140 lines
3.3 KiB
Lua
140 lines
3.3 KiB
Lua
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local HUD_POSITION = {x = 0.5, y = 0.2}
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local HUD_ALIGNMENT = {x = 1, y = 0}
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local hud = {} -- playerName -> {}
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minetest.register_on_joinplayer(function(player)
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local playername = player:get_player_name()
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local data = {}
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data.title = player:hud_add({
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hud_elem_type = "text",
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position = HUD_POSITION,
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offset = {x = 0, y = 0},
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text = "",
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alignment = HUD_ALIGNMENT,
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scale = {x = 100, y = 100},
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number = 0xFFFFFF
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})
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data.mission = player:hud_add({
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hud_elem_type = "text",
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position = HUD_POSITION,
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offset = {x = 0, y = 35},
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text = "",
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alignment = HUD_ALIGNMENT,
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scale = {x = 100, y = 100},
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number = 0x00FF00
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})
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data.time = player:hud_add({
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hud_elem_type = "text",
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position = HUD_POSITION,
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offset = {x = 0, y = 70},
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text = "",
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alignment = HUD_ALIGNMENT,
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scale = {x = 100, y = 100},
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number = 0x00FF00
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})
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hud[playername] = data
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end)
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minetest.register_on_leaveplayer(function(player)
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local playername = player:get_player_name()
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hud[playername] = nil
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end)
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local format_time = function(seconds)
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local minutes = math.floor(seconds / 60)
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local secs = seconds - (minutes * 60)
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if secs < 10 then
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return minutes .. ":0" .. secs
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else
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return minutes .. ":" ..secs
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end
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end
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missions.hud_remove_mission = function(player, mission)
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-- remove waypoints from elapsed mission
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if mission.hud ~= nil and mission.hud.source ~= nil then
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player:hud_remove(mission.hud.source)
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end
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if mission.hud ~= nil and mission.hud.target ~= nil then
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player:hud_remove(mission.hud.target)
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end
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end
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missions.hud_update = function(player, playermissions)
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local playername = player:get_player_name()
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local now = os.time(os.date("!*t"))
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local data = hud[playername]
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local topMission = nil
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if data ~= nil and playermissions ~= nil then
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for i,mission in pairs(playermissions) do
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if mission.hud == nil then
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if mission.type == "transport" then
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-- add waypoint markers if new mission
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mission.hud = {}
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mission.hud.target = player:hud_add({
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hud_elem_type = "waypoint",
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name = mission.target.title .. "(Destination)",
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text = "m",
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number = 0x0000FF,
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world_pos = {x=mission.target.x, y=mission.target.y, z=mission.target.z}
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})
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end
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end
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-- top mission check
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if topMission == nil then
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topMission = mission
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else
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local remainingTime = mission.time - (now - mission.start)
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local topRemainingTime = topMission.time - (now - topMission.start)
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if remainingTime < topRemainingTime then
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topMission = mission
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end
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end
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end
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end
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if topMission ~= nil then
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-- show the first mission to time out
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local remainingTime = topMission.time - (now - topMission.start)
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player:hud_change(data.title, "text", "Missions: (1/" .. table.getn(playermissions) .. ")")
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player:hud_change(data.mission, "text", topMission.name .. " (" .. topMission.type .. ")")
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player:hud_change(data.time, "text", "" .. format_time(remainingTime))
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if remainingTime > 60 then
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player:hud_change(data.time, "number", 0x00FF00)
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player:hud_change(data.mission, "number", 0x00FF00)
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else
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player:hud_change(data.time, "number", 0xFF0000)
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player:hud_change(data.mission, "number", 0xFF0000)
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end
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else
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-- no missions running
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player:hud_change(data.title, "text", "")
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player:hud_change(data.mission, "text", "")
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player:hud_change(data.time, "text", "")
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end
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end
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