2016-06-03 11:57:00 -07:00
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# Technic Aluminum Mod
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by Kevin "mrunderhill89" Cameron
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SUMMARY:
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A modpack for minetest that introduces aluminum to the game, along with
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related materials and craft items.The mod is designed as an extension of
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the Technic mod (https://github.com/minetest-technic/technic) and thus I
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2016-06-03 12:11:07 -07:00
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highly recommend you use them together. The mod also includes a few sets
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2016-06-03 12:10:41 -07:00
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of armor using the 3d Armor mod (https://github.com/stujones11/minetest-3d_armor.git).
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2016-06-03 11:57:00 -07:00
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HOW TO USE:
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The mod is structured as a modpack, so just dump it into your
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minetest/mods folder and you can activate it from the main menu.
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Since it does add new ores, though, you might want to make a new world
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for them to appear.
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MAKING ALUMINUM:
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The mod starts by adding a new ore, bauxite, to the game. Bauxite is
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somewhat different from other ores in minetest because processing it
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into aluminum is a multi-step process; you can't just dump bauxite lumps
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into a furnace like you can with iron. If you do that, instead you'll
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get something called aluminum oxide (or alumina for short), which can
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be used for some niche cases like synthesizing gems (more on that later),
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but is otherwise worthless for smelting.
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Historically, pure aluminum wasn't readily available for industrial
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purposes until the Hall–Héroult process was discovered between 1886 and
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1888. The process uses electrolysis to separate metallic aluminum from
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alumina with a powerful electric current.
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Since Technic doesn't have an electrolysis machine, but it does
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have electricity, this mod uses the centrifuge as the next best thing,
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as it's already used for separating base metals from alloys. With a
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grinder and a centrifuge you can convert aluminum oxide dust into
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aluminum metal dust, which can be used for smithing ingots.
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Pure aluminum can be used to make weapons and armor, and it can
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substitute for cast iron or carbon steel in a handful of technic recipes,
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like the electric motor and machine casing. It can also be alloyed with
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copper or zinc to produce stronger materials (2xxx-series aluminum and
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7xxx-series aluminum, respectively).
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RUBY AND SAPPHIRE:
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In addition to bauxite, the mod also includes rubies and sapphires
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as gemstones, like diamonds in the base game. This is because ruby and
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sapphire are two varieties of corundum, a substance which is largely
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comprised of aluminum oxide. The gems can be used in many of the same
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situations as diamond would be, such as producing hydroelectric or
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geothermal generators, energy crystals, and so on. They also have unique
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armor sets associated with them. Sapphire armor allows you to breathe
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underwater while ruby armor gives fire resistance, which are both
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functions available in the 3D Armor mod, but the default armors don't use
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them.
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Because rubies and sapphires are made of aluminum oxide, it's possible
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(though time consuming) to synthesize them with a grinder alloy furnace,
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and compressor. Sapphires are made using alumina and iron dust, while
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rubies use alumina and chromium dust. Each gem can be made with four
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samples of corundum dust, which in turn is made with three samples of
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alumina dust and one of the alloy material.
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BALANCE CONSIDERATIONS:
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Adding a bunch of materials and crafting paths to the game is obviously
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going to shift balance around. Bauxite spawns at higher elevations than
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iron out of personal preference, but since it doesn't become useful for
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smelting until you have an MV source at least, you're probably going to
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be stockpiling until then.
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LICENSE:
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Admittedly, this mod was cobbled together from many other mods, so I
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can't claim full credit for it. As far as I'm concerned, anything I made
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directly is WTFPL, but I'm including the licenses of the mods I borrowed
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from just in case.
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2016-06-03 12:17:08 -07:00
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Technic:
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2016-06-03 12:17:23 -07:00
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LGPL, V2 or later.
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2016-06-03 12:14:36 -07:00
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2016-06-03 11:57:00 -07:00
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3D Armor:
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2016-06-03 12:15:45 -07:00
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Default Item Textures (C) Cisoun - WTFPL
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Armor Textures: Copyright (C) 2013 Ryan Jones - CC-BY-SA
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2016-06-03 12:17:08 -07:00
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https://creativecommons.org/licenses/by-sa/2.0/
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2016-06-03 12:15:45 -07:00
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Source Code: Copyright (C) 2013 Stuart Jones - LGPL
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2016-06-03 11:57:00 -07:00
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SPECIAL THANKS:
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To everyone who worked on the Technic and 3d Armor mods.
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* kpoppel
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* Nekogloop
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* Nore/Ekdohibs
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* ShadowNinja
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* VanessaE
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* Cisoun
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* Ryan and Stuart Jones
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* And many others...
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And of course, very special thanks to Maciej "RealBadAngel" Kasatkin,
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without whom this mod wouldn't have been possible.
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