fd2a59df2b
also gather all theme-related images and other stuff into one mod, and make others depend on it.
128 lines
5.5 KiB
Plaintext
128 lines
5.5 KiB
Plaintext
# This file contains settings of dreambuilder_game that can be changed in
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# minetest.conf
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# In creative mode players are able to dig all kind of blocks nearly
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# instantly, and have access to unlimited resources.
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# Some of the functionality is only available if this setting is present
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# at startup.
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creative_mode (Creative mode) bool false
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# Flammable nodes will be ignited by nearby igniters. Spreading fire may
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# cause severe destruction.
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# Spreading fire nodes will disappear when fire is disabled, but
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# 'permanent_flame' nodes are unaffected.
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enable_fire (Fire) bool true
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# Enable flame sound.
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flame_sound (Flame sound) bool true
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# Enable lavacooling.
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enable_lavacooling (Lavacooling) bool true
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# If enabled, steel tools, torches and cobblestone will be given to new
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# players.
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give_initial_stuff (Give initial items) bool false
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# If enabled, players respawn at the bed they last lay on instead of normal
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# spawn.
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# This setting is only read at startup.
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enable_bed_respawn (Respawn at bed) bool true
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# If enabled, the night can be skipped if more than half of the players are
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# in beds.
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enable_bed_night_skip (Skip night when sleeping) bool true
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# If enabled, fences and walls cannot be jumped over.
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enable_fence_tall (Tall fences and walls) bool false
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# When TNT explodes, it destroys nearby nodes and damages nearby players.
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# This setting is disabled by default on servers.
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enable_tnt (TNT) bool true
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# The radius in which nodes will be destroyed by a TNT explosion.
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tnt_radius (TNT radius) int 3 0
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# Sets the behaviour of the inventory items when a player dies.
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# bones: Store items in a bone node but drop items if inside protected area.
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# drop: Drop items on the ground.
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# keep: Player keeps items.
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bones_mode (Bones mode) enum bones bones,drop,keep
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# The time in seconds after which the bones of a dead player can be looted
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# by everyone.
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# Setting this to 0 will disable sharing of bones completely.
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share_bones_time (Bones share time) int 1200 0
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# How much earlier the bones of a dead player can be looted by
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# everyone if the player dies in a protected area they don't own.
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# 0 to disable. By default it is "share_bones_time" divide by four.
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share_bones_time_early (Earlier bones share time) int 300 0
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# Inform player of condition and location of new bones.
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bones_position_message (Inform player about bones) bool false
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# Replaces old stairs with new ones. Only required for older worlds.
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enable_stairs_replace_abm (Replace old stairs) bool false
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# If enabled, use the engine's spawn search which does not check for a
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# suitable starting biome.
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engine_spawn (Use engine spawn search) bool false
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# Whether river water source nodes create flowing sounds.
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# Helps rivers create more sound, especially on level sections.
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river_source_sounds (River source node sounds) bool false
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# Enable cloud variation by the 'weather' mod.
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# Non-functional in V6 or Singlenode mapgens.
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enable_weather (Enable weather) bool true
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# Theme settings:
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# Formspecs will use this color for the background if for some reason the
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# standard background image either doesn't show on a particular form, or if a
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#form uses one with transparent parts.
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dreambuilder_form_bgcolor (Dreambuilder theme, fallback form background color) string #F0F0F0FF
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# Plain text buttons will be this color
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dreambuilder_btn_color (Dreambuilder theme, text button color) string #B0B0B0FF
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# Mods that use an editable "textarea" widget will have this for the font
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# color on top of whatever text drop shadow Minetest is configured to show.
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dreambuilder_editor_text_color (Dreambuilder theme, textarea font color) string #000000FF
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# Mods that use an editable "textarea" widget but lack a background image will
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# use this for the background color.
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dreambuilder_editor_bg_color (Dreambuilder theme, textarea background color) string #F0F0F0FF
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# On forms that have inventory slots but which don't use background image,
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# this color will be used for the slots.
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dreambuilder_listcolor_slot_bg_normal (Dreambuilder theme, inventory slot main color) string #FFFFFF30
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# On forms that have inventory slots but which don't use background image,
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# this color will be used when hovering the mouse over an inventory slot.
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dreambuilder_listcolor_slot_bg_hover (Dreambuilder theme, inventory slot mouseover color) string #B0B0B0
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# On forms that have inventory slots but which don't use background image,
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# this color will be used for the slots' borders.
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dreambuilder_listcolor_slot_border (Dreambuilder theme, inventory slot border color) string #606060
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# Where possible, tooltips will use this background color.
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dreambuilder_tooltip_bgcolor (Dreambuilder theme, tooltip background color) string #A0A0A0
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# Where possible, tooltips' font will use this color, on top of whatever drop
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# shadow is configured for Minetest in general.
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dreambuilder_tooltip_fontcolor (Dreambuilder theme, tooltip font color) string #FFF
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# If this is set to true, all forms/GUI will darken the rest of the window
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# when they are shown.
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dreambuilder_window_darken (Dreambuilder theme, formspecs darken the whole window) bool false
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# If this is set to true, editable textarea widgets will be given a dark
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# border.
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dreambuilder_editor_border (Dreambuilder theme, textarea border) bool false
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# If this is set to true, standard image buttons will have a dark, hardcoded
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# gradient background. If false, buttons will have a relatively flat
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# background color instead.
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dreambuilder_image_button_borders (Dreambuilder theme, use dark image button background) bool false
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