Reduce solar arrays for tests (#274)
Also compatibility with latest mineunit runner
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13cdb0b410
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19
.github/workflows/mineunit.yml
vendored
19
.github/workflows/mineunit.yml
vendored
@ -3,21 +3,21 @@ name: mineunit
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on: [push, pull_request]
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jobs:
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build:
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mineunit:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v3
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- id: mineunit
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uses: mt-mods/mineunit-actions@master
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with:
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working-directory: ./technic
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mineunit-args: --fetch-core 5.4.1 --engine-version 5.4.1
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mineunit-args: --engine-version 5.4.1
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badge-label: Test coverage
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- uses: RubbaBoy/BYOB@v1.2.0
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- uses: RubbaBoy/BYOB@v1.3.0
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if: success() && github.event_name == 'push' && github.ref == 'refs/heads/master'
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with:
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NAME: "${{ steps.mineunit.outputs.badge-name }}"
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@ -33,7 +33,7 @@ jobs:
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badge-name: coverage-cnc
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badge-label: Test coverage
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- uses: RubbaBoy/BYOB@v1.2.0
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- uses: RubbaBoy/BYOB@v1.3.0
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if: success() && github.event_name == 'push' && github.ref == 'refs/heads/master'
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with:
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NAME: "${{ steps.mineunit-cnc.outputs.badge-name }}"
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@ -49,6 +49,15 @@ jobs:
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badge-name: coverage-chests
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badge-label: Test coverage
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- uses: RubbaBoy/BYOB@v1.3.0
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if: success() && github.event_name == 'push' && github.ref == 'refs/heads/master'
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with:
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NAME: "${{ steps.mineunit-chests.outputs.badge-name }}"
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LABEL: "${{ steps.mineunit-chests.outputs.badge-label }}"
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STATUS: "${{ steps.mineunit-chests.outputs.badge-status }}"
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COLOR: "${{ steps.mineunit-chests.outputs.badge-color }}"
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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- uses: KeisukeYamashita/create-comment@v1
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if: success() && github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository
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with:
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@ -20,26 +20,22 @@ describe("HV machine network", function()
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local machines = {
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"technic:hv_generator",
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"technic:hv_solar_array",
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"technic:hv_solar_array",
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"technic:hv_solar_array",
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"technic:hv_solar_array",
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"technic:hv_solar_array",
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"technic:hv_battery_box0",
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"technic:hv_electric_furnace",
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"technic:hv_grinder",
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"technic:hv_compressor",
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"technic:hv_nuclear_reactor_core",
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"technic:quarry",
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"technic:hv_solar_array",
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}
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world.clear()
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world.place_node({x=100,y=1,z=0}, "technic:switching_station", player)
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for x = 1, 100 do
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world.place_node({x=x,y=0,z=0}, "technic:hv_cable", player)
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world.place_node({x=0,y=51,z=0}, "technic:switching_station", player)
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for x = 0, 10 do
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world.place_node({x=x,y=50,z=0}, "technic:hv_cable", player)
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end
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for x, name in ipairs(machines) do
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world.place_node({x=x,y=1,z=0}, name, player)
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world.place_node({x=x,y=51,z=0}, name, player)
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end
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-- Helper function to execute netowork
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@ -72,33 +68,33 @@ describe("HV machine network", function()
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spy.on(technic, "network_run")
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run_network(60)
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assert.spy(technic.network_run).called(60)
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local id = technic.pos2network({x=100,y=0,z=0})
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local id = technic.pos2network({x=0,y=50,z=0})
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assert.not_nil(technic.networks[id])
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assert.gt(technic.networks[id].supply, 0)
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end)
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it("kills network when switching station disappear", function()
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local id = technic.pos2network({x=100,y=0,z=0})
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local id = technic.pos2network({x=0,y=50,z=0})
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assert.not_nil(technic.networks[id])
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-- Remove switching station and execute globalstep
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world.set_node({x=100,y=1,z=0}, {name="air"})
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world.set_node({x=0,y=51,z=0}, {name="air"})
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mineunit:execute_globalstep(1)
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-- Network should be gone
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assert.is_nil(technic.networks[id])
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-- Build new switching station to restore network
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world.place_node({x=100,y=1,z=0}, {name="technic:switching_station"})
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world.place_node({x=0,y=51,z=0}, {name="technic:switching_station"})
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mineunit:execute_globalstep(1)
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assert.not_nil(technic.networks[id])
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end)
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it("charges battery box", function()
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local id = technic.pos2network({x=100,y=0,z=0})
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local id = technic.pos2network({x=0,y=50,z=0})
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local net = technic.networks[id]
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assert.gt(net.battery_charge, 1000)
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end)
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it("smelts ores", function()
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local machine_pos = {x=8,y=1,z=0}
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local machine_pos = {x=3,y=51,z=0}
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place_itemstack(machine_pos, "technic:lead_lump 99")
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run_network(60)
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-- Check results, at least 10 items processed and results in correct stuff
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@ -108,7 +104,7 @@ describe("HV machine network", function()
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end)
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it("grinds ores", function()
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local machine_pos = {x=9,y=1,z=0}
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local machine_pos = {x=4,y=51,z=0}
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place_itemstack(machine_pos, "technic:lead_lump 99")
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run_network(60)
