19c9a0443b
Conflicts: technic/alloy_furnace.lua technic/alloy_furnaces_commons.lua technic/battery_box.lua technic/battery_box_hv.lua technic/battery_box_mv.lua technic/chainsaw.lua technic/cnc.lua technic/cnc_nodes.lua technic/electric_furnace.lua technic/grinder.lua technic/init.lua technic/solar_array_hv.lua technic/solar_array_lv.lua technic/solar_array_mv.lua technic/solar_panel.lua unified_inventory/api.lua unified_inventory/depends.txt
353 lines
12 KiB
Lua
353 lines
12 KiB
Lua
technic.grinder_recipes ={}
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technic.register_grinder_recipe = function(src, dst)
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technic.grinder_recipes[src] = dst
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if unified_inventory then
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unified_inventory.register_craft(
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{
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type = "grinding",
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output = dst,
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items = {src},
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width = 0,
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})
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end
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end
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-- Receive an ItemStack of result by an ItemStack input
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technic.get_grinder_recipe = function(itemstack)
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local src_item = itemstack:to_table()
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if src_item == nil then
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return nil
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end
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local item_name = src_item["name"]
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if technic.grinder_recipes[item_name] then
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return ItemStack(technic.grinder_recipes[item_name])
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else
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return nil
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end
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end
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technic.register_grinder_recipe("default:stone","default:sand")
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technic.register_grinder_recipe("default:cobble","default:gravel")
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technic.register_grinder_recipe("default:gravel","default:dirt")
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technic.register_grinder_recipe("default:desert_stone","default:desert_sand")
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technic.register_grinder_recipe("default:iron_lump","technic:iron_dust 2")
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technic.register_grinder_recipe("default:steel_ingot","technic:iron_dust 1")
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technic.register_grinder_recipe("default:coal_lump","technic:coal_dust 2")
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technic.register_grinder_recipe("default:copper_lump","technic:copper_dust 2")
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technic.register_grinder_recipe("default:copper_ingot","technic:copper_dust 1")
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technic.register_grinder_recipe("default:gold_lump","technic:gold_dust 2")
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technic.register_grinder_recipe("default:gold_ingot","technic:gold_dust 1")
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--technic.register_grinder_recipe("default:bronze_ingot","technic:bronze_dust 1") -- Dust does not exist yet
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--technic.register_grinder_recipe("home_decor:brass_ingot","technic:brass_dust 1") -- needs check for the mod
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technic.register_grinder_recipe("moreores:tin_lump","technic:tin_dust 2")
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technic.register_grinder_recipe("moreores:tin_ingot","technic:tin_dust 1")
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technic.register_grinder_recipe("moreores:silver_lump","technic:silver_dust 2")
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technic.register_grinder_recipe("moreores:silver_ingot","technic:silver_dust 1")
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technic.register_grinder_recipe("moreores:mithril_lump","technic:mithril_dust 2")
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technic.register_grinder_recipe("moreores:mithril_ingot","technic:mithril_dust 1")
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technic.register_grinder_recipe("technic:chromium_lump","technic:chromium_dust 2")
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technic.register_grinder_recipe("technic:chromium_ingot","technic:chromium_dust 1")
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technic.register_grinder_recipe("technic:stainless_steel_ingot","stainless_steel_dust 1")
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technic.register_grinder_recipe("technic:brass_ingot","technic:brass_dust 1")
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technic.register_grinder_recipe("technic:zinc_lump","technic:zinc_dust 2")
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technic.register_grinder_recipe("technic:zinc_ingot","technic:zinc_dust 1")
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minetest.register_craftitem( "technic:coal_dust", {
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description = "Coal Dust",
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inventory_image = "technic_coal_dust.png",
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on_place_on_ground = minetest.craftitem_place_item,
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})
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minetest.register_craftitem( "technic:iron_dust", {
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description = "Iron Dust",
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inventory_image = "technic_iron_dust.png",
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on_place_on_ground = minetest.craftitem_place_item,
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})
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minetest.register_craft({
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type = "cooking",
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output = "default:steel_ingot",
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recipe = "technic:iron_dust",
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})
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minetest.register_craftitem( "technic:copper_dust", {
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description = "Copper Dust",
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inventory_image = "technic_copper_dust.png",
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on_place_on_ground = minetest.craftitem_place_item,
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})
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minetest.register_craft({
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type = "cooking",
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output = "moreores:copper_ingot",
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recipe = "technic:copper_dust",
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})
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minetest.register_craftitem( "technic:tin_dust", {
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description = "Tin Dust",
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inventory_image = "technic_tin_dust.png",
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on_place_on_ground = minetest.craftitem_place_item,
