Initial Commit

master
rubenwardy 2014-01-19 16:01:20 +00:00
commit abdf4949e7
265 changed files with 38438 additions and 0 deletions

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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
*.pubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac crap
.DS_Store
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="Generator" content="Serif WebPlus X4">
<title>Amazing Pro</title>
<meta name="keywords" content="Maze, Amazing Pro, Lost">
<meta name="description" content="A simple maze game.">
<script type="text/javascript" src="wpscripts/jsNavBarFuncs.js"></script>
<script type="text/javascript" src="wpscripts/wp_navbar_menub.js"></script>
<link rel="stylesheet" href="wpscripts/wp_navbar_menub_H1.css" type="text/css">
<script type="text/javascript" src="customNavTree10.js"></script>
<style type="text/css">
<!--
body {margin: 0px; padding: 0px;}
a:link {color: #2c3651;}
a:visited {color: #1f5b8b;}
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<script type="text/javascript" src="wpscripts/jspngfix.js"></script>
<script type="text/javascript"><!--
var blankSrc = "wpscripts/blank.gif";
--></script>
</head>
<body text="#000000" style="background-color:#ffffff; text-align:center; height:800px;">
<div style="background-color:transparent;text-align:left;margin-left:auto;margin-right:auto;position:relative;width:620px;height:800px;">
<div style="position:absolute; left:0px; top:0px; width:620px; height:184px;">
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</noscript>
<div style="position:absolute; left:181px; top:12px; width:258px; height:37px;">
<div class="Artistic-Body-P">
<span class="Artistic-Body-C">Multa<br></span>
<span class="Artistic-Body-C0">Games|Anim|App|3D Images</span></div>
</div>
<div style="position:absolute; left:135px; top:35px; width:379px; height:85px;">
<img src="wpimages/wp5dc941f2.png" width="379" height="85" border="0" id="art_2" name="art_2" title="" alt="Pro Series" onload="OnLoadPngFix()"></div>
<div style="position:absolute; left:181px; top:116px; width:264px; height:19px;">
<img src="wpimages/wp58a1fe81.png" width="264" height="19" border="0" id="art_3" name="art_3" title="" alt="Beat the Best. Be the Best. Be a Pro" onload="OnLoadPngFix()"></div>
<div id="site_search_1" style="position: absolute; top:4px; left:403px; width:211px; height:22px;"><form action="" onSubmit="return false;" style="margin: 0; padding: 0;">
<input id="site_search_1_input" name="site_search_1_input" onkeypress="if (event.keyCode==13) window.location.href='search.html?site_search_results_1='+document.getElementById('site_search_1_input').value+'&amp;depth=0';" style="width: 116px;" type="text"><div style="display: inline"><button onclick="window.location.href='search.html?site_search_results_1='+document.getElementById('site_search_1_input').value+'&amp;depth=0';" style="width: 83px;">Search</button></div>
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<div style="position:absolute; left:188px; top:780px; width:261px; height:19px;">
<div class="Artistic-Body-P0">
<span class="Artistic-Body-C1"><a href="http://www.multa.webs.com" target="_blank">http://www.multa.webs.com/</a></span></div>
</div>
<div style="position:absolute; left:51px; top:743px; width:522px; height:32px;">
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<img src="wpimages/wpef5ae533.png" width="522" height="32" border="0" id="art_19" name="art_19" title="" alt="Index | Main Menu | Flying Pro | Shooting Pro | Racing Pro | Obstacle Pro &#10;Dog Fighting Pro | Amazing Pro | Jumping Pro | Hide and Seek Pro" onload="OnLoadPngFix()" usemap="#map0"></div>
<div style="position:absolute; left:41px; top:245px; width:207px; height:182px;">
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<div class="Artistic-Body-P0">
<span class="Artistic-Body-C1">Navigate through the massive maze<br></span>
<span class="Artistic-Body-C1"><br></span>
<span class="Artistic-Body-C1">ARROWS: Move<br></span>
<span class="Artistic-Body-C1"><br></span>
<span class="Artistic-Body-C1">Help on amazing pro</span></div>
</div>
</div>
</body>
</html>

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var customNavTree10 = WpNavBar.readTree({
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bIsWebPath:true,
sUrl:'index.html'
},
{ sTitle:'General',
sUrl:'',
sTarget:'_self',"childArray" : [
{ sDescription:'Help on using the Main Menu',
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bIsWebPath:true,
sUrl:'mainmenu.html'
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},
{ sTitle:'Simulations',
sUrl:'',
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{ sTitle:'Dog Fighting Pro',
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{ sTitle:'Racing Pro',
bIsWebPath:true,
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{ sTitle:'Shooting',
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{ sTitle:'Mazes',
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sUrl:'jumping.html',
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{ sTitle:'Hide and Seek Pro',
bIsWebPath:true,
sUrl:'hidenseek.html',
sTarget:'_self'
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});

118
manual/dogfight.html Normal file
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="Generator" content="Serif WebPlus X4">
<title>Dog Fighting Pro</title>
<meta name="keywords" content="Flying, Dog Fighting Pro, Gun, Base, Fly, Shoot, Bomb">
<meta name="description" content="2 Player version of Flying Pro. equiped with guns ">
<script type="text/javascript" src="wpscripts/jsNavBarFuncs.js"></script>
<script type="text/javascript" src="wpscripts/wp_navbar_menub.js"></script>
<link rel="stylesheet" href="wpscripts/wp_navbar_menub_H1.css" type="text/css">
<script type="text/javascript" src="customNavTree10.js"></script>
<style type="text/css">
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<script type="text/javascript" src="wpscripts/jspngfix.js"></script>
<script type="text/javascript"><!--
var blankSrc = "wpscripts/blank.gif";
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</head>
<body text="#000000" style="background-color:#ffffff; text-align:center; height:800px;">
<div style="background-color:transparent;text-align:left;margin-left:auto;margin-right:auto;position:relative;width:620px;height:800px;">
<div style="position:absolute; left:0px; top:0px; width:620px; height:184px;">
<img src="wpimages/wp4f61d7fb.png" width="620" height="184" border="0" id="qs_1" name="qs_1" title="" alt="" onload="OnLoadPngFix()"></div>
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<DIV style="POSITION: absolute; WIDTH: 608px; HEIGHT: 214px; TOP: 143px; LEFT: 12px" id=nav_261 class=wp_navbar_menub_H1><A style="POSITION: absolute; HEIGHT: 40px; TOP: 0px; LEFT: 0px" id=nav_261_I0 href="index.html" target=_self m_depth="0" m_parent="null" m_idchild="null" m_menu="null">Home</A><SPAN style="POSITION: absolute; HEIGHT: 40px; TOP: 0px; LEFT: 60px" id=nav_261_I1 class=" hassubmenu hassubmenu_below hassubmenu_right" m_depth="0" m_parent="null" m_idchild="nav_261_P1" m_menu="null">General<IMG style="BORDER-BOTTOM-STYLE: none; BORDER-RIGHT-STYLE: none; BORDER-TOP-STYLE: none; HEIGHT: 1px; VISIBILITY: hidden; BORDER-LEFT-STYLE: none" src="" width=28 height=30></SPAN><BR><SPAN style="POSITION: absolute; HEIGHT: 40px; TOP: 0px; LEFT: 164px" id=nav_261_I2 class=" hassubmenu hassubmenu_below hassubmenu_right" m_depth="0" m_parent="null" m_idchild="nav_261_P2" m_menu="null">Simulations<IMG style="BORDER-BOTTOM-STYLE: none; BORDER-RIGHT-STYLE: none; BORDER-TOP-STYLE: none; HEIGHT: 1px; VISIBILITY: hidden; BORDER-LEFT-STYLE: none" src="" width=28 height=30></SPAN><SPAN style="POSITION: absolute; HEIGHT: 40px; TOP: 0px; LEFT: 300px" id=nav_261_I3 class=" hassubmenu hassubmenu_below hassubmenu_right" m_depth="0" m_parent="null" m_idchild="nav_261_P3" m_menu="null">Shooting<IMG style="BORDER-BOTTOM-STYLE: none; BORDER-RIGHT-STYLE: none; BORDER-TOP-STYLE: none; HEIGHT: 1px; VISIBILITY: hidden; BORDER-LEFT-STYLE: none" src="" width=28 height=30></SPAN><BR><SPAN style="POSITION: absolute; HEIGHT: 40px; TOP: 0px; LEFT: 413px" id=nav_261_I4 class=" hassubmenu hassubmenu_below hassubmenu_right" m_depth="0" m_parent="null" m_idchild="nav_261_P4" m_menu="null">Mazes<IMG style="BORDER-BOTTOM-STYLE: none; BORDER-RIGHT-STYLE: none; BORDER-TOP-STYLE: none; HEIGHT: 1px; VISIBILITY: hidden; BORDER-LEFT-STYLE: none" src="" width=28 height=30></SPAN><SPAN style="POSITION: absolute; HEIGHT: 40px; TOP: 0px; LEFT: 506px" id=nav_261_I5 class=" hassubmenu hassubmenu_below hassubmenu_right" m_depth="0" m_parent="null" m_idchild="nav_261_P5" m_menu="null">Action<IMG style="BORDER-BOTTOM-STYLE: none; BORDER-RIGHT-STYLE: none; BORDER-TOP-STYLE: none; HEIGHT: 1px; VISIBILITY: hidden; BORDER-LEFT-STYLE: none" src="" width=28 height=30></SPAN></DIV>
</noscript>
<div style="position:absolute; left:181px; top:12px; width:258px; height:37px;">
<div class="Artistic-Body-P">
<span class="Artistic-Body-C">Multa<br></span>
<span class="Artistic-Body-C0">Games|Anim|App|3D Images</span></div>
</div>
<div style="position:absolute; left:135px; top:35px; width:379px; height:85px;">
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<span class="Artistic-Body-C1">Hide and Seek pro is a simple hide <br></span>
<span class="Artistic-Body-C1">and seek game.<br></span>
<span class="Artistic-Body-C1">Use the Arrow Keys to move.<br></span>
<span class="Artistic-Body-C1">Press space to show map <br></span>
<span class="Artistic-Body-C1">(if allowed on game difficultly) <br></span>
<span class="Artistic-Body-C1"><br></span>
<span class="Artistic-Body-C1">3 Player game -<wbr> 2 Hiders, 1 Seeker<br></span>
<span class="Artistic-Body-C1"><br></span>
<span class="Artistic-Body-C2">HIDER CONTROLS<br></span>
<span class="Artistic-Body-C1">Press enter to confirm hiding place<br></span>
<span class="Artistic-Body-C1"><br></span>
<span class="Artistic-Body-C1"><br></span>
<span class="Artistic-Body-C1"><br></span>
<span class="Artistic-Body-C2">FINDER<br></span>
<span class="Artistic-Body-C1">When you find a player click it with <br></span>
<span class="Artistic-Body-C1">The cursor.</span></div>
</div>
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</html>

