delete the spawn mod, not needed anymore.
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4498c41c47
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117
spawn/init.lua
117
spawn/init.lua
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--a Fusion of cheapies and Zeno's spawn mode with extra CWz flavored goodness
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--Originally written by VanessaE (I think), rewritten by cheapie
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--WTFPL
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-- Some modified from: Minetest: builtin/static_spawn.lua LGPL
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local function check_spawnpoint(config_setting)
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if not minetest.setting_get(config_setting) then
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minetest.log('error', "The \"" .. config_setting .. "\" setting is not set")
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return false
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end
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if not minetest.setting_get_pos(config_setting) then
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minetest.log('error', "The " .. config_setting .. " setting is invalid: \""..
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core.setting_get(config_setting).."\"")
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return false
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end
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return true
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end
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local function put_player_at_spawn(obj)
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local config_setting
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-- players with interact spawn at the location specified by
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-- "alt_spawnpoint" in the .conf file. Those *without* interact go to
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-- "static_spawnpoint".
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if not minetest.get_player_privs(obj:get_player_name()).interact then
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config_setting = "static_spawnpoint"
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else
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config_setting = "alt_spawnpoint"
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end
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if not check_spawnpoint(config_setting) then
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return false
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end
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local spawnpoint = minetest.setting_get_pos(config_setting)
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minetest.log('action', "Moving " .. obj:get_player_name() ..
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" to " .. config_setting .. " at "..
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minetest.pos_to_string(spawnpoint))
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obj:setpos(spawnpoint)
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return true
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end
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minetest.register_chatcommand("spawn", {
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description = "Teleport to the spawn location",
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privs = {},
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func = function(name, _)
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local ok = put_player_at_spawn(minetest.get_player_by_name(name))
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if ok then
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return true, "Teleporting to spawn..."
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end
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return false, "Teleport failed"
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end
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})
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minetest.register_on_newplayer(function(obj)
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return put_player_at_spawn(obj)
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end)
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minetest.register_on_respawnplayer(function(obj)
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return put_player_at_spawn(obj)
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end)
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minetest.register_chatcommand("setspawn", {
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params = "",
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description = "Sets the spawn point to your current position",
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privs = { server=true },
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "Player not found"
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end
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local pos = player:getpos()
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local x = pos.x
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local y = pos.y
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local z = pos.z
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local pos_string = x..","..y..","..z
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local pos_string_2 = "Setting spawn point to ("..x..", "..y..", "..z..")"
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minetest.setting_set("static_spawnpoint",pos_string)
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spawn_spawnpos = pos
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minetest.setting_save()
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return true, pos_string_2
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end,
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})
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-- alt_spawnpoint
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minetest.register_chatcommand("setaltspawn", {
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params = "",
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description = "Sets the alt spawn point to your current position",
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privs = { server=true },
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "Player not found"
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end
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local pos = player:getpos()
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local x = pos.x
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local y = pos.y
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local z = pos.z
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local pos_string = x..","..y..","..z
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local pos_string_2 = "Setting alt spawn point to ("..x..", "..y..", "..z..")"
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minetest.setting_set("alt_spawnpoint",pos_string)
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spawn_spawnpos = pos
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minetest.setting_save()
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return true, pos_string_2
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end,
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})
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