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})
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minetest.register_craft({
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type = "cooking",
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output = "moreores:tin_ingot",
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recipe = "technic:tin_dust",
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})
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minetest.register_craftitem( "technic:silver_dust", {
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description = "Silver Dust",
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inventory_image = "technic_silver_dust.png",
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on_place_on_ground = minetest.craftitem_place_item,
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})
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minetest.register_craft({
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type = "cooking",
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output = "moreores:silver_ingot",
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recipe = "technic:silver_dust",
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})
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minetest.register_craftitem( "technic:gold_dust", {
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description = "Gold Dust",
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inventory_image = "technic_gold_dust.png",
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on_place_on_ground = minetest.craftitem_place_item,
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})
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minetest.register_craft({
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type = "cooking",
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output = "default:gold_ingot",
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recipe = "technic:gold_dust",
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})
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minetest.register_craftitem( "technic:mithril_dust", {
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description = "Mithril Dust",
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inventory_image = "technic_mithril_dust.png",
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on_place_on_ground = minetest.craftitem_place_item,
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})
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minetest.register_craft({
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type = "cooking",
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output = "moreores:mithril_ingot",
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recipe = "technic:mithril_dust",
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})
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minetest.register_craftitem( "technic:chromium_dust", {
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description = "Chromium Dust",
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inventory_image = "technic_chromium_dust.png",
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on_place_on_ground = minetest.craftitem_place_item,
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})
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minetest.register_craft({
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type = "cooking",
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output = "technic:chromium_ingot",
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recipe = "technic:chromium_dust",
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})
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minetest.register_craftitem( "technic:bronze_dust", {
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description = "Bronze Dust",
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inventory_image = "technic_bronze_dust.png",
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on_place_on_ground = minetest.craftitem_place_item,
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})
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minetest.register_craft({
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type = "cooking",
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output = "default:bronze_ingot",
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recipe = "technic:bronze_dust",
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})
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minetest.register_craftitem( "technic:brass_dust", {
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description = "Brass Dust",
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inventory_image = "technic_brass_dust.png",
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on_place_on_ground = minetest.craftitem_place_item,
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})
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minetest.register_craft({
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type = "cooking",
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output = "technic:brass_ingot",
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recipe = "technic:brass_dust",
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})
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minetest.register_craftitem( "technic:stainless_steel_dust", {
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description = "Stainless Steel Dust",
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inventory_image = "technic_stainless_steel_dust.png",
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})
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minetest.register_craft({
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type = "cooking",
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output = "technic:stainless_steel_ingot",
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recipe = "technic:stainless_steel_dust",
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})
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minetest.register_craftitem( "technic:zinc_dust", {
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description = "Zinc Dust",
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inventory_image = "technic_zinc_dust.png",
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})
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minetest.register_craft({
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type = "cooking",
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output = "technic:zinc_ingot",
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recipe = "technic:zinc_dust",
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})
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minetest.register_alias("grinder", "technic:grinder")
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minetest.register_craft({
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output = 'technic:grinder',
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recipe = {
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{'default:desert_stone', 'default:desert_stone', 'default:desert_stone'},
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{'default:desert_stone', 'default:diamond', 'default:desert_stone'},
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{'default:stone', 'moreores:copper_ingot', 'default:stone'},
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}
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})
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minetest.register_craftitem("technic:grinder", {
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description = "Grinder",
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stack_max = 99,
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})
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local grinder_formspec =
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"invsize[8,9;]"..
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"label[0,0;Grinder]"..
