abriflame/nodes.lua

160 lines
4.7 KiB
Lua

local function smoke(pos, node, clicker, enable)
local meta = minetest.get_meta(pos)
local handler = meta:get_int("sound")
local particle = meta:get_int("smoke")
if particle ~= 0 or enable ~= true then
if handler then
minetest.sound_stop(handler)
end
minetest.delete_particlespawner(particle)
meta:set_int("smoke", 0)
meta:set_int("sound", 0)
return
end
if minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name ~= "air" or particle ~= 0 then
return
end
particle = minetest.add_particlespawner({
amount = 4,
time = 0,
collisiondetection = true,
minpos = {x = pos.x - 0.25, y = pos.y + 0.4, z = pos.z-0.25},
maxpos = {x = pos.x + 0.25, y = pos.y + 5, z = pos.z + 0.25},
minvel = {x = -0.2, y = 0.3, z = -0.2},
maxvel = {x = 0.2, y = 1, z = 0.2},
minacc = {x = 0, y = 0, z = 0},
maxacc = {x = 0, y = 0.5, z = 0},
minexptime = 1,
maxexptime = 3,
minsize = 4,
maxsize = 8,
texture = "smoke_particle.png",
})
handler = minetest.sound_play("fire_small", {
pos = pos,
max_hear_distance = 5,
loop = true
})
meta:set_int("smoke", particle)
meta:set_int("sound", handler)
end
-- flame types
local flame_types = {
"green", "yellow", "black", "orange", "cyan",
"magenta", "purple", "blue", "red", "frosted"
}
for _, f in pairs(flame_types) do
minetest.register_node("abriflame:" .. f .. "_fire", {
inventory_image = f .. "_fire_inv.png",
wield_image = f .. "_fire_inv.png",
description = f .. " fire",
drawtype = "firelike",
paramtype = "light",
groups = {dig_immediate = 3, not_in_creative_inventory = 1, abriflame_fire = 1},
sunlight_propagates = true,
buildable_to = true,
walkable = false,
light_source = 14,
waving = 1,
drop = "",
tiles = {{
name = f .. "_fire_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}},
on_rightclick = function (pos, node, clicker)
smoke(pos, node, clicker, true)
end,
on_destruct = function (pos)
smoke(pos, nil, nil, false)
minetest.sound_play("fire_extinguish_flame", {
pos = pos,
max_hear_distance = 5,
gain = 0.25
})
end,
})
end
if minetest.features.particlespawner_tweenable then
minetest.register_abm({
nodenames = { "group:abriflame_fire" },
interval = 1,
chance = 1,
catch_up = false,
action = function(pos, node)
local color = node.name:split(":")[2]:split("_")[1]
if color=="frosted" then
color = "white"
end
minetest.add_particlespawner({
pos = { min = vector.add(pos, vector.new(-0.5, -0.5, -0.5)), max = vector.add(pos, vector.new(0.5, 0.5, 0.5)) },
vel = { min = vector.new(-0.5, 0.5, -0.5), max = vector.new( 0.5, 0.5, 0.5) },
acc = vector.new(0, 0.1, 0),
time = 1,
amount = 100,
exptime = 1,
collisiondetection = true,
collision_removal = true,
glow = 14,
texpool = {
{ name = "flame_spark.png^[multiply:"..color, alpha_tween = { 1, 0 }, scale_tween = { 0.5, 0 }, blend = "screen" },
{ name = "flame_spark.png^[multiply:#c00", alpha_tween = { 1, 0 }, scale_tween = { 0.5, 0 }, blend = "screen" },
{ name = "flame_spark.png^[multiply:#800", alpha_tween = { 1, 0 }, scale_tween = { 0.5, 0 }, blend = "screen" },
{ name = "flame_spark.png^[multiply:#ff0", alpha_tween = { 1, 0 }, scale_tween = { 0.5, 0 }, blend = "screen" },
{ name = "flame_spark.png^[multiply:#fc0", alpha_tween = { 1, 0 }, scale_tween = { 0.5, 0 }, blend = "screen" },
{ name = "flame_spark.png^[multiply:#cc0", alpha_tween = { 1, 0 }, scale_tween = { 0.5, 0 }, blend = "screen" },
{ name = "flame_spark.png^[multiply:#f80", alpha_tween = { 1, 0 }, scale_tween = { 0.5, 0 }, blend = "screen" },
}
})
end
})
end
local old_on_use = minetest.registered_items["fire:flint_and_steel"].on_use
-- fire starter tool
minetest.override_item("fire:flint_and_steel", {
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = ({x = pointed_thing.under.x,
y = pointed_thing.under.y + 1,
z = pointed_thing.under.z})
if minetest.get_node(pos).name ~= "air" or
minetest.is_protected(pos, user:get_player_name()) or
minetest.is_protected(pointed_thing.above, user:get_player_name()) then
return itemstack
end
local node = minetest.get_node(pointed_thing.under).name
local nodesplit, namesplit = node:split(":"), {}
if #nodesplit == 2 then
namesplit = nodesplit[2]:split("_")
end
if nodesplit[1] == "abriglass" and #namesplit == 3 and namesplit[1] == "stained" then
minetest.set_node(pos, {name = "abriflame:" .. namesplit[3] .. "_fire"})
end
return old_on_use(itemstack, user, pointed_thing)
end,
})
minetest.register_alias("abriflame:flint", "fire:flint_and_steel")