Merge branch 'master' of https://notabug.org/TenPlus1/protector into upstream

This commit is contained in:
BuckarooBanzay 2020-06-26 08:27:24 +02:00
commit 3d3332cda2
7 changed files with 355 additions and 8 deletions

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@ -59,6 +59,8 @@ Change log:
- 2.7 - Remove protection field entity when protector has been dug
- 2.8 - Added 'protector_show_interval' setting to minetest.conf [default is 5], make protection field glow in dark.
- 2.9 - Added MineClone2 recipes for protection block but no official support as yet
- 3.0 - Added PlayerFactions support, 'protector_hud_interval' setting and listing in advanced settings for mod values.
- 3.1 - Ability to hide protection blocks using /protector_hide and /protector_show , italian local added (thanks Hamlet)
Lucky Blocks: 10
@ -95,6 +97,11 @@ reset name list
show protected areas of your nearby protectors (max of 5)
/protector_show_area
A players own protection blocks can be hidden and shown using the following:
/protector_hide
/protector_show

104
admin.lua
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@ -68,7 +68,7 @@ minetest.register_chatcommand("protector_replace", {
minetest.register_abm({
nodenames = {"protector:protect", "protector:protect2"},
nodenames = {"protector:protect", "protector:protect2", "protector:protect_hidden"},
interval = 8,
chance = 1,
catch_up = false,
@ -112,7 +112,7 @@ minetest.register_abm({
local r = tonumber(minetest.settings:get("protector_radius")) or 5
-- show protection areas of nearby protectors owned by you (thanks agaran)
minetest.register_chatcommand("protector_show", {
minetest.register_chatcommand("protector_show_area", {
params = "",
description = S("Show protected areas of your nearby protectors"),
privs = {},
@ -125,7 +125,7 @@ minetest.register_chatcommand("protector_show", {
local pos = minetest.find_nodes_in_area(
{x = ppos.x - r, y = ppos.y - r, z = ppos.z - r},
{x = ppos.x + r, y = ppos.y + r, z = ppos.z + r},
{"protector:protect", "protector:protect2"})
{"protector:protect", "protector:protect2", "protector:protect_hidden"})
local meta, owner
@ -135,9 +135,105 @@ minetest.register_chatcommand("protector_show", {
meta = minetest.get_meta(pos[n])
owner = meta:get_string("owner") or ""
if owner == name then
if owner == name
or minetest.check_player_privs(name, {protection_bypass = true}) then
minetest.add_entity(pos[n], "protector:display")
end
end
end
})
-- ability to hide protection blocks (borrowed from doors mod :)
minetest.register_node("protector:protect_hidden", {
description = "Hidden Protector",
drawtype = "airlike",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
-- has to be walkable for falling nodes to stop falling
walkable = true,
pointable = false,
diggable = false,
buildable_to = false,
floodable = false,
drop = "",
groups = {not_in_creative_inventory = 1, unbreakable = 1},
on_blast = function() end,
-- 1px block inside door hinge near node top
collision_box = {
type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
},
})
minetest.register_chatcommand("protector_show", {
params = "",
description = S("Show your nearby protection blocks"),
privs = {interact = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local pos = player:get_pos()
local a = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
{"protector:protect_hidden"})
local meta, owner
for _, row in pairs(a) do
meta = minetest.get_meta(row)
owner = meta:get_string("owner") or ""
if owner == name
or minetest.check_player_privs(name, {protection_bypass = true}) then
minetest.swap_node(row, {name = "protector:protect"})
end
end
end
})
minetest.register_chatcommand("protector_hide", {
params = "",
description = S("Hide your nearby protection blocks"),
privs = {interact = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local pos = player:get_pos()
local a = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
{"protector:protect", "protector:protect2"})
local meta, owner
for _, row in pairs(a) do
meta = minetest.get_meta(row)
owner = meta:get_string("owner") or ""
if owner == name
or minetest.check_player_privs(name, {protection_bypass = true}) then
minetest.swap_node(row, {name = "protector:protect_hidden"})
end
end
end
})

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@ -2,3 +2,4 @@ default?
intllib?
lucky_block?
mesecons_mvps?
playerfactions?

