technic-cd2025/README.md

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Technic
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-----------------
A mod for [minetest](http://www.minetest.net)
![integration-test](https://github.com/mt-mods/technic/workflows/integration-test/badge.svg)
![busted](https://github.com/mt-mods/technic/workflows/busted/badge.svg)
![luacheck](https://github.com/mt-mods/technic/workflows/luacheck/badge.svg)
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[![License](https://img.shields.io/badge/license-LGPLv2.0%2B-purple.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.0.en.html)
[![ContentDB](https://content.minetest.net/packages/mt-mods/technic_plus/shields/downloads/)](https://content.minetest.net/packages/mt-mods/technic_plus/)
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# Overview
<img src="./technic/doc/images/Technic Screenshot.png"/>
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The technic modpack extends the Minetest game with many new elements,
mainly constructable machines and tools. It is a large modpack, and
tends to dominate gameplay when it is used. This manual describes how
to use the technic modpack, mainly from a player's perspective.
The technic modpack depends on some other modpacks:
* the basic Minetest game
* mesecons, which supports the construction of logic systems based on
signalling elements
* pipeworks, which supports the automation of item transport
* moreores, which provides some additional ore types
* basic_materials, which provides some basic craft items
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This manual doesn't explain how to use these other modpacks, which have
their own manuals:
* [Minetest Game Documentation](https://wiki.minetest.net/Main_Page)
* [Mesecons Documentation](http://mesecons.net/items.html)
* [Pipeworks Documentation](https://gitlab.com/VanessaE/pipeworks/-/wikis/home)
* [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549)
* [Basic materials Repository](https://gitlab.com/VanessaE/basic_materials)
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Recipes for constructable items in technic are generally not guessable,
and are also not specifically documented here. You should use a
craft guide mod to look up the recipes in-game. For the best possible
guidance, use the unified\_inventory mod, with which technic registers
its specialised recipe types.
# Documentation
Ingame:
* [Resources](./technic/doc/resources.md)
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* [Substances](./technic/doc/substances.md)
* [Processes](./technic/doc/processes.md)
* [Chests](./technic/doc/chests.md)
* [Radioactivity](./technic/doc/radioactivity.md)
* [Electrical power](./technic/doc/power.md)
* [Powered machines](./technic/doc/machines.md)
* [Generators](./technic/doc/generators.md)
* [Forceload anchor](./technic/doc/anchor.md)
* [Digilines](./technic/doc/digilines.md)
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* [Mesecons](./technic/doc/mesecons.md)
* [Tools](./technic/doc/tools.md)
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Mod development:
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* [Api](./technic/doc/api.md)
subjects missing from this manual:
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* frames
* templates
## FAQ
1. My technic circuit doesn't work. No power is distributed.
* A: Make sure you have a switching station connected.
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# Notes
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This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements.
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Suitable for multiplayer environments.
* Chainsaw and HV Quarry re-implementation (@OgelGames)
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* Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay)
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* No forceload hacks
* Additional HV machines (@h-v-smacker)
* LV, MV, and HV digiline cables (@S-S-X and @SwissalpS)
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* various others...
## Compatibility
This mod is meant as a **drop-in replacement** for the upstream `technic` mod.
It also provides some additional machines and items, notably:
* HV Grinder, Furnace, and Compressor
* LV Lamp
* LV, MV, and HV Digiline cables
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# Recommended mods
Dependencies:
* https://github.com/minetest-mods/mesecons
* https://github.com/minetest-mods/moreores
* https://gitlab.com/VanessaE/pipeworks
* https://gitlab.com/VanessaE/basic_materials
Recommended optional Dependencies:
* https://github.com/minetest-mods/digilines
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Recommended mods that build on the `technic mod`:
* https://github.com/mt-mods/jumpdrive
* https://github.com/OgelGames/powerbanks
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# Settings (worldpath/technic.conf)
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| Configuration key | Description
|----------------------------------------------|-----------------------------------------------------------------------------------------------------------------------|
| enable_mining_drill | |
| enable_mining_laser | |
| enable_flashlight | |
| enable_wind_mill | |
| enable_frames | |
| enable_corium_griefing | |
| enable_radiation_protection | |
| enable_radiation_throttling | enable lag- and per-second-trottling of radiation damage |
| enable_entity_radiation_damage | |
| enable_longterm_radiation_damage | |
| enable_nuclear_reactor_digiline_selfdestruct | |
| admin_priv | Privileges required to use administrative chat commands like cache flushing and enabling/disabling machines globally. |
| quarry_max_depth | max depth of the quarry. |
| quarry_time_limit | max cpu time in μs allowed per quarry step. |
| quarry_dig_above_nodes | begin digging this many nodes above quarry node. |
| network_overload_reset_time | After network conflict wait this many seconds before attempting to activate conflicting networks again. |
| switch_off_delay_seconds | switching station off delay. |
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See defaults for settings here: [technic/config.lua](https://github.com/mt-mods/technic/blob/master/technic/config.lua)
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# Chat commands
* **/technic_flush_switch_cache** clears the switching station cache (stops all unloaded switches)
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* **/powerctrl [on|off]** enable/disable technic power distribution globally
* **/technic_get_active_networks [minlag]** list all active networks with additional network data
* **/technic_clear_network_data** removes all networks and network nodes from the cache
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# Contributors
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* kpoppel
* Nekogloop
* Nore/Ekdohibs
* ShadowNinja
* VanessaE
* BuckarooBanzay
* OgelGames
* int-ua
* S-S-X
* H-V-Smacker
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* groxxda
* SwissalpS
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* And many others...
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# License
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Unless otherwise stated, all components of this modpack are licensed under the
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LGPL, V2 or later. See also the individual mod folders for their
secondary/alternate licenses, if any.