update nodes for new texture alpha options
parent
097b13ea02
commit
e9ed181869
12
nodes.lua
12
nodes.lua
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@ -17,7 +17,7 @@ for i in ipairs(glass_list) do
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description = description.." Glass",
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tiles = {"abriglass_plainglass.png^[colorize:#"..colour..":122"},
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groups = {cracky = 3},
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use_texture_alpha = true,
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use_texture_alpha = "blend",
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sunlight_propagates = true,
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light_source = 4,
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drawtype = "glasslike",
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@ -32,7 +32,7 @@ minetest.register_node("abriglass:clear_glass", {
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description = "Clear Glass",
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tiles = {"abriglass_clearglass.png"},
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groups = {cracky = 3},
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use_texture_alpha = true,
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use_texture_alpha = "blend",
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sunlight_propagates = true,
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paramtype = "light",
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drawtype = "glasslike",
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@ -57,7 +57,7 @@ for i in ipairs(light_list) do
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description = description.. "Glass Light",
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tiles = {"abriglass_" ..image.. ".png"},
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groups = {cracky = 3},
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use_texture_alpha = true,
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use_texture_alpha = "blend",
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sunlight_propagates = true,
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light_source = 14,
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drawtype = "glasslike",
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@ -87,7 +87,7 @@ for i in ipairs(pattern_list) do
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description = description,
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tiles = {"abriglass_"..image..".png"},
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groups = {cracky = 3},
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use_texture_alpha = true,
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use_texture_alpha = "blend",
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sunlight_propagates = true,
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light_source = 5,
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drawtype = "glasslike",
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@ -194,7 +194,7 @@ minetest.register_node("abriglass:ghost_crystal", {
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tiles = {"abriglass_ghost_crystal.png"},
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wield_image = "abriglass_ghost_crystal_wield.png",
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groups = {cracky = 3},
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use_texture_alpha = true,
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use_texture_alpha = "blend",
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sunlight_propagates = true,
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light_source = 14,
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drawtype = "glasslike",
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@ -208,7 +208,7 @@ minetest.register_node("abriglass:hidden_light", {
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description = "Hidden Light",
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tiles = {"abriglass_oneway_plain_glass.png"},
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groups = {cracky = 3, not_in_creative_inventory=1},
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use_texture_alpha = true,
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use_texture_alpha = "blend",
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sunlight_propagates = true,
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walkable = false,
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light_source = 7,
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