to represent
how much energy they have stored.  It would modify the wear bar without
actually affecting the charge, so the wear bar would jump back to the
correct place when the next charging or discharging event occurred.

To genericise, introduce a new item property, "wear_represents", which
indicates how the wear bar is used for this item.  Currently defined
values are "mechanical_wear" (straightforward damage to tools that
start out perfect), "technic_RE_charge" (electrical energy, canonically
represented in the meta rather than the wear bar), and "content_level"
(how full a container is).  For backcompat, nil is interpreted as
"mechanical_wear".  The tool workshop will only repair "mechanical_wear"
tools.  As a bonus, set_RE_wear() will only set the wear bar for
"technic_RE_charge" items: this means developers will notice if they
forget to declare wear_represents, but also means that with no further
changes it's possible to have an RE chargeable item that uses its wear
bar to represent something else.
2014-04-30 00:21:55 +01:00

59 lines
1.6 KiB
Lua

-- This file includes the functions and data structures for registering machines and tools for LV, MV, HV types.
-- We use the technic namespace for these functions and data to avoid eventual conflict.
technic.receiver = "RE"
technic.producer = "PR"
technic.battery = "BA"
technic.machines = {}
technic.power_tools = {}
technic.networks = {}
function technic.register_tier(tier, description)
technic.machines[tier] = {}
technic.cables[tier] = {}
end
function technic.register_machine(tier, nodename, machine_type)
if not technic.machines[tier] then
return
end
technic.machines[tier][nodename] = machine_type
end
function technic.register_power_tool(craftitem, max_charge)
technic.power_tools[craftitem] = max_charge
end
-- Utility functions. Not sure exactly what they do.. water.lua uses the two first.
function technic.get_RE_item_load(load1, max_load)
if load1 == 0 then load1 = 65535 end
local temp = 65536 - load1
temp = temp / 65535 * max_load
return math.floor(temp + 0.5)
end
function technic.set_RE_item_load(load1, max_load)
if load1 == 0 then return 65535 end
local temp = load1 / max_load * 65535
temp = 65536 - temp
return math.floor(temp)
end
-- Wear down a tool depending on the remaining charge.
function technic.set_RE_wear(itemstack, item_load, max_load)
if (minetest.registered_items[itemstack:get_name()].wear_represents or "mechanical_wear") ~= "technic_RE_charge" then return itemstack end
local temp
if item_load == 0 then
temp = 0
else
temp = 65536 - math.floor(item_load / max_load * 65535)
if temp > 65535 then temp = 65535 end
if temp < 1 then temp = 1 end
end
itemstack:set_wear(temp)
return itemstack
end