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<span class="Artistic-Body-C2">Jumping Pro<br></span>
<span class="Artistic-Body-C2">Press space to jump.<br></span>
<span class="Artistic-Body-C2">The aim is to not be knocked off<br></span>
<span class="Artistic-Body-C2">by the spinning log.<br></span>
<span class="Artistic-Body-C2">There are 6 levels <br></span>
<span class="Artistic-Body-C2">The last level is 4 logs spinning <br></span>
<span class="Artistic-Body-C2">at right-<wbr>angles to each other<br></span>
<span class="Artistic-Body-C2"><br></span>
<span class="Artistic-Body-C2"><br></span>
<span class="Artistic-Body-C2">When you fall off, The game over<br></span>
<span class="Artistic-Body-C2">screen appears. It asks you if<br></span>
<span class="Artistic-Body-C2">you want to play again. <br></span>
<span class="Artistic-Body-C2">Press Y key for Yes.<br></span>
<span class="Artistic-Body-C2">Press N key for No.<br></span>
<span class="Artistic-Body-C2"><br></span>
<span class="Artistic-Body-C2"></span></div>
</div>
<div style="position:absolute; left:30px; top:458px; width:259px; height:194px;">
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</body>
</html>

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</form></div>
<div style="position:absolute; left:188px; top:780px; width:261px; height:19px;">
<div class="Artistic-Body-P0">
<span class="Artistic-Body-C1"><a href="http://www.multa.webs.com" target="_blank">http://www.multa.webs.com/</a></span></div>
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<img src="wpimages/wpef5ae533.png" width="522" height="32" border="0" id="art_19" name="art_19" title="" alt="Index | Main Menu | Flying Pro | Shooting Pro | Racing Pro | Obstacle Pro &#10;Dog Fighting Pro | Amazing Pro | Jumping Pro | Hide and Seek Pro" onload="OnLoadPngFix()" usemap="#map0"></div>
<div style="position:absolute; left:207px; top:206px; width:377px; height:40px;">
<div class="Artistic-Body-P0">
<span class="Artistic-Body-C2">Using The Main Menu</span></div>
</div>
<div style="position:absolute; left:209px; top:255px; width:416px; height:181px;">
<div class="Artistic-Body-P0">
<span class="Artistic-Body-C1">When the Game loads the logo is shown and <br></span>
<span class="Artistic-Body-C1">then the main menu appears. <br></span>
<span class="Artistic-Body-C1">To start a game,<br></span>
<span class="Artistic-Body-C1">Move to the ball that represents it and click go<br></span>
<span class="Artistic-Body-C1"><br></span>
<span class="Artistic-Body-C1">To get information on that game, click ?.<br></span>
<span class="Artistic-Body-C1"><br></span>
<span class="Artistic-Body-C1">To Navigate use the arrows.<br></span>
<span class="Artistic-Body-C1"><br></span>
<span class="Artistic-Body-C1">Click X to close</span></div>
</div>
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</div>
</body>
</html>

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<meta name="keywords" content="Obsticle, Gargoyle, Obsticle Pro, Kitchen, Maze">
<meta name="description" content="Obsticle Pro - The gargoyle is hungry. Navigate the maze and get past obsticle to the kitchen">
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</html>

