missions/steps/teleport.lua
SwissalpS 5e58743369 add support for shift-clicking items
From one inventory to the next.
It works with the first field if there are multiple.

Also some other formspec adjustments made.
2020-10-19 07:44:47 +02:00

97 lines
1.9 KiB
Lua

missions.register_step({
type = "teleport",
name = "Teleport",
create = function()
return {pos=nil}
end,
privs = {missions_teleport=true},
validate = function(ctx)
local stepdata = ctx.step.data
if stepdata.pos == nil then
return {
success=false,
failed=true,
msg="No position defined"
}
else
return {success=true}
end
end,
allow_inv_stack_put = function(listname, index, stack)
-- allow position wand on pos 1 of main inv
if listname == "main" and index == 1 and stack:get_name() == "missions:wand_position" then
return true
end
return false
end,
edit_formspec = function(ctx)
local stepdata = ctx.step.data
local pos = ctx.pos
local name = ""
if stepdata.pos then
local distance = vector.distance(pos, stepdata.pos)
name = name .. "Position(" .. stepdata.pos.x .. "/" ..
stepdata.pos.y .. "/" .. stepdata.pos.z ..") " ..
"Distance: " .. math.floor(distance) .. " m"
end
local formspec = "size[8,8;]" ..
"label[0,0;Teleport (Step #" .. ctx.stepnumber .. ")]" ..
"list[nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ";main;3,1;1,1;0]" ..
"label[0,2;" .. name .. "]" ..
"list[current_player;main;0,2.7;8,4;]listring[]" ..
"button[0,7;8,1;save;Save]"
return formspec;
end,
update = function(ctx)
local fields = ctx.fields
local inv = ctx.inv
local stepdata = ctx.step.data
if fields.save then
local stack = inv:get_stack("main", 1)
if not stack:is_empty() then
local meta = stack:get_meta()
local pos = minetest.string_to_pos(meta:get_string("pos"))
local name = meta:get_string("name")
stepdata.pos = pos
stepdata.name = name
end
ctx.show_mission()
end
end,
on_step_enter = function(ctx)
local player = ctx.player
local stepdata = ctx.step.data
local pos = stepdata.pos
pos.y = pos.y + 1
player:move_to(pos)
ctx.on_success()
end
})