feat: add resetChest and showCount options to PutInChest Step

Do not show count hint could be used in the puzzle problem
This commit is contained in:
Riceball LEE 2022-08-12 19:24:18 +08:00 committed by Buckaroo Banzai
parent 707250d749
commit 2a8f0916e8

View File

@ -4,8 +4,29 @@ local HUD_ALIGNMENT = {x = 1, y = 0}
local hud = {} -- playerName -> {}
local remainingItems = {} -- playerName -> ItemStack
local remainingItems = {} -- playerName -> ItemStack: the target item and count, eg, "default:stone 50"
local remainingCount = {} -- playerName -> count: the player put items in chest
local function cleanItemInChest(inv, stackItem, inv_name)
stackItem:set_count(1)
local maxRun = 99
while inv:contains_item(inv_name, stackItem) and maxRun > 0 do
stackItem:set_count(100*100)
inv:remove_item(inv_name, stackItem)
maxRun = maxRun - 1
end
--[[
if inv_name == nil then inv_name = "main" end
for i = 1, inv:get_size(inv_name) do
local vStack = inv:get_stack(inv_name, i)
if vStack:get_name() == stack:get_name() then
vStack:set_count(0)
-- inv:set_stack(inv_name, i)
end
end
--]]
end
missions.register_step({
@ -13,16 +34,18 @@ missions.register_step({
name = "Put in chest",
create = function()
return {stack="", pos=nil, name="", visible=1}
return {stack="", pos=nil, name="", visible=1, resetChest=false, showCount=false}
end,
get_status = function(ctx)
local player = ctx.player
local stepdata = ctx.step.data
local str = remainingItems[player:get_player_name()]
if str then
local stack = ItemStack(str)
return "Put " .. stack:get_count() .. " x " .. stack:get_name() .. " into the chest"
local count = remainingCount[player:get_player_name()]
if type(count) == "number" then
local stack = ItemStack(stepdata.stack)
if not stepdata.showCount then count = "n" end
return "Put " .. count .. " x " .. stack:get_name() .. " into the chest"
else
return ""
end
@ -75,6 +98,10 @@ missions.register_step({
edit_formspec = function(ctx)
local stepdata = ctx.step.data
local pos = ctx.pos
local resetChest = "false"
local showCount = "false"
if stepdata.resetChest then resetChest = "true" end
if stepdata.showCount then showCount = "true" end
ctx.inv:set_stack("main", 1, ItemStack(stepdata.stack))
@ -101,6 +128,7 @@ missions.register_step({
local formspec = "size[8,8;]" ..
"label[0,0;Put items in chest]" ..
"checkbox[4,-0.2;showCount;Show Count;".. showCount .. "]" ..
"label[0,1;Items]" ..
"list[nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ";main;2,1;1,1;0]" ..
@ -113,7 +141,8 @@ missions.register_step({
"button_exit[0,6.5;8,1;togglevisible;" .. visibleText .. "]" ..
"list[current_player;main;0,2.5;8,4;]listring[]" ..
"button[0,7.3;8,1;save;Save]"
"button[0,7.3;4,1;save;Save]" ..
"checkbox[4.5,7.3;resetChest;Reset Chest;".. resetChest .. "]"
return formspec;
end,
@ -124,6 +153,18 @@ missions.register_step({
local inv = ctx.inv
local stepdata = ctx.step.data
if fields.resetChest == "true" then
stepdata.resetChest = true
elseif fields.resetChest == "false" then
stepdata.resetChest = false
end
if fields.showCount == "true" then
stepdata.showCount = true
elseif fields.showCount == "false" then
stepdata.showCount = false
end
if fields.togglevisible then
if stepdata.visible == 1 then
stepdata.visible = 0
@ -160,13 +201,21 @@ missions.register_step({
local stepdata = ctx.step.data
local player = ctx.player
local playerName = player:get_player_name()
-- set stack
remainingItems[player:get_player_name()] = stepdata.stack
remainingItems[playerName] = stepdata.stack
local stack =ItemStack(stepdata.stack)
remainingCount[playerName] = stack:get_count()
if stepdata.resetChest then
local meta = minetest.get_meta(stepdata.pos)
local inv = meta:get_inventory()
local removeStack = ItemStack(stepdata.stack)
cleanItemInChest(inv, removeStack, "main")
end
local hud_data = {}
hud[player:get_player_name()] = hud_data;
hud[playerName] = hud_data;
hud_data.counter = player:hud_add({
hud_elem_type = "text",
@ -184,7 +233,7 @@ missions.register_step({
offset = {x = 32, y = 140},
text = missions.get_image(stack:get_name()),
alignment = HUD_ALIGNMENT,
scale = {x = 1, y = 1},
scale = {x = 0.5, y = 0.5},
})
-- set waypoint, if enabled
@ -201,17 +250,18 @@ missions.register_step({
on_step_interval = function(ctx)
local player = ctx.player
local playerName = player:get_player_name()
local stepdata = ctx.step.data
local str = remainingItems[player:get_player_name()]
if str then
local stack = ItemStack(str)
if stack:get_count() == 0 then
local count = remainingCount[playerName]
if type(count) == "number" then
if count == 0 then
ctx.on_success()
end
local hud_data = hud[player:get_player_name()]
player:hud_change(hud_data.counter, "text", stack:get_count() .. "x")
if not stepdata.showCount then count = "n " end
player:hud_change(hud_data.counter, "text", count .. "x")
else
ctx.on_success()
end
@ -219,9 +269,11 @@ missions.register_step({
on_step_exit = function(ctx)
local player = ctx.player
local playerName = player:get_player_name()
remainingItems[player:get_player_name()] = ""
local hud_data = hud[player:get_player_name()]
remainingItems[playerName] = ""
remainingCount[playerName] = nil
local hud_data = hud[playerName]
if hud_data and hud_data.image then
player:hud_remove(hud_data.image)
@ -235,7 +287,7 @@ missions.register_step({
player:hud_remove(hud_data.target)
end
hud[player:get_player_name()] = nil
hud[playerName] = nil
end
@ -250,14 +302,13 @@ local intercept_chest = function(name)
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
if player and player:is_player() then
local remStack = ItemStack(remainingItems[player:get_player_name()])
local playerName = player:get_player_name()
local remStack = ItemStack(remainingItems[playerName])
if remStack:get_name() == stack:get_name() then
local count = remStack:get_count() - stack:get_count()
if count < 0 then count = 0 end
remStack:set_count(count)
remainingItems[player:get_player_name()] = remStack:to_string()
local count = remainingCount[playerName] or remStack:get_count()
count = count - stack:get_count()
remainingCount[playerName] = count
end
--print("Put Stack: " .. stack:get_name())
@ -269,14 +320,13 @@ local intercept_chest = function(name)
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
if player and player:is_player() then
local remStack = ItemStack(remainingItems[player:get_player_name()])
local playerName = player:get_player_name()
local remStack = ItemStack(remainingItems[playerName])
if remStack:get_name() == stack:get_name() then
local count = remStack:get_count() + stack:get_count()
if count > remStack: get_stack_max() then count = remStack:get_stack_max() end
remStack:set_count(count)
remainingItems[player:get_player_name()] = remStack:to_string()
local count = remainingCount[playerName] or remStack:get_count()
count = count + stack:get_count()
remainingCount[playerName] = count
end
--print("Take Stack: " .. stack:get_name())
end