58 lines
1.8 KiB
Plaintext
58 lines
1.8 KiB
Plaintext
#Mosstest default settings. Categories are [server] and [client]. Names not case-sensitive.
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[server-global]
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#Sets server name
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serverId=New Mosstest Server
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#Sets server failover cluster. Blank for no failover. NOT IMPLEMENTED YET.
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failoverCluster=
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#Sets in-cluster identifier. 0 for no cluster support. NOT IMPLEMENTED YET.
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replicationId
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#port number
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port=16511
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#UDP support. Set to 0 to disable UDP.
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udpport=16511
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#Maximum number of players
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maxplayers=256
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#Maximum number of half-open connections
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maxhalfopen=16
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#Max upstream bandwidth
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maxupxmit=16K
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#maximum downstream bandwidth
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maxdownstream=64K
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#Enable rollback
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rollback=false
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#Enable smartban
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smartban=true
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#Performance settings
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#Maximum chunks loaded. Remember that a chunk is roughly 16KiB. The setting 16394 equates to just under 300MB of RAM.
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maxLoadedChunks=16384
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#Maximum number of events queued for processing. Beyond this events will be dropped.
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eventQueueCapacity=40
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#number of event processor threads at start
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initialEventThreads=8
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#maximum number of event threads
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maxEventThreads=8
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#How often the event system is checked for load, in milliseconds.
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eventQueueTuneSampleInterval=100
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#How many event queue checks are in one round
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eventQueueTuneSamples=100
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#for how many samples the queue must be busy for a new thread to start
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eventQueueTuneUpshift=90
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#How many idle samples are needed before a thread is shut down
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eventQueueTuneDownshift=10
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#Central authentication server, for user trust. Connection to this server is NOT needed for gameplay, and this field may be blank.
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authserver=auth.mosstest.net
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#Easter eggs
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enableEasterEggs=true
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#How hard the server insists ITS textures are used over the client's.
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texPackInsistence=0
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