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@ -3,12 +3,14 @@ local S = protector.intllib
local radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
local hud = {}
local hud_timer = 0
local hud_interval = (tonumber(minetest.setting_get("protector_hud_interval")) or 5)
if hud_interval > 0 then
minetest.register_globalstep(function(dtime)
-- every 5 seconds
hud_timer = hud_timer + dtime
if hud_timer < 5 then
if hud_timer < hud_interval then
return
end
hud_timer = 0
@ -22,7 +24,7 @@ minetest.register_globalstep(function(dtime)
local protectors = minetest.find_nodes_in_area(
{x = pos.x - radius , y = pos.y - radius , z = pos.z - radius},
{x = pos.x + radius , y = pos.y + radius , z = pos.z + radius},
{"protector:protect","protector:protect2"})
{"protector:protect","protector:protect2", "protector:protect_hidden"})
if #protectors > 0 then
local npos = protectors[1]
@ -57,3 +59,5 @@ end)
minetest.register_on_leaveplayer(function(player)
hud[player:get_player_name()] = nil
end)
end

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@ -13,6 +13,8 @@ local MP = minetest.get_modpath(minetest.get_current_modname())
local S = dofile(MP .. "/intllib.lua")
local F = minetest.formspec_escape
-- Load support for factions
local factions_available = minetest.global_exists("factions")
protector = {
mod = "redo",
@ -58,6 +60,15 @@ end
-- check for member name
local is_member = function (meta, name)
if factions_available
and meta:get_int("faction_members") == 1
and factions.get_player_faction(name) ~= nil
and factions.get_player_faction(meta:get_string("owner")) ==
factions.get_player_faction(name) then
return true
end
for _, n in pairs(get_member_list(meta)) do
if n == name then
@ -129,6 +140,19 @@ local protector_formspec = function(meta)
local npp = protector_max_share_count -- max users added to protector list
local i = 0
if factions_available
and factions.get_player_faction(meta:get_string("owner")) then
formspec = formspec .. "checkbox[0,5;faction_members;"
.. F(S("Allow faction access"))
.. ";" .. (meta:get_int("faction_members") == 1 and
"true" or "false") .. "]"
if npp > 8 then
npp = 8
end
end
for n = 1, #members do
if i < npp then
@ -220,7 +244,7 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
pos = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
{"protector:protect", "protector:protect2"})
{"protector:protect", "protector:protect2", "protector:protect_hidden"})
local meta, owner, members
@ -293,7 +317,11 @@ function minetest.is_protected(pos, digger)
-- hurt player if protection violated
if protector_hurt > 0 and player:get_hp() > 0 then
player:set_hp(player:get_hp() - protector_hurt)
-- This delay fixes item duplication bug (thanks luk3yx)
minetest.after(0.1, function()
player:set_hp(player:get_hp() - protector_hurt)
end)
end
-- flip player when protection violated
@ -609,6 +637,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
-- add faction members
if factions_available then
meta:set_int("faction_members", fields.faction_members == "true" and 1 or 0)
end
-- add member [+]
if add_member_input then

