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Minetest mission mod (missions)
======
Minetest mod for in-game mission creation
Adds some blocks to create missions with rewards, timeout and penalties
* Github: [https://github.com/thomasrudin-mt/missions](https://github.com/thomasrudin-mt/missions)
* Forum Topic: [https://forum.minetest.net/viewtopic.php?f=9&t=20125](https://forum.minetest.net/viewtopic.php?f=9&t=20125)
# Install
* Unzip/Clone it to your worldmods folder
# Blocks
The blocks have no recipe because they should be used by a admin or creative-player.
The nature of the mission-reward could be abused for cheating if a survival-player could craft it.
## Mission-chest (missions:chest)
The mission chest acts as a target for transport-missions. The book in the right-click menu is used as a reference to it (placed in the transport block menu)
# Mission-types
There is only one implemented mission block for now
## Transport (missions:transport)
A simple transport mission, in which blocks/items must be place in the target chest (displayed in hud, if started)
This block can be configured only by its owner:
* **To**: The target mission-chest (book-reference)
* **Time**: Time for the mission in seconds
* **Reward**: Block/Items rewards if the mission is completed
* **Transport**: Blocks/items to transport/craft. All items must be placed in the **to**-chest for mission completion
XP mod fields (for xp_redo, if enabled)
* **XP-Reward** amount of xp to reward on completion
* **XP-Penalty** amount of xp to take away if the mission fails (timeout) must be positive
Buttons:
* **Save** Saves the configuration
* **Start** Starts the mission for the player
## Other mission-blocks
The other mission types are not implemented yet, but many can be emulated by the transport mission:
* Walk (missions:walk)
* Kill (missions:kill)
* Goto (missions:goto)
* Dig (missions:dig)
* Craft (missions:craft)
# Depends
* default
* [xp-redo](https://github.com/thomasrudin-mt/xp_redo)?
# Screenshots
## Mission-blocks (chest and mission-types)
![](screenshots/Minetest_2018-05-17-09-18-20.png?raw=true)
Note: **Android screenshot**
## Mission chest with book as reference
![](screenshots/Minetest_2018-05-17-09-18-38.png?raw=true)
## Example transport mission configuration
![](screenshots/Minetest_2018-05-17-09-18-49.png?raw=true)
## Running transport mission
![](screenshots/Minetest_2018-05-17-10-28-35.png?raw=true)
# Lua api
## misssions.start_mission(player, missionSpec)
```lua
missionSpec = {
name = "Mission name",
type = "transport",
time = 300, --seconds
xp = { -- optional
reward = 100,
penalty = 50
},
reward = {
"default:stone 50"
},
transport = {
"default:gold_ingot 10"
},
target = {
x = 100,
y = 200,
z = 300,
title = "Town chest"
}
}
```
# Pull requests / bugs
I'm happy for any bug reports or pull requests (code and textures)
# TODO / Ideas
* Implement more mission-types
* Display current missions in sfinv/unified inv
* Mission stats / export
* Persist missions across server-restart (player:set_attribute)
* HUD improvements

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