Fix few cable place/dig issues
Tests for machine build/dig
Fix machine build/dig bugs
Fix test for machine building
Fix machines acting like cables when placed
Inline fixtures for building/digging tests
fix ignored luacheck warnings
(#105)
fix long lines
(#105)
Add more tests for bugs found
Fix tests, add minetest.get_us_time (implement using socket.gettime)
The low capacity of the prospector turned out to be annoying, while the
other limitations do not substantially detract from fun. Also adjust
recipe to include a blue energy crystal, to explain the source of the
charge capacity.
The new tool will say whether a target block type is present in a
specified region, to allow for more targeted digging. It is deliberately
quite weak, with several limitations: only stores enough charge for a
small number of shots; target can only be set by pointing at an example
node; range is limited; accuracy is less than 100%. Some of these
limitations should probably be ameliorated, but not entirely eliminated,
in the future when we have a better idea of game balance.
The inventory image is only a placeholder.