53 lines
1.3 KiB
Lua
53 lines
1.3 KiB
Lua
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local FORMNAME = "mission_wand_name"
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local parts = formname:split(";")
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local name = parts[1]
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if name ~= FORMNAME then
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return
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end
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local pos = minetest.string_to_pos(parts[2])
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local posStr = minetest.pos_to_string(pos)
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local node = minetest.get_node(pos)
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if not fields.name then
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return
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end
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local inv = player:get_inventory()
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local stack = ItemStack("missions:wand_position")
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if node.name == "default:chest" or node.name == "default:chest_locked" or node.name == "more_chests:dropbox" then
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stack = ItemStack("missions:wand_chest")
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end
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local meta = stack:get_meta()
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meta:set_string("pos", posStr)
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meta:set_string("name", fields.name)
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meta:set_string("description", "Mission wand to position: " .. posStr ..
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" with name: '" .. fields.name ..
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"' and node '" .. node.name .. "'")
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if inv:contains_item("main", "missions:wand") and inv:room_for_item("main", stack) then
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inv:remove_item("main", "missions:wand")
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inv:add_item("main", stack)
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end
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end)
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missions.form.wand = function(pos, player)
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local formspec = "size[8,1;]" ..
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"field[0,0.5;6,1;name;Name;]" ..
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"button_exit[6,0.1;2,1;save;Save]";
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minetest.show_formspec(player:get_player_name(),
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FORMNAME .. ";" .. minetest.pos_to_string(pos),
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formspec
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)
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end
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