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var nav_261 = new wp_navbar_menub("nav_261", navtree_nav_261, {'m_bVertical':false,'m_bPopupBelow':1,'m_bPopupRight':1,'m_iTimeOut':500,'m_iPopupAlignmentH':0,m_sId:'nav_261',
m_sScriptId:'nav_261_script',
m_iLeft:12,
m_iTop:143,
m_sCssClass:'wp_navbar_menub_H1',
m_iWidth:608,
m_iHeight:214}, {'m_iMaxCssLevel':1,
top:{'m_iHorizontalPadding':0,'m_iVerticalPadding':0,'m_iHorizontalPosition':0,'m_iVerticalPosition':0,'m_bWrap':true,'m_iHorizontalButtonSeparation':2,'m_iVerticalButtonSeparation':2,'m_bButtonsSameSize':false,'m_bStretchToWidth':false,
withSubMenu:{'m_bHasImages':true,'m_bImagesOnRight':1}},
level1:{'m_bFirstPopupSameSize':true,'m_iMinWidth':100,'m_iFirstPopupOffset':1,'m_iInterPopupOffset':1,'m_iOpacity':100,'m_bFade':true,'m_iFadeSpeed':5,
separator:{'m_bAllowSeparators':true}}});
} catch(e){
document.write( '<div style="position:absolute;left:12;top:143;width:608;height:214">There was an error generating the navbar:<br>' + e.message + '</div>' );
}
--></script>
<noscript>
<DIV style="POSITION: absolute; WIDTH: 608px; HEIGHT: 214px; TOP: 143px; LEFT: 12px" id=nav_261 class=wp_navbar_menub_H1><A style="POSITION: absolute; HEIGHT: 40px; TOP: 0px; LEFT: 0px" id=nav_261_I0 href="index.html" target=_self m_depth="0" m_parent="null" m_idchild="null" m_menu="null">Home</A><SPAN style="POSITION: absolute; HEIGHT: 40px; TOP: 0px; LEFT: 60px" id=nav_261_I1 class=" hassubmenu hassubmenu_below hassubmenu_right" m_depth="0" m_parent="null" m_idchild="nav_261_P1" m_menu="null">General<IMG style="BORDER-BOTTOM-STYLE: none; BORDER-RIGHT-STYLE: none; BORDER-TOP-STYLE: none; HEIGHT: 1px; VISIBILITY: hidden; BORDER-LEFT-STYLE: none" src="" width=28 height=30></SPAN><BR><SPAN style="POSITION: absolute; HEIGHT: 40px; TOP: 0px; LEFT: 164px" id=nav_261_I2 class=" hassubmenu hassubmenu_below hassubmenu_right" m_depth="0" m_parent="null" m_idchild="nav_261_P2" m_menu="null">Simulations<IMG style="BORDER-BOTTOM-STYLE: none; BORDER-RIGHT-STYLE: none; BORDER-TOP-STYLE: none; HEIGHT: 1px; VISIBILITY: hidden; BORDER-LEFT-STYLE: none" src="" width=28 height=30></SPAN><SPAN style="POSITION: absolute; HEIGHT: 40px; TOP: 0px; LEFT: 300px" id=nav_261_I3 class=" hassubmenu hassubmenu_below hassubmenu_right" m_depth="0" m_parent="null" m_idchild="nav_261_P3" m_menu="null">Shooting<IMG style="BORDER-BOTTOM-STYLE: none; BORDER-RIGHT-STYLE: none; BORDER-TOP-STYLE: none; HEIGHT: 1px; VISIBILITY: hidden; BORDER-LEFT-STYLE: none" src="" width=28 height=30></SPAN><BR><SPAN style="POSITION: absolute; HEIGHT: 40px; TOP: 0px; LEFT: 413px" id=nav_261_I4 class=" hassubmenu hassubmenu_below hassubmenu_right" m_depth="0" m_parent="null" m_idchild="nav_261_P4" m_menu="null">Mazes<IMG style="BORDER-BOTTOM-STYLE: none; BORDER-RIGHT-STYLE: none; BORDER-TOP-STYLE: none; HEIGHT: 1px; VISIBILITY: hidden; BORDER-LEFT-STYLE: none" src="" width=28 height=30></SPAN><SPAN style="POSITION: absolute; HEIGHT: 40px; TOP: 0px; LEFT: 506px" id=nav_261_I5 class=" hassubmenu hassubmenu_below hassubmenu_right" m_depth="0" m_parent="null" m_idchild="nav_261_P5" m_menu="null">Action<IMG style="BORDER-BOTTOM-STYLE: none; BORDER-RIGHT-STYLE: none; BORDER-TOP-STYLE: none; HEIGHT: 1px; VISIBILITY: hidden; BORDER-LEFT-STYLE: none" src="" width=28 height=30></SPAN></DIV>
</noscript>
<div style="position:absolute; left:181px; top:12px; width:258px; height:37px;">
<div class="Artistic-Body-P">
<span class="Artistic-Body-C">Multa<br></span>
<span class="Artistic-Body-C0">Games|Anim|App|3D Images</span></div>
</div>
<div style="position:absolute; left:135px; top:35px; width:379px; height:85px;">
<img src="wpimages/wp5dc941f2.png" width="379" height="85" border="0" id="art_2" name="art_2" title="" alt="Pro Series" onload="OnLoadPngFix()"></div>
<div style="position:absolute; left:181px; top:116px; width:264px; height:19px;">
<img src="wpimages/wp58a1fe81.png" width="264" height="19" border="0" id="art_3" name="art_3" title="" alt="Beat the Best. Be the Best. Be a Pro" onload="OnLoadPngFix()"></div>
<div id="site_search_1" style="position: absolute; top:4px; left:403px; width:211px; height:22px;"><form action="" onSubmit="return false;" style="margin: 0; padding: 0;">
<input id="site_search_1_input" name="site_search_1_input" onkeypress="if (event.keyCode==13) window.location.href='search.html?site_search_results_1='+document.getElementById('site_search_1_input').value+'&amp;depth=0';" style="width: 116px;" type="text"><div style="display: inline"><button onclick="window.location.href='search.html?site_search_results_1='+document.getElementById('site_search_1_input').value+'&amp;depth=0';" style="width: 83px;">Search</button></div>
</form></div>
<div style="position:absolute; left:188px; top:780px; width:261px; height:19px;">
<div class="Artistic-Body-P0">
<span class="Artistic-Body-C1"><a href="http://www.multa.webs.com" target="_blank">http://www.multa.webs.com/</a></span></div>
</div>
<div style="position:absolute; left:51px; top:743px; width:522px; height:32px;">
<map id="map0" name="map0">
<area shape="rect" coords="359,16,484,33" href="hidenseek.html" alt="">
<area shape="rect" coords="261,16,342,33" href="jumping.html" alt="">
<area shape="rect" coords="160,16,244,33" href="amazing.html" alt="">
<area shape="rect" coords="31,16,144,33" href="dogfight.html" alt="">
<area shape="rect" coords="425,0,513,17" href="obstacle.html" alt="">
<area shape="rect" coords="336,0,408,17" href="racing.html" alt="">
<area shape="rect" coords="231,0,319,17" href="shooting.html" alt="">
<area shape="rect" coords="147,0,215,17" href="flying.html" alt="">
<area shape="rect" coords="57,0,131,17" href="mainmenu.html" alt="">
<area shape="rect" coords="2,0,41,17" href="index.html" alt="">
</map>
<img src="wpimages/wpef5ae533.png" width="522" height="32" border="0" id="art_19" name="art_19" title="" alt="Index | Main Menu | Flying Pro | Shooting Pro | Racing Pro | Obstacle Pro &#10;Dog Fighting Pro | Amazing Pro | Jumping Pro | Hide and Seek Pro" onload="OnLoadPngFix()" usemap="#map0"></div>
<div style="position:absolute; left:30px; top:234px; width:245px; height:184px;">
<img src="wpimages/wpb221b3ba.png" width="245" height="184" border="0" id="pic_1" name="pic_1" title="" alt="" onload="OnLoadPngFix()"></div>
<div style="position:absolute; left:293px; top:237px; width:333px; height:195px;">
<div class="Artistic-Body-P0">
<span class="Artistic-Body-C1">Shooting PRO:<br></span>
<span class="Artistic-Body-C1"><br></span>
<span class="Artistic-Body-C1">Shoot as many targets as possible in <br></span>
<span class="Artistic-Body-C1">3 Minutes<br></span>
<span class="Artistic-Body-C1"><br></span>
<span class="Artistic-Body-C2">CONTROLS:<br></span>
<span class="Artistic-Body-C2"><br></span>
<span class="Artistic-Body-C1">ARROWS: Move<br></span>
<span class="Artistic-Body-C1">SPACE: Shoot<br></span>
<span class="Artistic-Body-C1"></span></div>
</div>
</div>
</body>
</html>