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"list[current_name;src;3,1;1,1;]"..
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"list[current_name;dst;5,1;2,2;]"..
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"list[current_player;main;0,5;8,4;]"
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minetest.register_node(
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"technic:grinder",
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{
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description = "Grinder",
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tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
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"technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front.png"},
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paramtype2 = "facedir",
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groups = {cracky=2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("infotext", "Grinder")
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meta:set_float("technic_power_machine", 1)
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meta:set_string("formspec", grinder_formspec)
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local inv = meta:get_inventory()
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inv:set_size("src", 1)
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inv:set_size("dst", 4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("src") or not inv:is_empty("dst") then
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minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
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return false
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else
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return true
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end
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end,
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})
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minetest.register_node(
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"technic:grinder_active",
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{
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description = "Grinder",
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tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
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"technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front_active.png"},
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paramtype2 = "facedir",
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groups = {cracky=2,not_in_creative_inventory=1},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("src") or not inv:is_empty("dst") then
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minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
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return false
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else
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return true
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end
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end,
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})
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minetest.register_abm(
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{ nodenames = {"technic:grinder","technic:grinder_active"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- Run a machine through its states. Takes the same arguments as the ABM action
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-- and adds the machine's states and any extra data which is needed by the machine.
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-- A machine is characterized by running through a set number of states (usually 2:
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-- Idle and active) in some order. A state decides when to move to the next one
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-- and the machine only changes state if it is powered correctly.
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-- The machine will automatically shut down if disconnected from power in some fashion.
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local meta = minetest.env:get_meta(pos)
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local eu_input = meta:get_int("LV_EU_input")
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local state = meta:get_int("state")
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local next_state = state
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-- Machine information
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local machine_name = "Grinder"
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local machine_node = "technic:grinder"
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local machine_state_demand = { 50, 300 }
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-- Setup meta data if it does not exist. state is used as an indicator of this
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if state == 0 then
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meta:set_int("state", 1)
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meta:set_int("LV_EU_demand", machine_state_demand[1])
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meta:set_int("LV_EU_input", 0)
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return
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end
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-- Power off automatically if no longer connected to a switching station
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technic.switching_station_timeout_count(pos, "LV")
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-- State machine
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if eu_input == 0 then
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-- unpowered - go idle
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hacky_swap_node(pos, machine_node)
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meta:set_string("infotext", machine_name.." Unpowered")
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next_state = 1
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elseif eu_input == machine_state_demand[state] then
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-- Powered - do the state specific actions
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local inv = meta:get_inventory()
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local empty = inv:is_empty("src")
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if state == 1 then
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hacky_swap_node(pos, machine_node)
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meta:set_string("infotext", machine_name.." Idle")
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local result = technic.get_grinder_recipe(inv:get_stack("src", 1))
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if not empty and result and inv:room_for_item("dst",result) then
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meta:set_int("src_time", 0)
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next_state = 2
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end
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elseif state == 2 then
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hacky_swap_node(pos, machine_node.."_active")
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meta:set_string("infotext", machine_name.." Active")
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if empty then
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next_state = 1
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else
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meta:set_int("src_time", meta:get_int("src_time") + 1)
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if meta:get_int("src_time") == 4 then -- 4 ticks per output
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-- check if there's room for output in "dst" list
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local result = technic.get_grinder_recipe(inv:get_stack("src", 1))
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meta:set_int("src_time", 0)
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if inv:room_for_item("dst",result) then
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-- take stuff from "src" list
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srcstack = inv:get_stack("src", 1)
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srcstack:take_item()
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inv:set_stack("src", 1, srcstack)
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-- Put result in "dst" list
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inv:add_item("dst", result)
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else
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-- all full: go idle
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next_state = 1
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end
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end
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end
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end
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end
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-- Change state?
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if next_state ~= state then
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meta:set_int("LV_EU_demand", machine_state_demand[next_state])
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meta:set_int("state", next_state)
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end
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end
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})
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technic.register_LV_machine ("technic:grinder","RE")
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technic.register_LV_machine ("technic:grinder_active","RE")
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