missions/form.wand.lua

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local FORMNAME = "mission_wand_name"
missions.can_create_wand = function(player, pos)
return true
end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
local parts = formname:split(";")
local name = parts[1]
if name ~= FORMNAME then
return
end
local pos = minetest.string_to_pos(parts[2])
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local posStr = minetest.pos_to_string(pos)
local node = minetest.get_node(pos)
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if not fields.name then
return
end
if not missions.can_create_wand(player, pos) then
return
end
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local inv = player:get_inventory()
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local type = "Position"
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local stack = ItemStack("missions:wand_position")
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if node.name == "default:chest" or node.name == "default:chest_locked" or node.name == "more_chests:dropbox" then
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stack = ItemStack("missions:wand_chest")
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type = "Chest"
end
if node.name == "missions:mission" then
stack = ItemStack("missions:wand_mission")
type = "Mission"
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end
local meta = stack:get_meta()
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meta:set_string("pos", posStr)
meta:set_string("name", fields.name)
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meta:set_string("description", "Mission wand (" .. type .. "): " .. posStr ..
" with name: '" .. fields.name ..
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"' and node '" .. node.name .. "'")
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if inv:contains_item("main", "missions:wand") and inv:room_for_item("main", stack) then
inv:remove_item("main", "missions:wand")
inv:add_item("main", stack)
end
end)
missions.form.wand = function(pos, player)
local formspec = "size[8,1;]" ..
"field[0,0.5;6,1;name;Name;]" ..
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"button_exit[6,0.1;2,1;save;Save]" ..
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missions.SMALLFORMBG
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minetest.show_formspec(player:get_player_name(),
FORMNAME .. ";" .. minetest.pos_to_string(pos),
formspec
)
end