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@ -0,0 +1,661 @@
//(C) 2009 Serif (Europe) Ltd.
//http://www.JSON.org/json2.js
var JSON=JSON||{};(function(){function f(n){return n<10?'0'+n:n;}
if(typeof Date.prototype.toJSON!=='function'){Date.prototype.toJSON=function(key){return isFinite(this.valueOf())?this.getUTCFullYear()+'-'+
f(this.getUTCMonth()+1)+'-'+
f(this.getUTCDate())+'T'+
f(this.getUTCHours())+':'+
f(this.getUTCMinutes())+':'+
f(this.getUTCSeconds())+'Z':null;};String.prototype.toJSON=Number.prototype.toJSON=Boolean.prototype.toJSON=function(key){return this.valueOf();};}
var cx=/[\u0000\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g,escapable=/[\\\"\x00-\x1f\x7f-\x9f\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g,gap,indent,meta={'\b':'\\b','\t':'\\t','\n':'\\n','\f':'\\f','\r':'\\r','"':'\\"','\\':'\\\\'},rep;function quote(string){escapable.lastIndex=0;return escapable.test(string)?'"'+string.replace(escapable,function(a){var c=meta[a];return typeof c==='string'?c:'\\u'+('0000'+a.charCodeAt(0).toString(16)).slice(-4);})+'"':'"'+string+'"';}
function str(key,holder){var i,k,v,length,mind=gap,partial,value=holder[key];if(value&&typeof value==='object'&&typeof value.toJSON==='function'){value=value.toJSON(key);}
if(typeof rep==='function'){value=rep.call(holder,key,value);}
switch(typeof value){case'string':return quote(value);case'number':return isFinite(value)?String(value):'null';case'boolean':case'null':return String(value);case'object':if(!value){return'null';}
gap+=indent;partial=[];if(Object.prototype.toString.apply(value)==='[object Array]'){length=value.length;for(i=0;i<length;i+=1){partial[i]=str(i,value)||'null';}
v=partial.length===0?'[]':gap?'[\n'+gap+
partial.join(',\n'+gap)+'\n'+
mind+']':'['+partial.join(',')+']';gap=mind;return v;}
if(rep&&typeof rep==='object'){length=rep.length;for(i=0;i<length;i+=1){k=rep[i];if(typeof k==='string'){v=str(k,value);if(v){partial.push(quote(k)+(gap?': ':':')+v);}}}}else{for(k in value){if(Object.hasOwnProperty.call(value,k)){v=str(k,value);if(v){partial.push(quote(k)+(gap?': ':':')+v);}}}}
v=partial.length===0?'{}':gap?'{\n'+gap+partial.join(',\n'+gap)+'\n'+
mind+'}':'{'+partial.join(',')+'}';gap=mind;return v;}}
if(typeof JSON.stringify!=='function'){JSON.stringify=function(value,replacer,space){var i;gap='';indent='';if(typeof space==='number'){for(i=0;i<space;i+=1){indent+=' ';}}else if(typeof space==='string'){indent=space;}
rep=replacer;if(replacer&&typeof replacer!=='function'&&(typeof replacer!=='object'||typeof replacer.length!=='number')){throw new Error('JSON.stringify');}
return str('',{'':value});};}
if(typeof JSON.parse!=='function'){JSON.parse=function(text,reviver){var j;function walk(holder,key){var k,v,value=holder[key];if(value&&typeof value==='object'){for(k in value){if(Object.hasOwnProperty.call(value,k)){v=walk(value,k);if(v!==undefined){value[k]=v;}else{delete value[k];}}}}
return reviver.call(holder,key,value);}
cx.lastIndex=0;if(cx.test(text)){text=text.replace(cx,function(a){return'\\u'+
('0000'+a.charCodeAt(0).toString(16)).slice(-4);});}
if(/^[\],:{}\s]*$/.test(text.replace(/\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g,'@').replace(/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g,']').replace(/(?:^|:|,)(?:\s*\[)+/g,''))){j=eval('('+text+')');return typeof reviver==='function'?walk({'':j},''):j;}
throw new SyntaxError('JSON.parse');};}}());
function WpNavBar()
{
}
WpNavBar.mergeOptions = function (obj1, obj2) {
for (var p in obj2) {
if (obj2.hasOwnProperty(p)) {
try {
if( obj2[p].constructor==Object ) {
if( obj1[p]===undefined )
{
obj1[p] = obj2[p];
}
else
{
obj1[p] = WpNavBar.mergeOptions(obj1[p], obj2[p]);
}
} else {
obj1[p] = obj2[p];
}
} catch(e) {
if( obj2[p] !== null )
{
obj1[p] = obj2[p];
}
}
}
}
return obj1;
};
WpNavBar.formatFlashParams = function( flashOptions ) {
var sParams = '';
for (var p in flashOptions) {
if (flashOptions.hasOwnProperty(p)) {
if( flashOptions[p].constructor==Array ) {
for( var index = 0; index < flashOptions[p].length; ++index )
{
if( sParams!=='' )
{ sParams += '&'; }
sParams += p + index.toString() + '=' + flashOptions[p][index];
}
}
else
{
if( sParams!=='' )
{ sParams += '&';}
sParams += p + '=' + flashOptions[p];
}
}
}
return sParams;
};
WpNavBar.readTree = function ( navtree )
{
try
{
WpNavBar.addLinks(navtree, navtree);
} catch(err)
{
navtree = null;
}
return navtree;
};
WpNavBar.getErrorObj = function (msg)
{
var err = new Error(msg);
// take care of IE5/5.5
if (!err.message)
{
err.message = msg;
}
return err;
};
WpNavBar.getRelPath = function(sFromWebPath, sToWebPath)
{
if( !sFromWebPath )
{ return sToWebPath;}
var leftDirsArray = sFromWebPath.split( "/" );
var rightDirsArray = sToWebPath.split( "/" );
var i = 0;
for( ; i < leftDirsArray.length-1 && i < rightDirsArray.length-1; i++ )
{
if( leftDirsArray[i] != rightDirsArray[i] )
{ break;}
}
var sRel = "";
for( var j = i; j < leftDirsArray.length-1; j++ )
{
sRel += "../";
}
for( var k = i; k < rightDirsArray.length-1; k++ )
{
sRel += rightDirsArray[k] + "/";
}
sRel += rightDirsArray[rightDirsArray.length-1];
return sRel;
};
WpNavBar.addLinks = function( parentitem )
{
var leftSibling = null;
var bSeparator = false;
for( var index = 0; index < parentitem.childArray.length; index++ )
{
var item = parentitem.childArray[index];
bSeparator = bSeparator || (item.bSeparatorBefore===true);
item.bSeparator = ( bSeparator && index !== 0 );
item.parent = parentitem;
item.leftSibling = leftSibling;
if( leftSibling !== null )
{ leftSibling.rightSibling = item;}
item.rightSibling = null;
if( item.childArray )
{ WpNavBar.addLinks( item );}
bSeparator = (item.bSeparatorAfter===true);
leftSibling = item;
}
};
WpNavBar.removeLinks = function( navtree )
{
for( var index = 0; index < navtree.childArray.length; index++ )
{
var item = navtree.childArray[index];
item.parent = null;
item.leftSibling = null;
item.rightSibling = null;
if( item.childArray )
{ WpNavBar.removeLinks( item );}
}
return navtree;
};
WpNavBar.makeGenNavBarItem = function( childArray, item, options, sOverideTarget )
{
var newnavbaritem = {};
newnavbaritem.sTitle = item.sTitle;
newnavbaritem.sDescription = item.sDescription;
newnavbaritem.bSeparator = item.bSeparator;
newnavbaritem.bSeparatorBefore = item.bSeparatorBefore;
newnavbaritem.bSeparatorAfter = item.bSeparatorAfter;
newnavbaritem.bIsAnchor = item.bIsAnchor; //don't need this?
newnavbaritem.bIsExternal = item.bIsExternal;
newnavbaritem.sTarget = item.sTarget;
newnavbaritem.bIsSwrFeed = item.bIsSwrFeed;
if( sOverideTarget !== null )
{ newnavbaritem.sTarget = sOverideTarget; }
if( !options.m_bIsCustom && ( options.m_bAbsoluteLinks === true || item.bIsWebPath === true ) )
{
if( options.m_sThisPageUrl && item.sUrl == options.m_sThisPageUrl )
{ newnavbaritem.bIsCurrentPage = true;}
}
var sUrl = item.sUrl;
if( options.m_bHasNavElements )
{
if( sUrl == '%parent%' )
{ sUrl = options.m_sUpUrl;}
else if( sUrl == '%child%' )
{ sUrl = options.m_sDownUrl;}
else if( sUrl == '%previous%' )
{ sUrl = options.m_sLeftUrl;}
else if( sUrl == '%next%' )
{ sUrl = options.m_sRightUrl;}
}
var sActiveFrameUrl = null;
var sActiveFrameId = null;
if( !item.bOverrideNavBarTarget )
{
if( !newnavbaritem.sTarget || newnavbaritem.sTarget==='' )
{ newnavbaritem.sTarget = options.m_sNavBarTarget;}
sActiveFrameUrl = options.m_sNavbarActiveFrameUrl;
sActiveFrameId = options.m_sNavBarActiveFrameId;
if( item.sActiveFrameUrl )
{
sActiveFrameUrl = item.sActiveFrameUrl;
sActiveFrameId = item.sActiveFrameId;
}
}
if( sActiveFrameUrl )
{
var relpathframetopage = (item.bIsWebPath === true) ? WpNavBar.getRelPath(sActiveFrameUrl, sUrl) : sUrl;
if( options.m_bAbsoluteLinks !== true )
{ sActiveFrameUrl = WpNavBar.getRelPath(options.m_sThisPageUrl,sActiveFrameUrl);}
newnavbaritem.sUrl = sActiveFrameUrl + "?" + sActiveFrameId + "=" + relpathframetopage;
}
else
{
if( item.bIsWebPath )
{ newnavbaritem.sUrl = WpNavBar.getRelPath(options.m_sThisPageUrl, sUrl);}
else
{ newnavbaritem.sUrl = sUrl;}
}
if( (options.m_bIncludeChildren || options.m_bIncludeAnchors) && item.childArray )
{
for( var index = 0; index < item.childArray.length; index++ )
{
var childnavbaritem = item.childArray[index];
if( !options.m_bIncludeAnchors && childnavbaritem.bIsAnchor === true )
{ continue;}
if( !options.m_bIncludeChildren && childnavbaritem.bIsAnchor !== true )
{ continue;}
if( !newnavbaritem.childArray )
{ newnavbaritem.childArray = [];}
WpNavBar.makeGenNavBarItem(newnavbaritem.childArray,childnavbaritem,options,sOverideTarget);
}
}
var bInsert = true;
//If the item is an SWR feed, add feed items (Note: Flash navbars populate feeds internally)
if( item.bIsSwrFeed && !options.m_bNoScript && !options.m_bFlash )
{
var sFeedVar = "feed_" + item.sSwrUid;
//check whether feed loaded
if (eval( 'typeof(' + sFeedVar +')' ) != "undefined")
{
var myfeed = eval( sFeedVar );
for( var index = 0; index < myfeed.childArray.length; index++ )
{
var childnavbaritem = myfeed.childArray[index];
childnavbaritem.sActiveFrameUrl = item.sActiveFrameUrl;
childnavbaritem.sActiveFrameId = item.sActiveFrameId;
childnavbaritem.sTarget = item.sTarget;
if( item.bFeedChildren )
{ //Add as children of the SWR item
if( !newnavbaritem.childArray )
{ newnavbaritem.childArray = [];}
WpNavBar.makeGenNavBarItem(newnavbaritem.childArray,childnavbaritem,options,item.sTarget);
}
else
{ //Add instead of the SWR item
WpNavBar.makeGenNavBarItem(childArray,childnavbaritem,options,item.sTarget);
bInsert=false;
}
}
}
}
if( bInsert )
{ childArray[childArray.length] = newnavbaritem;}
};
WpNavBar.makeRelLinks = function( navtree, options )
{
if( !options.m_sThisPageUrl || (options.m_bAbsoluteLinks === true) )
{ return;}
for( var index = 0; index < navtree.childArray.length; index++ )
{
var item = navtree.childArray[index];
if( item.bIsWebPath === true )
{