180
locale/it.po Normal file
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@ -0,0 +1,180 @@
# Italian translation for PROTECTOR MOD.
# Copyright (C) 2020 Hamlet
# This file is distributed under the same license as the PROTECTOR MOD package.
# Xanthin <xanthin@wiuwiu.de>, 2016.
# CodeXP <codexp@gmx.net>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: PROTECTOR MOD\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-10 17:33+0200\n"
"PO-Revision-Date: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.2.1\n"
"Last-Translator: Hamlet <hamlatgitlab@riseup.net>\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Language: it\n"
#: admin.lua
msgid "Remove Protectors around players (separate names with spaces)"
msgstr "Elimina i protettori attorno ai giocatori (separa i nomi con gli spazi)"
#: admin.lua
msgid "<names list>"
msgstr "<elenco nomi>"
#: admin.lua
msgid "Replace Protector Owner with name provided"
msgstr "Sostituisci il proprietario del protettore col nome fornito"
#: admin.lua
msgid "<owner name> <name to replace with>"
msgstr "<nome proprietario> <nome con cui sostituirlo>"
#: admin.lua
msgid "Replacing Protector name '@1' with '@2'"
msgstr "Sostituzione del nome del protettore '@1' con '@2'"
#: admin.lua
msgid "Show protected areas of your nearby protectors"
msgstr "Mostra le aree protette dei protettori vicino a te"
#: admin.lua
msgid "Protector Names to remove: @1"
msgstr "Nomi dei protettori da eliminare: @1"
#: admin.lua
msgid "Name List Reset"
msgstr "Azzera l'elenco dei nomi"
#: doors_chest.lua
msgid "Protected Wooden Door"
msgstr "Porta di legno protetta"
#: doors_chest.lua
msgid "Protected Steel Door"
msgstr "Porta d'acciaio protetta"
#: doors_chest.lua
msgid "Protected Trapdoor"
msgstr "Botola protetta"
#: doors_chest.lua
msgid "Protected Steel Trapdoor"
msgstr "Botola d'acciaio protetta"
#: doors_chest.lua
msgid "Protected Chest"
msgstr "Baule protetto"
#: doors_chest.lua
msgid "To Chest"
msgstr "Al baule"
#: doors_chest.lua
msgid "To Inventory"
msgstr "All'inventario"
#: doors_chest.lua
msgid "Protected Chest (@1)"
msgstr "Baule protetto (@1)"
#: init.lua
msgid "-- Protector interface --"
msgstr "-- Interfaccia protettore --"
#: init.lua
msgid "PUNCH node to show protected area"
msgstr "COLPISCI il nodo per mostrare l'area protetta"
#: init.lua
msgid "USE for area check"
msgstr "USA per controllare l'area"
#: init.lua
msgid "Members:"
msgstr "Membri:"
#: init.lua
msgid "Close"
msgstr "Chiudi"
#: init.lua
msgid "Protection located at: @1"
msgstr "Protezione collocata a: @1"
#: init.lua
msgid "Members: @1."
msgstr "Membri: @1."
#: init.lua
msgid "This area is not protected."
msgstr "Quest'area non è protetta."
#: init.lua
msgid "You can build here."
msgstr "Qui puoi costruire."
#: init.lua tool.lua
msgid "Overlaps into above players protected area"
msgstr "Si sovrappone ad un'area sovrastante protetta dai giocatori"
#: init.lua
msgid "Protection Block"
msgstr "Blocco di protezione"
#: admin.lua init.lua tool.lua
msgid "Protection (owned by @1)"
msgstr "Protezione (di proprietà di @1)"
#: init.lua
msgid "Protection Logo"
msgstr "Logo di protezione"
#: init.lua
msgid "[MOD] Protector Redo loaded"
msgstr "[MOD] Protector Redo caricato"
#: init.lua
msgid "Spawn @1 has been protected up to a @2 block radius."
msgstr "Lo spawn @1 è stato protetto fino a un raggio di @2 blocchi."
#: init.lua
msgid "This area is owned by @1"
msgstr "Quest'area è di proprietà di @1"
#: pvp.lua
msgid "[Protector] on_punchplayer called with nil objects"
msgstr "[Protector] on_punchplayer chiamato con oggetti nil"
#: pvp.lua
msgid "[Protector] pvp_protect not active, update your version of Minetest"
msgstr "[Protector] pvp_protect non attiva, aggiorna la tua versione di Minetest"
#: pvp.lua
msgid "[Protector] pvp_protect is disabled"
msgstr "[Protector] pvp_protect è disattivato"
#: hud.lua
msgid "Owner: @1"
msgstr "Proprietario: @1"
#: tool.lua
msgid "Protector Placer Tool (stand near protector, face direction and use)"
msgstr "Strumento di posizionamento protettore (stai vicino al protettore, guarda la direzione e usa)"
#: tool.lua
msgid "Protector already in place!"
msgstr "Protettore già presente!"
#: tool.lua
msgid "No protectors available to place!"
msgstr "Nessun protettore disponibile da posizionare!"
#: tool.lua
msgid "Protector placed at @1"
msgstr "Protettore posizionato a @1"

26
settingtypes.txt Normal file
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@ -0,0 +1,26 @@
# Size of protected area around protection node limiting player interaction
protector_radius (Protector Radius) int 5
# Flips player around when accessing protected area to stop lag griefing
protector_flip (Protector Flip) bool false
# Hurts player by amount entered when accessing protected area, 0 to disable
protector_hurt (Protector Hurt) int 0
# Sets a protected area around spawn by node radius given
protector_spawn (Protector Spawn) int 0
# Enables PVP inside of protected areas
protector_pvp (Protector PVP) bool false
# When true will allow PVP inside protected spawn area
protector_pvp_spawn (Protector PVP Spawn) int 0
# When true will allow PVP inside all protected areas at night time only
protector_night_pvp (Protector Night PVP) bool false
# Interval in seconds that protection field is shown
protector_show_interval (Protector Show Interval) int 5
# Interval in seconds that HUD ownership text is updated, 0 to disable
protector_hud_interval (Protector HUD Interval) int 5