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driftgame-cd2025
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paramat
313525f916
New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot
2020-09-15 19:01:33 +01:00
..
driftcar
New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot
2020-09-15 19:01:33 +01:00
gui
New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot
2020-09-15 19:01:33 +01:00
hand
First commit
2020-06-01 03:12:44 +01:00
light
New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot
2020-09-15 19:01:33 +01:00
mapgen
New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot
2020-09-15 19:01:33 +01:00
media
New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot
2020-09-15 19:01:33 +01:00
player_api
First commit
2020-06-01 03:12:44 +01:00
schematics
First commit
2020-06-01 03:12:44 +01:00
track
New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot
2020-09-15 19:01:33 +01:00
trees
New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot
2020-09-15 19:01:33 +01:00