if( item.sUrl == options.m_sThisPageUrl )
{ item.bIsCurrentPage = true;}
item.sUrl = WpNavBar.getRelPath(options.m_sThisPageUrl, item.sUrl);
}
if( item.childArray )
{ WpNavBar.makeRelLinks( item, options );}
}
};
WpNavBar.findCurrentPage = function( navtree, options )
{
if( !options.m_sThisPageUrl )
{ return null;}
for( var index = 0; index < navtree.childArray.length; index++ )
{
var item = navtree.childArray[index];
if( item.bIsExternal !== true && item.sUrl == options.m_sThisPageUrl )
{ return item;}
if( item.childArray )
{
var result = WpNavBar.findCurrentPage( item, options );
if( result )
{ return result;}
}
}
return null;
};
//ITERATORS*******************************************************************************
//Top-level iterator
WpNavBar.getNavTreeTopLevel = function( global_navtree, options )
{
var navtree = {};
navtree.childArray = [];
var thispagesrc = WpNavBar.findCurrentPage( global_navtree, options );
if( global_navtree && global_navtree.childArray )
{
for( var index = 0; index < global_navtree.childArray.length; index++ )
{
var item = global_navtree.childArray[index];
if( options.m_bHideCurrent && item == thispagesrc )
{ continue;}
if( !options.m_bIncludeAnchors && item.bIsAnchor === true )
{ continue;}
WpNavBar.makeGenNavBarItem(navtree.childArray, item, options, null);
}
}
WpNavBar.makeRelLinks( navtree, options );
return navtree;
};
//Home iterator
WpNavBar.getNavTreeHome = function( global_navtree, options )
{
var navtree = {};
navtree.childArray = [];
var homepage = global_navtree.childArray[0];
WpNavBar.makeGenNavBarItem(navtree.childArray,homepage,options,null);
var homepagedest = navtree.childArray[0];
if( !options.m_bNamed && options.m_sHomeName )
{ homepagedest.sTitle = options.m_sHomeName;}
WpNavBar.makeRelLinks( navtree, options );
return navtree;
};
//Parent-level iterator
WpNavBar.getNavTreeParentLevel = function( global_navtree, options )
{
var navtree = {};
navtree.childArray = [];
var homepage = global_navtree.childArray[0];
var thispagesrc = WpNavBar.findCurrentPage( global_navtree, options );
var thispageparent = global_navtree;
if( thispagesrc && thispagesrc.parent )
{ thispageparent = thispagesrc.parent;}
var thispagegrandparent = thispageparent;
if( thispageparent && thispageparent.parent )
{ thispagegrandparent = thispageparent.parent;}
if( options.m_bIncludeHome )
{ WpNavBar.makeGenNavBarItem(navtree.childArray, homepage, options, null ); }
if( thispagegrandparent && thispagegrandparent.childArray )
{
for( var index = 0; index < thispagegrandparent.childArray.length; index++ )
{
var item = thispagegrandparent.childArray[index];
if( ( options.m_bHideCurrent && item == thispagesrc ) ||
( options.m_bIncludeHome && item == homepage ) ||
( !options.m_bIncludeAnchors && item.bIsAnchor === true ) )
{ continue;}
WpNavBar.makeGenNavBarItem(navtree.childArray, item, options, null );
}
}
WpNavBar.makeRelLinks( navtree, options );
return navtree;
};
//Same-level iterator
WpNavBar.getNavTreeSameLevel = function( global_navtree, options )
{
var navtree = {};
navtree.childArray = [];
var homepage = global_navtree.childArray[0];
var thispagesrc = WpNavBar.findCurrentPage( global_navtree, options );
var thispageparent = global_navtree;
if( thispagesrc && thispagesrc.parent )
{ thispageparent = thispagesrc.parent;}
if( options.m_bIncludeHome )
{ WpNavBar.makeGenNavBarItem(navtree.childArray,homepage, options, null); }
if( options.m_bIncludeParent && thispageparent && thispageparent.parent )
{
if( !options.m_bIncludeHome || thispageparent != homepage )
{ WpNavBar.makeGenNavBarItem(navtree.childArray,thispageparent, options, null); }
}
if( thispageparent && thispageparent.childArray )
{
for( var index = 0; index < thispageparent.childArray.length; index++ )
{
var item = thispageparent.childArray[index];
if( ( options.m_bHideCurrent && item == thispagesrc ) ||
( options.m_bIncludeHome && item == homepage ) ||
( options.m_bIncludeParent && item == thispageparent ) ||
( !options.m_bIncludeAnchors && item.bIsAnchor === true ) )
{ continue;}
WpNavBar.makeGenNavBarItem(navtree.childArray,item, options, null);
}
}
WpNavBar.makeRelLinks( navtree, options );
return navtree;
};
//Child-level iterator
WpNavBar.getNavTreeChildLevel = function( global_navtree, options )
{
var navtree = {};
navtree.childArray = [];
var homepage = global_navtree.childArray[0];
var thispagesrc = WpNavBar.findCurrentPage( global_navtree, options );
if( options.m_bIncludeHome )
{ WpNavBar.makeGenNavBarItem(navtree.childArray, homepage, options, null ); }
if( options.m_bIncludeParent && thispagesrc && thispagesrc.parent )
{
if( !options.m_bIncludeHome || thispagesrc != homepage )
{ WpNavBar.makeGenNavBarItem(navtree.childArray, thispagesrc, options, null );}
}
if( thispagesrc && thispagesrc.childArray )
{
for( var index = 0; index < thispagesrc.childArray.length; index++ )
{
var item = thispagesrc.childArray[index];
if( ( options.m_bIncludeHome && item == homepage ) ||
( options.m_bIncludeParent && item == thispagesrc.parent ) ||
( !options.m_bIncludeAnchors && item.bIsAnchor === true ) )
{ continue;}
WpNavBar.makeGenNavBarItem(navtree.childArray, item, options, null);
}
}
WpNavBar.makeRelLinks( navtree, options );
return navtree;
};
//Breadcrumb iterator
WpNavBar.getNavTreeBreadcrumb = function( global_navtree, options )
{
var homepage = global_navtree.childArray[0];
var navtree = {};
navtree.childArray = [];
var thispagesrc = WpNavBar.findCurrentPage( global_navtree, options );
if( thispagesrc && options.m_bHideCurrent )
{
thispagesrc = thispagesrc.parent;
}
var bAddHome = options.m_bIncludeHome;
for( ;thispagesrc && thispagesrc.parent; thispagesrc = thispagesrc.parent )
{
WpNavBar.makeGenNavBarItem( navtree.childArray, thispagesrc, options, null );
if( thispagesrc == homepage )
{
bAddHome = false;
}
}
if( bAddHome )
{
WpNavBar.makeGenNavBarItem( navtree.childArray, homepage, options, null );
}
navtree.childArray.reverse();
WpNavBar.makeRelLinks( navtree, options );
return navtree;
};
//Anchor iterator
WpNavBar.getNavTreeAnchor = function( global_navtree, options )
{
options.m_bIncludeAnchors = true;
var navtree = {};
navtree.childArray = [];
var thispagesrc = WpNavBar.findCurrentPage( global_navtree, options );
if( thispagesrc && thispagesrc.childArray )
{
for( var index = 0; index < thispagesrc.childArray.length; index++ )
{
var item = thispagesrc.childArray[index];
if( item.bIsAnchor !== true )
{ continue;}
WpNavBar.makeGenNavBarItem(navtree.childArray, item, options, null );
}
}
WpNavBar.makeRelLinks( navtree, options );
return navtree;
};
//Prev/Next/Prev&Next iterator
WpNavBar.getNavTreePrevNext = function( global_navtree, options, bIncludePrev, bIncludeNext )
{
var navtree = {};
navtree.childArray = [];
var homepage = global_navtree.childArray[0];
var thispagesrc = WpNavBar.findCurrentPage( global_navtree, options );
var iDestIndex = 0;
if( options.m_bIncludeHome )
{
WpNavBar.makeGenNavBarItem(navtree.childArray, homepage, options, null );
if( !options.m_bNamed && options.m_sHomeName !== null )
{ navtree.childArray[iDestIndex].sTitle = options.m_sHomeName;}
iDestIndex++;
}
if( thispagesrc && thispagesrc.parent )
{
var prevpage = thispagesrc.leftSibling;
if( bIncludePrev && prevpage )
{
if( !options.m_bIncludeHome || prevpage != homepage )
{
WpNavBar.makeGenNavBarItem(navtree.childArray, prevpage, options, null );
if( !options.m_bNamed && options.m_sPrevName !== null )
{ navtree.childArray[iDestIndex].sTitle = options.m_sPrevName;}
iDestIndex++;
}
}
if( options.m_bIncludeParent && thispagesrc.parent.parent )
{
if( !options.m_bIncludeHome || thispagesrc.parent != homepage )
{
WpNavBar.makeGenNavBarItem(navtree.childArray, thispagesrc.parent, options, null);
if( !options.m_bNamed && options.m_sUpName !== null )
{ navtree.childArray[iDestIndex].sTitle = options.m_sUpName;}
iDestIndex++;
}
}
var nextpage = thispagesrc.rightSibling;
if( bIncludeNext && nextpage )
{
if( !options.m_bIncludeHome || nextpage != homepage )
{
WpNavBar.makeGenNavBarItem(navtree.childArray, nextpage, options, null );
if( !options.m_bNamed && options.m_sNextName !== null )
{ navtree.childArray[iDestIndex].sTitle = options.m_sNextName;}
iDestIndex++;
}
}
}
WpNavBar.makeRelLinks( navtree, options );
return navtree;
};
//Up iterator
WpNavBar.getNavTreeUp = function( global_navtree, options )
{
var navtree = {};
navtree.childArray = [];
var homepage = global_navtree.childArray[0];
var iDestIndex = 0;
if( options.m_bIncludeHome )
{
WpNavBar.makeGenNavBarItem(navtree.childArray, homepage, options, null );
if( !options.m_bNamed && options.m_sHomeName !== null )
{ navtree.childArray[iDestIndex].sTitle = options.m_sHomeName;}
iDestIndex++;
}
var thispagesrc = WpNavBar.findCurrentPage( global_navtree, options );
if( thispagesrc && thispagesrc.parent && thispagesrc.parent.parent )
{
WpNavBar.makeGenNavBarItem(navtree.childArray, thispagesrc.parent, options, null );
if( !options.m_bNamed && options.m_sUpName !== null )
{ navtree.childArray[iDestIndex].sTitle = options.m_sUpName;}
iDestIndex++;
}
WpNavBar.makeRelLinks( navtree, options );
return navtree;
};
//Back iterator
WpNavBar.getNavTreeBack = function( sBackName )
{
var navtree = {};
navtree.childArray = [];
navtree.childArray[0] = {};
navtree.childArray[0].sTitle = sBackName;
navtree.childArray[0].sUrl='javascript:history.back();';
return navtree;
};
//Custom navtree: replace it with a generated navtree
WpNavBar.getNavTreeCustom = function( custom_navtree, options )
{
if( !custom_navtree )
{ return;}
options.m_bIncludeChildren=true;
options.m_bIncludeAnchors=true;
var navtree = {};
navtree.childArray = [];
for( var index = 0; index < custom_navtree.childArray.length; index++ )
{
var item = custom_navtree.childArray[index];
WpNavBar.makeGenNavBarItem(navtree.childArray, item, options, null );
}
WpNavBar.makeRelLinks( navtree, options );
return navtree;
};

