missions/functions.lua
Luke aka SwissalpS d35ca21bcb moves from using attributes to metaRef
Removes warnings from log output about using attribute instead of metaRef.

Not most elegant solution. Since it's this mod, maybe this paint-fix is ok like this?
2021-03-29 21:51:10 +02:00

250 lines
5.8 KiB
Lua

missions.check_owner = function(pos, player)
-- check override priv
local has_override = minetest.check_player_privs(player, "protection_bypass")
if has_override then
return true
end
-- check owner
local meta = minetest.get_meta(pos)
return player and player:is_player() and player:get_player_name() == meta:get_string("owner")
end
local SECONDS_IN_DAY = 3600*24
local SECONDS_IN_HOUR = 3600
local SECONDS_IN_MINUTE = 60
missions.get_owner_from_pos = function(pos)
local meta = minetest.get_meta(pos)
return meta:get_string("owner")
end
local playermissions = {}
local playerabort = {}
--persistence stuff
minetest.register_on_joinplayer(function(player)
local missionStr = player:get_meta():get_string(missions.MISSION_ATTRIBUTE_NAME)
local mission = nil
if missionStr then
mission = minetest.deserialize(missionStr)
end
if mission and mission.version == missions.CURRENT_MISSION_SPEC_VERSION then
-- only load if compatible with current spec
local step = mission.steps[mission.currentstep]
if step == nil then
return
end
-- reset init flag
step.initialized = false
-- store in variable
playermissions[player:get_player_name()] = mission
end
end)
minetest.register_on_leaveplayer(function(player)
playermissions[player:get_player_name()] = nil
end)
missions.persist_mission = function(player, mission)
player:get_meta():set_string(missions.MISSION_ATTRIBUTE_NAME, minetest.serialize(mission))
end
minetest.register_on_respawnplayer(function(player)
missions.abort(player:get_player_name())
end)
missions.set_current_mission = function(player, mission)
playerabort[player:get_player_name()] = false
playermissions[player:get_player_name()] = mission
end
missions.get_current_mission = function(player)
return playermissions[player:get_player_name()]
end
missions.abort = function(playername)
playerabort[playername] = true
end
missions.has_aborted = function(playername)
return playerabort[playername]
end
missions.format_time = function(seconds)
local str = ""
if seconds >= SECONDS_IN_DAY then
local days = math.floor(seconds / SECONDS_IN_DAY)
str = str .. days .. " d "
seconds = seconds - (days * SECONDS_IN_DAY)
end
if seconds >= SECONDS_IN_HOUR then
local hours = math.floor(seconds / SECONDS_IN_HOUR)
str = str .. hours .. " h "
seconds = seconds - (hours * SECONDS_IN_HOUR)
end
if seconds >= SECONDS_IN_MINUTE then
local minutes = math.floor(seconds / SECONDS_IN_MINUTE)
str = str .. minutes .. " min "
seconds = seconds - (minutes * SECONDS_IN_MINUTE)
end
str = str .. seconds .. " s"
return str
end
-- mission steps setter/getter
missions.get_steps = function(pos)
local meta = minetest.get_meta(pos)
local steps = minetest.deserialize(meta:get_string("steps"))
return steps
end
missions.set_steps = function(pos, steps)
local meta = minetest.get_meta(pos)
meta:set_string("steps", minetest.serialize(steps))
end
-- user selected step
local SELECTED_LIST_ITEM_ATTR_NAME = "missions_selected_list_item"
missions.get_selected_list_item = function(player)
local s = player:get_meta():get_string(SELECTED_LIST_ITEM_ATTR_NAME)
if 0 == #s then return 1 end
return tonumber(s)
end
missions.set_selected_list_item = function(player, num)
player:get_meta():set_string(SELECTED_LIST_ITEM_ATTR_NAME, tostring(num))
end
-- node register helper
missions.only_owner_can_dig = function(pos, player)
if not player then
return false
end
local has_override = minetest.check_player_privs(player, "protection_bypass")
local meta = minetest.get_meta(pos)
local playername = player:get_player_name() or ""
return meta:get_string("owner") == playername or has_override
end
-- returns the image (item, node, tool) or ""
missions.get_image = function(name)
-- stolen from drawers code
local texture = "blank.png"
local def = minetest.registered_items[name]
if not def then
return texture
end
if def.inventory_image and #def.inventory_image > 0 then
texture = def.inventory_image
else
if not def.tiles then return texture end
local tiles = table.copy(def.tiles)
for k,v in pairs(tiles) do
if type(v) == "table" then
tiles[k] = v.name
end
end
-- tiles: up, down, right, left, back, front
-- inventorycube: up, front, right
if #tiles <= 2 then
texture = minetest.inventorycube(tiles[1], tiles[1], tiles[1])
elseif #tiles <= 5 then
texture = minetest.inventorycube(tiles[1], tiles[3], tiles[3])
else -- full tileset
texture = minetest.inventorycube(tiles[1], tiles[6], tiles[3])
end
end
return texture
end
missions.show_banner = function(player, title, msg)
minetest.sound_play({name="missions_generic", gain=0.25}, {to_player=player:get_player_name()})
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
scale = {x = 2, y = 1},
text = "missions_bg_default.png",
position = {x = 0.5, y = 0},
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
})
local two = player:hud_add({
hud_elem_type = "text",
name = "award_au",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = title,
position = {x = 0.5, y = 0},
offset = {x = 0, y = 40},
alignment = {x = 0, y = -1}
})
local three = player:hud_add({
hud_elem_type = "text",
name = "rank_title",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = msg,
position = {x = 0.5, y = 0},
offset = {x = 30, y = 100},
alignment = {x = 0, y = -1}
})
local rank_offset = {x = -1.5, y = 126}
local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
scale = {x = 2, y = 2},
text = "missions_block_preview.png",
position = {x = 0.4, y = 0},
offset = rank_offset,
alignment = {x = 0, y = -1}
})
minetest.after(4, function()
player:hud_remove(one)
player:hud_remove(two)
player:hud_remove(three)
player:hud_remove(four)
end)
end