mosstest/global.conf

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#Mosstest default settings. Categories are [server] and [client]. Names not case-sensitive.
[server-global]
#Sets server name
serverId=New Mosstest Server
#Sets server failover cluster. Blank for no failover. NOT IMPLEMENTED YET.
failoverCluster=
#Sets in-cluster identifier. 0 for no cluster support. NOT IMPLEMENTED YET.
replicationId
#port number
port=16511
#UDP support. Set to 0 to disable UDP.
udpport=16511
#Maximum number of players
maxplayers=256
#Maximum number of half-open connections
maxhalfopen=16
#Max upstream bandwidth
maxupxmit=16K
#maximum downstream bandwidth
maxdownstream=64K
#Enable rollback
rollback=false
#Enable smartban
smartban=true
#Performance settings
#Maximum chunks loaded. Remember that a chunk is roughly 16KiB. The setting 16394 equates to just under 300MB of RAM.
maxLoadedChunks=16384
#Maximum number of events queued for processing. Beyond this events will be dropped.
eventQueueCapacity=40
#number of event processor threads at start
initialEventThreads=8
#maximum number of event threads
maxEventThreads=8
#How often the event system is checked for load, in milliseconds.
eventQueueTuneSampleInterval=100
#How many event queue checks are in one round
eventQueueTuneSamples=100
#for how many samples the queue must be busy for a new thread to start
eventQueueTuneUpshift=90
#How many idle samples are needed before a thread is shut down
eventQueueTuneDownshift=10
#Central authentication server, for user trust. Connection to this server is NOT needed for gameplay, and this field may be blank.
authserver=auth.mosstest.net
#Easter eggs
enableEasterEggs=true
#How hard the server insists ITS textures are used over the client's.
texPackInsistence=0