feat: add resetChest and showCount options to PutInChest Step
Do not show count hint could be used in the puzzle problem
This commit is contained in:
parent
707250d749
commit
2a8f0916e8
@ -4,8 +4,29 @@ local HUD_ALIGNMENT = {x = 1, y = 0}
|
||||
|
||||
|
||||
local hud = {} -- playerName -> {}
|
||||
local remainingItems = {} -- playerName -> ItemStack
|
||||
local remainingItems = {} -- playerName -> ItemStack: the target item and count, eg, "default:stone 50"
|
||||
local remainingCount = {} -- playerName -> count: the player put items in chest
|
||||
|
||||
local function cleanItemInChest(inv, stackItem, inv_name)
|
||||
stackItem:set_count(1)
|
||||
local maxRun = 99
|
||||
while inv:contains_item(inv_name, stackItem) and maxRun > 0 do
|
||||
stackItem:set_count(100*100)
|
||||
inv:remove_item(inv_name, stackItem)
|
||||
maxRun = maxRun - 1
|
||||
end
|
||||
|
||||
--[[
|
||||
if inv_name == nil then inv_name = "main" end
|
||||
for i = 1, inv:get_size(inv_name) do
|
||||
local vStack = inv:get_stack(inv_name, i)
|
||||
if vStack:get_name() == stack:get_name() then
|
||||
vStack:set_count(0)
|
||||
-- inv:set_stack(inv_name, i)
|
||||
end
|
||||
end
|
||||
--]]
|
||||
end
|
||||
|
||||
missions.register_step({
|
||||
|
||||
@ -13,16 +34,18 @@ missions.register_step({
|
||||
name = "Put in chest",
|
||||
|
||||
create = function()
|
||||
return {stack="", pos=nil, name="", visible=1}
|
||||
return {stack="", pos=nil, name="", visible=1, resetChest=false, showCount=false}
|
||||
end,
|
||||
|
||||
get_status = function(ctx)
|
||||
local player = ctx.player
|
||||
local stepdata = ctx.step.data
|
||||
|
||||
local str = remainingItems[player:get_player_name()]
|
||||
if str then
|
||||
local stack = ItemStack(str)
|
||||
return "Put " .. stack:get_count() .. " x " .. stack:get_name() .. " into the chest"
|
||||
local count = remainingCount[player:get_player_name()]
|
||||
if type(count) == "number" then
|
||||
local stack = ItemStack(stepdata.stack)
|
||||
if not stepdata.showCount then count = "n" end
|
||||
return "Put " .. count .. " x " .. stack:get_name() .. " into the chest"
|
||||
else
|
||||
return ""
|
||||
end
|
||||
@ -75,6 +98,10 @@ missions.register_step({
|
||||
edit_formspec = function(ctx)
|
||||
local stepdata = ctx.step.data
|
||||
local pos = ctx.pos
|
||||
local resetChest = "false"
|
||||
local showCount = "false"
|
||||
if stepdata.resetChest then resetChest = "true" end
|
||||
if stepdata.showCount then showCount = "true" end
|
||||
|
||||
ctx.inv:set_stack("main", 1, ItemStack(stepdata.stack))
|
||||
|
||||
@ -101,6 +128,7 @@ missions.register_step({
|
||||
|
||||
local formspec = "size[8,8;]" ..
|
||||
"label[0,0;Put items in chest]" ..
|
||||
"checkbox[4,-0.2;showCount;Show Count;".. showCount .. "]" ..
|
||||
|
||||
"label[0,1;Items]" ..
|
||||
"list[nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ";main;2,1;1,1;0]" ..
|
||||
@ -113,7 +141,8 @@ missions.register_step({
|
||||
"button_exit[0,6.5;8,1;togglevisible;" .. visibleText .. "]" ..
|
||||
|
||||
"list[current_player;main;0,2.5;8,4;]listring[]" ..
|
||||
"button[0,7.3;8,1;save;Save]"
|
||||
"button[0,7.3;4,1;save;Save]" ..
