OgelGames
ddeaf76ade
fix ignored luacheck warnings
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#105
2020-10-24 22:59:38 +11:00
David Leal
814de6fdc9
Add GitHub workflow and luacheck ( #545 )
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Add badge to README
Fix luacheck warnings
Remove node_ownership globals (and support)
2020-06-12 20:39:00 +02:00
David Leal
d5df30c3ff
Replace deprecated functions with newer ones ( #510 )
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Use mod.conf
2019-09-14 12:55:41 +02:00
Vanessa Dannenberg
44cb8df048
use basic_materials mod where possible.
2018-11-11 09:54:20 +01:00
Elias Åström
488f80d950
Clean file frames.lua to make more readable
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- "#(array)" replaced with "#array"
- "(a and b) or c" replaced with "a and b or c"
- Cleaned some other places with unnecessary parenthesis
- "a,b" replaced with "a, b"
- "a+b" replaced with "a + b" (and for all other binops)
- "{a, b, c}" replaced with "{ a, b, c }"
- "-n + a" replaced with "a - n"
- Removed trailing whitespace
- Blank lines added in some very dense places
- Very long lines broken into shorter lines
- Use modern functions like vector.new and vector.round
- Align with spaces instead of tabs
2018-08-25 12:24:58 +02:00
Elias Åström
d74c250a40
Preserve active timers at frame move
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Previously timers were not copied over to the new nodes when frames
move. This lead to blinky plants from mesecons to stop working after a
platform has moved, and buttons getting stuck in their pressed state.
Now the timers state for active timers are copied from the old node
positions to the new node positions.
2018-08-25 12:24:58 +02:00
Jordan Irwin
97e1c8b7f2
Replace deprecated method 'setting_getbool' with 'settings:get_bool' ( #369 )
2017-06-05 10:50:30 -04:00
raymoo
63efc395cd
fix node dupe exploit in frames
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You can dupe nodes by placing them on a frame, because the on_rightclick wouldn't return the new itemstack.
2016-10-14 05:41:31 -03:00
Vanessa Ezekowitz
8da4d057b0
update to latest mesecons API
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requires mesecons commit 5be179bf110b44bdc06df6dbfde4e61487cf0635 or later.
2014-11-22 13:58:38 -05:00
Novatux
6a08071d86
Upgrades to battery boxes too, prevent frames from moving too often (one move every second max)
2014-05-23 19:58:41 +02:00
Xanthin
39c41a06f4
Add german translations for all mods
2014-04-22 16:30:27 -04:00
Boba
44dbc75b61
Fix typo in frame and template motor recipes
2014-04-14 20:54:28 -04:00
Boba
061d1a3ab4
Fix crash when using the template tool
2014-04-14 20:52:57 -04:00
Novatux
b28001e36f
Infinite stacks fix
2014-01-18 13:29:06 +01:00
Novatux
e1c995f654
Actually call the mvps callback
2014-01-18 13:29:06 +01:00
Novatux
52e7014b7c
Mesecons mvps support, better frames
2014-01-18 13:29:06 +01:00
Novatux
8c1be3b48e
A few fixes
2014-01-18 13:29:06 +01:00
Novatux
8fba5e1140
Make those frames able to move
2014-01-18 13:29:06 +01:00
Novatux
68f7d34e1b
First tests
2014-01-18 13:29:06 +01:00
ShadowNinja
5cf765b2f1
Localize most variables
2013-12-17 13:56:37 -05:00
ShadowNinja
f3d8b47b20
Add support for minetest.swap_node
2013-12-10 20:14:39 -05:00
ShadowNinja
354ee6f313
Add missing translations
2013-11-27 16:18:52 -05:00
Novatux
76879424ae
Add crafts for frames and templates.
2013-10-26 09:13:55 +02:00
Novatux
808d382867
Better tempaltes
2013-10-19 11:28:16 +02:00
Novatux
66e4b5ede4
Remove remaining frames.addVect
2013-10-17 18:33:21 +02:00
Novatux
a73d568e58
Bugfix
2013-10-13 16:24:17 +02:00
Novatux
48d571bd90
Add drop to templates
2013-10-13 11:09:08 +02:00
Novatux
3cf0d331f0
Make template motors have an owner and check area protection
2013-10-13 10:34:58 +02:00
Novatux
c06cdf603e
Add templates
2013-10-13 10:30:14 +02:00
Novatux
a579ee829a
Make frame motors have an owner and check area protection
2013-10-06 14:20:13 +02:00
Novatux
48ea6fb99d
Use only 1 node for frame motors.
2013-08-31 15:04:08 +02:00
ShadowNinja
5d470cd753
Move files to subfolders
2013-07-11 12:31:00 -04:00