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@ -0,0 +1,68 @@
function GetSiteSearchResults(newWindow,frameObject,frameObjectName,fontFace,fontSize,fontColour,linkFace,linkSize,linkColour,resultsText)
{
var sTerms="";
var iDepth = 0;
var sURL = new String(document.location);
if (sURL.indexOf("?") > 0)
{
var arrParams = sURL.split("?");
var arrURLParams = arrParams[1].split("&");
for (var i=0;i<arrURLParams.length;i++)
{
var sParam = arrURLParams[i].split("=");
var sValue = unescape(sParam[1]);
if( sParam[0] == frameObjectName)
sTerms = sValue;
if( sParam[0] == "depth")
iDepth = parseInt(sValue);
}
}
var d=frameObject.document;
if (sTerms=="") {d.open(); d.write("<html><head></head><body style=\"background: transparent;\"></body></html>"); d.close();return;}
var sBack=""; for (i=0; i<iDepth; i++) sBack+='..\\\\';
d.open();
d.write("<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\">");
d.write("<html lang=\"en\">");
d.write("<head>");
d.write("<meta http-equiv=\"Content-Type\" content=\"text/html; charset=UTF-8\">");
d.write("</head>");
d.write("<body style=\"margin: 0px 0px 0px 0px; font-family: "+fontFace+"; font-size: "+fontSize+"; color: "+fontColour+"; background: transparent;\">");
d.write("<div id=\"wpSearchResults\"></div>");
d.write("<script type=\"text/javascript\">");
d.write("var wordMap = new Array(\" welcome series developed multa tabs navigate javascript users there links bottom this manual series \",\" using main menu when game loads logo shown then main menu appears start game move ball that represents click 'go information navigate arrows click close \",\" \",\" flying simple flying game around massive landscape controls button down down left left right right thrust brake \",\" racing multi player racing mini game this version series there only track next will have tracks controls [p1] accelerate brake left right [p2] down turn \",\" shooting shoot many targets possible minutes controls arrows move space \",\" obstacle gargoyle hungry navigate through maze past obstacles kitchen this version series there only course next will have multi tracks controls arrows move space jump shoot tilt camera \",\" help fight kill other player flying combat player down left right thrust brake shoot arrow keys move delete page down \",\" navigate through massive maze arrows move help amazing \",\" jumping press space jump knocked spinning there levels last level logs right-angles each other when fall game over screen appears asks want play again \",\" hide seek simple hide seek game arrow keys move press space show allowed difficultly player hiders seeker hider controls enter confirm hiding place finder when find player click with cursor \");");
d.write("var pageMap = new Array(\"Home\",\"Main Menu\",\"Search Results\",\"Flying Pro\",\"Racing Pro\",\"Shooting Pro\",\"Obstacle Pro\",\"Dog Fighting Pro\",\"Amazing Pro\",\"Jumping Pro\",\"Hide and Seek Pro\");");
d.write("var linkMap = new Array(\"index.html\",\"mainmenu.html\",\"search.html\",\"flying.html\",\"racing.html\",\"shooting.html\",\"obstacle.html\",\"dogfight.html\",\"amazing.html\",\"jumping.html\",\"hidenseek.html\");");
d.write("var preMap = new Array(\"Welcome To Pro Series Pro Series is developed by Multa. Use the tabs to navigate For non JavaScript users there are links at the bottom This is the manual for the series \",\"Using The Main Menu When the Game loads the logo is shown and then the main menu appears. To start a game, Move to the ball that represents it and click go To get information on that game, click \",\"\",\"Flying pro is a simple flying game. Fly around a Massive landscape. CONTROLS: UP BUTTON: Down DOWN BUTTON: UP LEFT BUTTON: Left RIGHT BUTTON: Right A: Thrust Z: Brake \",\"Racing PRO is a multi player racing mini Game In this version of PRO SERIES there is only one track The next version will have multi tracks CONTROLS: [P1] W Accelerate Z Brake A Left S Right \",\"Shooting PRO: Shoot as many targets as possible in 3 Minutes CONTROLS: ARROWS: Move SPACE: Shoot \",\"OBSTACLE PRO The gargoyle is hungry Navigate through the maze and get past the obstacles to the kitchen In this version of PRO SERIES there is only one course The Next version will have multi tra\",\"HELP ON DOG FIGHT PRO Kill the other player! A Flying Combat PLAYER 1 W/Z Down/UP A/S Left/Right E Thrust D Brake 1 Shoot PLAYER 2 ARROW KEYS Move DELETE Thrust END Brake PAGE DOWN Shoot \",\"Navigate through the massive maze ARROWS: Move Help on amazing pro \",\"Jumping Pro Press space to jump. The aim is to not be knocked off by the spinning log. There are 6 levels The last level is 4 logs spinning at right-angles to each other When you fall off, The gam\",\"Hide and Seek pro is a simple hide and seek game. Use the Arrow Keys to move. Press space to show map (if allowed on game difficultly) 3 Player game - 2 Hiders, 1 Seeker HIDER CONTROLS Press ente\");");
d.write("function doNav(ind)");
d.write("{");
if (newWindow)
d.write(" window.open(\""+sBack+"\"+linkMap[ind],\"_blank\");");
else
d.write(" parent.window.location.href=linkMap[ind];");
d.write("}");
d.write("function wpDoSearch(searchTerms){");
d.write("var terms = searchTerms.split(\" \");");
d.write("if (terms==\"\") return;");
d.write("var results = \"\";");
d.write("var resultscount = 0;");
d.write("for (var i=0; i<wordMap.length; i++)");
d.write("{");
d.write(" var found=true;");
d.write(" for (var j=0; j<terms.length; j++)");
d.write(" if (wordMap[i].indexOf(terms[j].toLowerCase())==-1) found=false;");
d.write(" if (found)");
d.write(" {");
d.write(" results+=\"<a style=\\\"cursor: pointer; font-family: "+linkFace+"; font-size: "+linkSize+"; color: "+linkColour+"; \\\" onclick=\\\"doNav(\"+i+\");\\\"><u>\"+pageMap[i]+\"</u></a><br>\"+preMap[i]+\"...<br><br>\";");
d.write(" resultscount++;");
d.write(" }");
d.write("}");
d.write("document.getElementById(\"wpSearchResults\").innerHTML=resultscount+\" "+resultsText+" \"+searchTerms+\"<br><br>\"+results;");
d.write("}");
while(sTerms.indexOf("\"") != -1 ) {
sTerms = sTerms.replace("\"","");
};
d.write("wpDoSearch(\""+sTerms+"\");");
d.write("</script>");
d.write("</body></html>");
d.close();
}