|
||||
"checkbox[4.5,7.3;resetChest;Reset Chest;".. resetChest .. "]"
|
||||
|
||||
return formspec;
|
||||
end,
|
||||
@ -124,6 +153,18 @@ missions.register_step({
|
||||
local inv = ctx.inv
|
||||
local stepdata = ctx.step.data
|
||||
|
||||
if fields.resetChest == "true" then
|
||||
stepdata.resetChest = true
|
||||
elseif fields.resetChest == "false" then
|
||||
stepdata.resetChest = false
|
||||
end
|
||||
|
||||
if fields.showCount == "true" then
|
||||
stepdata.showCount = true
|
||||
elseif fields.showCount == "false" then
|
||||
stepdata.showCount = false
|
||||
end
|
||||
|
||||
if fields.togglevisible then
|
||||
if stepdata.visible == 1 then
|
||||
stepdata.visible = 0
|
||||
@ -160,13 +201,21 @@ missions.register_step({
|
||||
|
||||
local stepdata = ctx.step.data
|
||||
local player = ctx.player
|
||||
local playerName = player:get_player_name()
|
||||
|
||||
-- set stack
|
||||
remainingItems[player:get_player_name()] = stepdata.stack
|
||||
remainingItems[playerName] = stepdata.stack
|
||||
local stack =ItemStack(stepdata.stack)
|
||||
remainingCount[playerName] = stack:get_count()
|
||||
if stepdata.resetChest then
|
||||
local meta = minetest.get_meta(stepdata.pos)
|
||||
local inv = meta:get_inventory()
|
||||
local removeStack = ItemStack(stepdata.stack)
|
||||
cleanItemInChest(inv, removeStack, "main")
|
||||
end
|
||||
|
||||
local hud_data = {}
|
||||
hud[player:get_player_name()] = hud_data;
|
||||
hud[playerName] = hud_data;
|
||||
|
||||
hud_data.counter = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
@ -184,7 +233,7 @@ missions.register_step({
|
||||
offset = {x = 32, y = 140},
|
||||
text = missions.get_image(stack:get_name()),
|
||||
alignment = HUD_ALIGNMENT,
|
||||
scale = {x = 1, y = 1},
|
||||
scale = {x = 0.5, y = 0.5},
|
||||
})
|
||||
|
||||
-- set waypoint, if enabled
|
||||
@ -201,17 +250,18 @@ missions.register_step({
|
||||
|
||||
on_step_interval = function(ctx)
|
||||
local player = ctx.player
|
||||
local playerName = player:get_player_name()
|
||||
local stepdata = ctx.step.data
|
||||
|
||||
local str = remainingItems[player:get_player_name()]
|
||||
if str then
|
||||
local stack = ItemStack(str)
|
||||
|
||||
if stack:get_count() == 0 then
|
||||
local count = remainingCount[playerName]
|
||||
if type(count) == "number" then
|
||||
if count == 0 then
|
||||
ctx.on_success()
|
||||
end
|
||||
|
||||
local hud_data = hud[player:get_player_name()]
|
||||
player:hud_change(hud_data.counter, "text", stack:get_count() .. "x")
|
||||
if not stepdata.showCount then count = "n " end
|
||||
player:hud_change(hud_data.counter, "text", count .. "x")
|
||||
else
|
||||
ctx.on_success()
|
||||
end
|
||||
@ -219,9 +269,11 @@ missions.register_step({
|
||||
|
||||
on_step_exit = function(ctx)
|
||||
local player = ctx.player
|
||||
local playerName = player:get_player_name()
|
||||
|
||||
remainingItems[player:get_player_name()] = ""
|
||||
local hud_data = hud[player:get_player_name()]
|
||||
remainingItems[playerName] = ""
|
||||
remainingCount[playerName] = nil
|
||||
local hud_data = hud[playerName]
|
||||
|
||||
if hud_data and hud_data.image then
|
||||
player:hud_remove(hud_data.image)
|
||||
@ -235,7 +287,7 @@ missions.register_step({
|
||||
player:hud_remove(hud_data.target)
|
||||
end
|
||||
|
||||
hud[player:get_player_name()] = nil
|
||||
hud[playerName] = nil
|
||||
end
|
||||
|
||||
|
||||
@ -250,14 +302,13 @@ local intercept_chest = function(name)
|
||||
|
||||
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if player and player:is_player() then
|
||||
local remStack = ItemStack(remainingItems[player:get_player_name()])
|
||||
local playerName = player:get_player_name()
|
||||
local remStack = ItemStack(remainingItems[playerName])
|
||||
|
||||
if remStack:get_name() == stack:get_name() then
|
||||
local count = remStack:get_count() - stack:get_count()
|
||||
if count < 0 then count = 0 end
|
||||
|
||||
remStack:set_count(count)
|
||||
remainingItems[player:get_player_name()] = remStack:to_string()
|
||||
local count = remainingCount[playerName] or remStack:get_count()
|
||||
count = count - stack:get_count()
|
||||
remainingCount[playerName] = count
|
||||
end
|
||||
|
||||
--print("Put Stack: " .. stack:get_name())
|
||||
@ -269,14 +320,13 @@ local intercept_chest = function(name)
|
||||
|
||||
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if player and player:is_player() then
|
||||
local remStack = ItemStack(remainingItems[player:get_player_name()])
|
||||
local playerName = player:get_player_name()
|
||||
local remStack = ItemStack(remainingItems[playerName])
|
||||
|
||||
if remStack:get_name() == stack:get_name() then
|
||||
local count = remStack:get_count() + stack:get_count()
|
||||
if count > remStack: get_stack_max() then count = remStack:get_stack_max() end
|
||||
|
||||
remStack:set_count(count)
|
||||
remainingItems[player:get_player_name()] = remStack:to_string()
|
||||
local count = remainingCount[playerName] or remStack:get_count()
|
||||
count = count + stack:get_count()
|
||||
remainingCount[playerName] = count
|
||||
end
|
||||
--print("Take Stack: " .. stack:get_name())
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user