Minetest mission mod (missions)
Minetest mod for in-game mission creation Adds some blocks to create missions with rewards, timeout and penalties
- Github: https://github.com/thomasrudin-mt/missions
- Forum Topic: TODO
Install
- Unzip/Clone it to your worldmods folder
Blocks
The blocks have no recipe because they should be used by a admin or creative-player. The nature of the mission-reward could be abused for cheating if a survival-player could craft it.
Mission-chest (missions:chest)
The mission chest acts as a target for transport-missions. The book in the right-click menu is used as a reference to it (placed in the transport block menu)
Mission-types
There is only one implemented mission block for now
Transport (missions:transport)
A simple transport mission, in which blocks/items must be place in the target chest (displayed in hud, if started) This block can be configured only by its owner:
- To: The target mission-chest (book-reference)
- Time: Time for the mission in seconds
- Reward: Block/Items rewards if the mission is completed
- Transport: Blocks/items to transport/craft. All items must be placed in the to-chest for mission completion
XP mod fields (for xp_redo, if enabled)
- XP-Reward amount of xp to reward on completion
- XP-Penalty amount of xp to take away if the mission fails (timeout) must be positive
Buttons:
- Save Saves the configuration
- Start Starts the mission for the player
Other mission-blocks
The other mission types are not implemented yet, but many can be emulated by the transport mission:
- Walk (missions:walk)
- Kill (missions:kill)
- Goto (missions:goto)
- Dig (missions:dig)
- Craft (missions:craft)
Depends
- default
- xp-redo?
Screenshots
Mission-blocks (chest and mission-types)
Mission chest with book as reference
Example transport mission configuration
Running transport mission
Lua api
misssions.start_mission(player, missionSpec)
missionSpec = {
name = "Mission name",
type = "transport",
time = 300, --seconds
xp = { -- optional
reward = 100,
penalty = 50
},
reward = {
"default:stone 50"
},
transport = {
"default:gold_ingot 10"
},
target = {
x = 100,
y = 200,
z = 300,
title = "Town chest"
}
}
Pull requests / bugs
I'm happy for any bug reports or pull requests (code and textures)
TODO / Ideas
- Implement more mission-types
- Display current missions in sfinv/unified inv
- Mission stats / export
- Persist missions across server-restart (player:set_attribute)
- HUD improvements