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@ -0,0 +1,19 @@
var supported = !/Gecko/.test(navigator.userAgent) && !/Opera/.test(navigator.userAgent) && /MSIE (5\.5|6)/.test(navigator.userAgent) && navigator.platform == "Win32";
function OnLoadPngFix() {
if(!supported) return;
if(!event.srcElement) return;
var src=event.srcElement.src;
if(!src) return;
if(!new RegExp(blankSrc).test(src)) {
// test for png
if(/\.png$/.test(src.toLowerCase())) {
src = src.replace(/\(/g, "%28" );
src = src.replace(/\)/g, "%29" );
// set blank image
event.srcElement.src = blankSrc;
// set filter
event.srcElement.runtimeStyle.filter = "progid:DXImageTransform.Microsoft.AlphaImageLoader(src='" + src + "',sizingMethod='scale')";
}
else { event.srcElement.runtimeStyle.filter = "";}
}
}

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.wp_navbar_menub_H1 :focus{outline:none;}
.wp_navbar_menub_H1 a.currentpage, .wp_navbar_menub_H1 a.currentpage:link, .wp_navbar_menub_H1 a.currentpage:visited, .wp_navbar_menub_H1 a.currentpage:hover, .wp_navbar_menub_H1 a.currentpage:active{letter-spacing:normal;border:0px none transparent;}
.wp_navbar_menub_H1 span.hassubmenu, .wp_navbar_menub_H1 a.hassubmenu, .wp_navbar_menub_H1 a.hassubmenu:link, .wp_navbar_menub_H1 a.hassubmenu:visited, .wp_navbar_menub_H1 a.hassubmenu:hover, .wp_navbar_menub_H1 a.hassubmenu:active{background-color:#2c3651;}
.wp_navbar_menub_H1 span.hassubmenu_above, .wp_navbar_menub_H1 a.hassubmenu_above, .wp_navbar_menub_H1 a.hassubmenu_above:link, .wp_navbar_menub_H1 a.hassubmenu_above:visited, .wp_navbar_menub_H1 a.hassubmenu_above:hover, .wp_navbar_menub_H1 a.hassubmenu_above:active{background-image:url('../wpimages/wpec5e77eb.gif');}
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.wp_navbar_menub_H1_level1 hr{border:none 0;border-top:1px solid #ffffff;height:1px;width:80%;text-align:center;margin:1px auto 1px auto;}

34
readme.md Normal file
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Pro Series
==========
I made these when I was 13. The first coding I ever really did.
Please remember that this is not in development.
I will be fixing and compile bugs if you want me too, but I will not write any new games or features.
Games
-----
In order of best to worst:
* Dog Fight Pro - 2 player game, players fly around the map in planes, fighting.
* Obstacle pro - Action maze puzzle game.
* Jumping Pro - Jump in time to spinning beams and stuff.
* Racing - 2 player racing game
* Maze - get to the end of a maze
* Flying Pro - A basic flying simulator. Modified from a BlitzBasic demo (not sure of the license)
* Shooting pro - Made from a tutorial
* Hide and seek - Pretty sad
License
-------
WTFPL
plus no warranty provided, or implied. AS-IS.
Running
-------
* Download BlitzBasic3d. (Can be demo)
* Open the main game file of the mini game you want to play. (It will be called main.bb or <name>.bb)
* Run it (click the rocket).
* Any problems? Open a github issue.

BIN
source/DogFight/Airport.b3d Normal file

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source/DogFight/Blank.bmp Normal file