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-- Check results, at least 10 items processed and results in correct stuff
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@ -19,12 +19,6 @@ describe("LV machine network", function()
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world.set_default_node("air")
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local machines = {
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"technic:lv_generator",
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"technic:geothermal",
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"technic:solar_panel",
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"technic:lv_solar_array",
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"technic:lv_solar_array",
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"technic:lv_solar_array",
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"technic:lv_battery_box0",
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"technic:lv_electric_furnace",
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"technic:lv_extractor",
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@ -34,22 +28,26 @@ describe("LV machine network", function()
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"technic:lv_led",
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"technic:lv_lamp",
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"technic:water_mill",
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"technic:lv_generator",
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"technic:geothermal",
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"technic:solar_panel",
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"technic:lv_solar_array",
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}
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world.clear()
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world.place_node({x=100,y=1,z=0}, "technic:switching_station", player)
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for x = 1, 100 do
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world.place_node({x=x,y=0,z=0}, "technic:lv_cable", player)
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world.place_node({x=0,y=51,z=0}, "technic:switching_station", player)
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for x = 0, 15 do
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world.place_node({x=x,y=50,z=0}, "technic:lv_cable", player)
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end
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for x, name in ipairs(machines) do
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world.place_node({x=x,y=1,z=0}, name, player)
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world.place_node({x=x,y=51,z=0}, name, player)
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end
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-- Helper to destroy nodes in test world returning list of removed nodes indexed by coordinates
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local function remove_nodes(nodes)
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local removed = {}
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for x = 1, 100 do
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local pos = {x=x,y=1,z=0}
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for x = 0, 15 do
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local pos = {x=x,y=51,z=0}
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local node = minetest.get_node(pos)
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if nodes[node.name] then
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removed[pos] = node
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@ -96,33 +94,33 @@ describe("LV machine network", function()
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spy.on(technic, "network_run")
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run_network(60)
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assert.spy(technic.network_run).called(60)
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local id = technic.pos2network({x=100,y=0,z=0})
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local id = technic.pos2network({x=0,y=50,z=0})
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assert.not_nil(technic.networks[id])
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assert.gt(technic.networks[id].supply, 0)
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end)
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it("kills network when switching station disappear", function()
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local id = technic.pos2network({x=100,y=0,z=0})
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local id = technic.pos2network({x=0,y=50,z=0})
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assert.not_nil(technic.networks[id])
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-- Remove switching station and execute globalstep
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world.remove_node({x=100,y=1,z=0})
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world.remove_node({x=0,y=51,z=0})
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run_network()
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-- Network should be gone
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assert.is_nil(technic.networks[id])
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-- Build new switching station to restore network
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world.place_node({x=100,y=1,z=0}, {name="technic:switching_station"})
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world.place_node({x=0,y=51,z=0}, {name="technic:switching_station"})
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run_network()
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assert.not_nil(technic.networks[id])
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end)
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it("charges battery box", function()
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local id = technic.pos2network({x=100,y=0,z=0})
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local id = technic.pos2network({x=0,y=50,z=0})
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local net = technic.networks[id]
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assert.gt(net.battery_charge, 1000)
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end)
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it("smelts ores", function()
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local machine_pos = {x=8,y=1,z=0}
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local machine_pos = {x=2,y=51,z=0}
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place_itemstack(machine_pos, "technic:lead_lump 99")
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run_network(60)
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-- Check results, at least 10 items processed and results in correct stuff
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@ -132,7 +130,7 @@ describe("LV machine network", function()
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end)
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it("grinds ores", function()
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local machine_pos = {x=10,y=1,z=0}
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local machine_pos = {x=4,y=51,z=0}
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place_itemstack(machine_pos, "technic:lead_lump 99")
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run_network(60)
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-- Check results, at least 10 items processed and results in correct stuff
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@ -142,7 +140,7 @@ describe("LV machine network", function()
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end)
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it("comperess sand", function()
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local machine_pos = {x=12,y=1,z=0}
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local machine_pos = {x=6,y=51,z=0}
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place_itemstack(machine_pos, "default:sand 99")
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run_network(60)
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-- Check results, at least 10 items processed and results in correct stuff
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@ -152,10 +150,10 @@ describe("LV machine network", function()
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end)
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it("cuts power when generators disappear", function()
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place_itemstack({x=8,y=1,z=0}, "technic:lead_lump 99")
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place_itemstack({x=10,y=1,z=0}, "technic:lead_lump 99")
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place_itemstack({x=12,y=1,z=0}, "default:sand 99")
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local id = technic.pos2network({x=100,y=0,z=0})
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place_itemstack({x=2,y=51,z=0}, "technic:lead_lump 99")
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place_itemstack({x=4,y=51,z=0}, "technic:lead_lump 99")
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place_itemstack({x=6,y=51,z=0}, "default:sand 99")
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local id = technic.pos2network({x=0,y=50,z=0})
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assert.not_nil(technic.networks[id])
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-- Remove generators and run network 60 times
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@ -1,6 +1,10 @@
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Technic chests
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==============
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License
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-------
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