updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
2017-08-12 20:37:50 -04:00
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-- support for i18n
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update plantlife, castles, basic_materials, cool_trees, currency,
digistuff, farming_redo, technic, glooptest, homedecor, maptools,
mesecons, moreblocks, moreores, pipeworks, teleport_request,
unified_inventory, unifieddyes, worldedit, and xban
2020-02-16 01:45:23 -05:00
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local S = minetest.get_translator("woodsoils")
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
2017-08-12 20:37:50 -04:00
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2016-04-01 20:02:19 -04:00
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-- nodes
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minetest.register_node("woodsoils:dirt_with_leaves_1", {
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
2017-08-12 20:37:50 -04:00
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description = S("Forest Soil 1"),
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2016-04-01 20:02:19 -04:00
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tiles = {
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
2017-08-12 20:37:50 -04:00
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"default_dirt.png^woodsoils_ground_cover.png",
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"default_dirt.png",
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2016-04-01 20:02:19 -04:00
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"default_dirt.png^woodsoils_ground_cover_side.png"},
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is_ground_content = true,
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groups = {
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crumbly=3,
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soil=1--,
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--not_in_creative_inventory=1
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},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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update ambience, cottages, bakedclay, cooltrees, basic_materials, bees,
blox, bonemeal, homedecor, cblocks, currency, digilines, digistuff,
farming_redo, gloopblocks, jumping, mesecons, moreblocks, pipeworks,
quartz, signs_lib, technic, unified_inventory, unifieddyes, and
worldedit
2021-02-19 09:38:37 -05:00
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soil = {
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base = "woodsoils:dirt_with_leaves_1",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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2016-04-01 20:02:19 -04:00
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})
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minetest.register_node("woodsoils:dirt_with_leaves_2", {
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
2017-08-12 20:37:50 -04:00
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description = S("Forest Soil 2"),
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2016-04-01 20:02:19 -04:00
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tiles = {
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
2017-08-12 20:37:50 -04:00
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"woodsoils_ground.png",
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"default_dirt.png",
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2016-04-01 20:02:19 -04:00
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"default_dirt.png^woodsoils_ground_side.png"},
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is_ground_content = true,
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groups = {
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crumbly=3,
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soil=1--,
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--not_in_creative_inventory=1
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},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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update ambience, cottages, bakedclay, cooltrees, basic_materials, bees,
blox, bonemeal, homedecor, cblocks, currency, digilines, digistuff,
farming_redo, gloopblocks, jumping, mesecons, moreblocks, pipeworks,
quartz, signs_lib, technic, unified_inventory, unifieddyes, and
worldedit
2021-02-19 09:38:37 -05:00
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soil = {
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base = "woodsoils:dirt_with_leaves_2",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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2016-04-01 20:02:19 -04:00
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})
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minetest.register_node("woodsoils:grass_with_leaves_1", {
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
2017-08-12 20:37:50 -04:00
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description = S("Forest Soil 3"),
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2016-04-01 20:02:19 -04:00
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tiles = {
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
2017-08-12 20:37:50 -04:00
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"default_grass.png^woodsoils_ground_cover2.png",
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"default_dirt.png",
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2016-04-01 20:02:19 -04:00
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"default_dirt.png^default_grass_side.png^woodsoils_ground_cover_side2.png"},
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is_ground_content = true,
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groups = {
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crumbly=3,
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soil=1--,
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--not_in_creative_inventory=1
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},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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update ambience, cottages, bakedclay, cooltrees, basic_materials, bees,
blox, bonemeal, homedecor, cblocks, currency, digilines, digistuff,
farming_redo, gloopblocks, jumping, mesecons, moreblocks, pipeworks,
quartz, signs_lib, technic, unified_inventory, unifieddyes, and
worldedit
2021-02-19 09:38:37 -05:00
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soil = {
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base = "woodsoils:grass_with_leaves_1",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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2016-04-01 20:02:19 -04:00
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})
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minetest.register_node("woodsoils:grass_with_leaves_2", {
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
2017-08-12 20:37:50 -04:00
|
|
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description = S("Forest Soil 4"),
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2016-04-01 20:02:19 -04:00
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tiles = {
|
updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
2017-08-12 20:37:50 -04:00
|
|
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"default_grass.png^woodsoils_ground_cover.png",
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"default_dirt.png",
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2016-04-01 20:02:19 -04:00
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"default_dirt.png^default_grass_side.png^woodsoils_ground_cover_side.png"},
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is_ground_content = true,
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groups = {
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crumbly=3,
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soil=1--,
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--not_in_creative_inventory=1
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},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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|
|
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footstep = {name="default_grass_footstep", gain=0.4},
|
|
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}),
|
update ambience, cottages, bakedclay, cooltrees, basic_materials, bees,
blox, bonemeal, homedecor, cblocks, currency, digilines, digistuff,
farming_redo, gloopblocks, jumping, mesecons, moreblocks, pipeworks,
quartz, signs_lib, technic, unified_inventory, unifieddyes, and
worldedit
2021-02-19 09:38:37 -05:00
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soil = {
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base = "woodsoils:grass_with_leaves_2",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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2016-04-01 20:02:19 -04:00
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})
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-- For compatibility with older stuff
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minetest.register_alias("forestsoils:dirt_with_leaves_1", "woodsoils:dirt_with_leaves_1")
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minetest.register_alias("forestsoils:dirt_with_leaves_2", "woodsoils:dirt_with_leaves_2")
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minetest.register_alias("forestsoils:grass_with_leaves_1", "woodsoils:grass_with_leaves_1")
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minetest.register_alias("forestsoils:grass_with_leaves_2", "woodsoils:grass_with_leaves_2")
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