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After

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648
source/DogFight/DogFight.bb Normal file
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Graphics 640,480
img=LoadImage("menu.png")
.menu
DrawImage img,0,0
WaitKey()
If KeyDown(2)
Graphics3D 800,640,0,2
Else If KeyDown(3)
Graphics3D 1024,768,0,1
Else
Goto menu
End If
;set to false if you have fog problems
;(typically with early ATI cards)
Global use_fog=False
Global bull_sprite
Global shoot=Load3DSound( "sounds\shoot.wav" )
Global boom=Load3DSound( "sounds\boom.wav" )
Global HealthBar=LoadImage("HealthBar.bmp")
Global BlackOut=LoadImage("Blank.bmp")
;game FPS
Const FPS=30
Type Player
Field entity,camera,spawnTimer,Health,Lives
Field ctrl_mode,cam_mode,ignition
Field pitch#,yaw#,pitch_speed#,yaw_speed#,roll#,thrust#
Field Arrow
End Type
Type Spark
Field alpha#,sprite
End Type
Type Bullet
Field rot#,sprite,time_out,shooter.Player,targeter_used,Mode,Camera
End Type
Type Hole
Field alpha#,sprite
End Type
Type Orb
Field Entity
End Type
Const TYPE_PLAYER=1,TYPE_BULLET=2,TYPE_TARGET=3,TYPE_SCENERY=4,Type_ORB=5,TYPE_TERRAIN=10
Global light,land,ground,water,sky
Global spark_sprite,player_model,hole_sprite
Global bull_x#=1.5
Collisions TYPE_PLAYER,TYPE_TERRAIN,2,2 ;sphere-to-polygon, colliding collisions
Collisions TYPE_PLAYER,TYPE_SCENERY,2,2
Collisions TYPE_BULLET,TYPE_TERRAIN,2,1
Collisions TYPE_BULLET,TYPE_SCENERY,2,1
Global Port,Port2
CreateScene()
plane=LoadAirPlane( "Player1\biplane.x" )
Global player1.Player=CreatePlayer( plane,0,0,GraphicsWidth()/2,GraphicsHeight(),1 )
plane2=LoadAirPlane( "Player2\biplane.x" )
Global player2.Player=CreatePlayer( plane2,GraphicsWidth()/2,0,GraphicsWidth()/2,GraphicsHeight(),2 )
period=1000/FPS
time=MilliSecs()-period
listener=CreateListener( player1\entity,.1,1,.2 )
detail=2000:morph=True
TerrainDetail land,detail,morph
RandTimer=MilliSecs()
While Not KeyHit(1)
If KeyDown(57)
If KeyDown(48)
Player1\SpawnTimer = MilliSecs()
Player1\Health = 0
ElseIf KeyDown(49)
Player2\SpawnTimer = MilliSecs()
Player2\Health = 0
EndIf
EndIf
Repeat
elapsed=MilliSecs()-time
Until elapsed
;how many 'frames' have elapsed
ticks=elapsed/period
;fractional remainder
tween#=Float(elapsed Mod period)/Float(period)
For k=1 To ticks
If k=ticks Then CaptureWorld
time=time+period
UpdateGame()
UpdateWorld
Next
If KeyHit(88)
wire=Not wire
WireFrame wire
EndIf
If KeyHit(26)
detail=detail-100
If detail<100 Then detail=100
TerrainDetail land,detail,morph
Else If KeyHit(27)
detail=detail+100
If detail>10000 Then detail=10000
TerrainDetail land,detail,morph
EndIf
If KeyHit(50)
morph=Not morph
TerrainDetail land,detail,morph
EndIf
RenderWorld tween
;Text 0,0,"PLAYER1: X"+EntityX(player1\entity)+" Y"+EntityY(player1\entity)+" Z"+EntityZ(player1\entity)
;Text 0,15,"PLAYER2: X"+EntityX(player2\entity)+" Y"+EntityY(player2\entity)+" Z"+EntityZ(player2\entity)
Color 255,0,0
Text 0,9.5,"PLANE: "+player1\Lives
Text GraphicsWidth()/2,9.5,"PLANE: "+player2\Lives
For a=1 To player1\Health
DrawImage HealthBar,a*19+50,5
Next
For a=1 To player2\Health
DrawImage HealthBar,a*19+(GraphicsWidth()/2+50),5
Next
For P.Player = Each Player
If p\spawnTimer<>0
spawnTime=MilliSecs()-p\spawnTimer
spawnTime=30000-spawnTime
spawnTime=spawnTime/1000
If p\ctrl_mode=1
DrawImage blackout,0,0
Text GraphicsWidth()/4,GraphicsHeight()/2,"RESPAWN IN "+spawnTime,True,False
Else
DrawImage blackout,GraphicsWidth()/2,0
Text GraphicsWidth()-GraphicsWidth()/4,GraphicsHeight()/2,"RESPAWN IN "+spawnTime,True,False
EndIf
EndIf
Next
Flip
Wend
End
Function UpdateGame()
For P.Player = Each Player
UpdatePlayer(P.Player)
Next
For h.Hole=Each Hole
UpdateHole( h )
Next
For b.Bullet=Each Bullet
UpdateBullet( b )
Next
For s.Spark=Each Spark
UpdateSpark( s )
Next
End Function
Function UpdatePlayer(P.Player)
Local x_dir,y_dir,z_dir
If p\spawnTimer<>0
;HideEntity p\camera
;HideEntity p\entity
If MilliSecs()>p\spawnTimer+30000
;ShowEntity p\entity
;ShowEntity p\camera
p\spawnTimer = 0
p\health = 10
EndIf
Else
;Arrow
;PositionEntity p\arrow,EntityX(p\entity)-2,EntityY(p\entity),EntityZ(p\entity)
opp.Player=p
If p = player1
PointEntity p\arrow,player2\entity
opp.Player=player2
ElseIf p = player2
PointEntity p\arrow,player1\entity
opp.Player=player1
EndIf
dX=EntityX(p\entity)-EntityX(opp\entity)
dY=EntityY(p\entity)-EntityY(opp\entity)
dZ=EntityZ(p\entity)-EntityZ(opp\entity)
If dX<0 Then dX=-dX
If dY<0 Then dY=-dY
If dZ<0 Then dZ=-dZ
dT=dX+dY+dZ
If dT > 500
ShowEntity p\arrow
Else
HideEntity p\arrow
EndIf
;Plane
Select p\ctrl_mode
Case 1
If KeyHit(2) CreateBullet( p , 1)
If KeyDown(30) x_dir=-1
If KeyDown(31) x_dir=1
If KeyDown(17) y_dir=-1
If KeyDown(44) y_dir=1
If KeyDown(18) z_dir=1
If KeyDown(32) z_dir=-1
If KeyHit(60) p\cam_mode=p\cam_mode+1
If p\cam_mode = 5 Then p\cam_mode = 1
Case 2
If KeyHit(209) CreateBullet( p , 1)
If KeyDown(203) x_dir=-1
If KeyDown(205) x_dir=1
If KeyDown(200) y_dir=-1
If KeyDown(208) y_dir=1
If KeyDown(211) z_dir=1
If KeyDown(207) z_dir=-1
If KeyHit(59) p\cam_mode=p\cam_mode+1
If p\cam_mode = 5 Then p\cam_mode = 1
Case 3
x_dir=JoyXDir()
y_dir=JoyYDir()
If JoyDown(1) z_dir=1
If JoyDown(2) z_dir=-1
If KeyHit(63) p\cam_mode=1
If KeyHit(64) p\cam_mode=2
If KeyHit(65) p\cam_mode=3
If KeyHit(66) p\cam_mode=4
End Select
EndIf
If x_dir<0
p\yaw_speed=p\yaw_speed + (4-p\yaw_speed)*.04
Else If x_dir>0
p\yaw_speed=p\yaw_speed + (-4-p\yaw_speed)*.04
Else
p\yaw_speed=p\yaw_speed + (-p\yaw_speed)*.02
EndIf
If y_dir<0
p\pitch_speed=p\pitch_speed + (2-p\pitch_speed)*.2
Else If y_dir>0
p\pitch_speed=p\pitch_speed + (-2-p\pitch_speed)*.2
Else
p\pitch_speed=p\pitch_speed + (-p\pitch_speed)*.1
EndIf
p\yaw=p\yaw+p\yaw_speed
If p\yaw<-180 Then p\yaw=p\yaw+360
If p\yaw>=180 Then p\yaw=p\yaw-360
p\pitch=p\pitch+p\pitch_speed
If p\pitch<-180 Then p\pitch=p\pitch+360
If p\pitch>=180 Then p\pitch=p\pitch-360
p\roll=p\yaw_speed*30
RotateEntity p\entity,p\pitch,p\yaw,p\roll
;see if y/p/r funcs are working...
t_p#=EntityPitch( p\entity )
t_y#=EntityYaw( p\entity )
t_r#=EntityRoll( p\entity )
RotateEntity p\entity,t_p,t_y,t_r
If p\ignition
If z_dir>0 ;faster?
p\thrust=p\thrust + (5-p\thrust)*.04 ;1.5
Else If z_dir<0 ;slower?
p\thrust=p\thrust + (-p\thrust)*.04
EndIf
MoveEntity p\entity,0,0,p\thrust
Else If z_dir>0
p\ignition=True
EndIf
If p\camera
Select p\cam_mode
Case 1:
EntityParent p\camera,p\entity
RotateEntity p\camera,0,p\yaw,0,True
PositionEntity p\camera,EntityX(p\entity),EntityY(p\entity),EntityZ(p\entity),True
MoveEntity p\camera,0,1,-5
PointEntity p\camera,p\entity,p\roll/2
Case 2:
EntityParent p\camera,0
PositionEntity p\camera,EntityX(p\entity),EntityY(p\entity),EntityZ(p\entity)
TranslateEntity p\camera,0,1,-5
PointEntity p\camera,p\entity,0
Case 3:
EntityParent p\camera,p\entity
PositionEntity p\camera,0,.25,0
RotateEntity p\camera,0,0,0
Case 4:
EntityParent p\camera,0
PointEntity p\camera,p\entity,0
End Select
EndIf
TranslateEntity p\entity,0,-1,0
End Function
Function LoadAirPlane( file$ )
pivot=CreatePivot()
plane=LoadMesh( file$,pivot )
ScaleMesh plane,.250,.5,.250;125,25,125 make it more spherical!
RotateEntity plane,0,180,0 ;and align to z axis
EntityRadius pivot,1
EntityType pivot,1
HideEntity pivot
Return pivot
End Function
Function CreatePlayer.Player( plane,vp_x,vp_y,vp_w,vp_h,ctrl_mode )
p.Player=New Player
p\ctrl_mode=ctrl_mode
p\cam_mode=1
p\Health=10
p\Lives=2
;z#=ctrl_mode*10-1200
Select ctrl_mode
Case 1
y#=51
x#=-14
z#=-875
Case 2
y#=225
x#=7535
z#=-811
End Select
p\entity=CopyEntity( plane )
PositionEntity p\entity,x,y,z ;TerrainY( land,x,0,z )
;RotateEntity p\entity,0,0,0
ResetEntity p\entity
p\camera=CreateCamera( p\entity )
PositionEntity p\camera,0,3,-10
CameraViewport p\camera,vp_x,vp_y,vp_w,vp_h
CameraClsColor p\camera,0,192,255
CameraFogColor p\camera,0,192,255
CameraFogRange p\camera,1000,3000
CameraRange p\camera,1,3000
CameraZoom p\camera,1.5
EntityType p\entity,1
;Arrow
Tex=LoadTexture("RedText.bmp")
p\arrow=LoadMesh("Rarrow.b3d")
EntityTexture p\arrow,Tex
ScaleEntity p\arrow,.2,.2,.2
;If Not p\arrow Then RuntimeError "Soz"
PositionEntity p\arrow,EntityX(p\entity)-2,EntityY(p\entity)-1,EntityZ(p\entity)
EntityParent p\arrow,p\entity
EntityAlpha p\arrow,.5
If use_fog Then CameraFogMode p\camera,1
Return p
End Function
Function CreateScene()
spark_sprite=LoadSprite( "sprites\bigspark.bmp" )
HideEntity spark_sprite
bull_sprite=LoadSprite( "sprites\bluspark.bmp" )
ScaleSprite bull_sprite,3,3
EntityRadius bull_sprite,1.5
EntityType bull_sprite,TYPE_BULLET
HideEntity bull_sprite
hole_sprite=LoadSprite( "sprites\bullet_hole.bmp",1 )
EntityBlend hole_sprite,2
SpriteViewMode hole_sprite,2
HideEntity hole_sprite
;setup lighting
l=CreateLight()
RotateEntity l,45,45,0
AmbientLight 32,32,32
;Load terrain
land=LoadTerrain( "hmap_1024.bmp" )
ScaleEntity land,20,800,20
PositionEntity land,-20*512,0,-20*512
EntityFX land,1
EntityType land,10
;apply textures to terrain
tex1=LoadTexture( "coolgrass2.bmp",1 )
ScaleTexture tex1,10,10
tex2=LoadTexture( "lmap_256.bmp" )
ScaleTexture tex2,TerrainSize(land),TerrainSize(land)
EntityTexture land,tex1,0,0
EntityTexture land,tex2,0,1
bull_sprite=LoadSprite( "sprites\bluspark.bmp" )
ScaleSprite bull_sprite,3,3
EntityRadius bull_sprite,1.5
EntityType bull_sprite,TYPE_BULLET
HideEntity bull_sprite
;Airport
Port=LoadMesh( "Airport.b3d" )
ScaleMesh Port,10,10,10 ;125,25,125 make it more spherical!
;RotateEntity Port,0,180,0 ;and align to z axis
PositionEntity Port,40,50,-800
EntityType port,4
;Airport
Port2=CopyEntity(Port)
PositionEntity Port2,7590,220,-740
;and ground plane
plane=CreatePlane()
ScaleEntity plane,20,1,20
PositionEntity plane,-20*512,0,-20*512
EntityTexture plane,tex1,0,0
EntityOrder plane,3
EntityFX plane,1
EntityType plane,10
;create cloud planes
tex=LoadTexture( "cloud_2.bmp",3 )
ScaleTexture tex,1000,1000
p=CreatePlane()
EntityTexture p,tex
EntityFX p,1
PositionEntity p,0,450,0
p=CopyEntity( p )
RotateEntity p,0,0,180
;create water plane
tex=LoadTexture( "water-2_mip.bmp",3 )
ScaleTexture tex,10,10
p=CreatePlane()
EntityTexture p,tex
EntityBlend p,1
EntityAlpha p,.75
PositionEntity p,0,10,0
EntityFX p,1
p2=CopyEntity(p)
TurnEntity p2,0,180,0
End Function
Function CreateSpark.Spark( b.Bullet )
s.Spark=New Spark
s\alpha=-90
s\sprite=CopyEntity( spark_sprite,b\sprite )
EntityParent s\sprite,0
Return s
End Function
Function UpdateSpark( s.Spark )
If s\alpha<270
sz#=Sin(s\alpha)*5+5
ScaleSprite s\sprite,sz,sz
RotateSprite s\sprite,Rnd(360)
s\alpha=s\alpha+15
Else
FreeEntity s\sprite
Delete s
EndIf
End Function
Function CreateBullet.Bullet( p.Player,Mode )
bull_x=-bull_x
b.Bullet=New Bullet
b\time_out=150
b\sprite=CopyEntity( bull_sprite,p\entity )
TranslateEntity b\sprite,bull_x,1,.25
b\camera=CreateCamera(b\sprite)
PositionEntity b\camera,EntityX(b\sprite),EntityY(b\sprite),EntityZ(b\sprite)
EntityParent b\camera,b\sprite
CameraProjMode b\camera,0
EntityParent b\sprite,0
EmitSound shoot,b\sprite
b\shooter=p
b\Mode=Mode
If b\shooter = player1
opp.Player=player2
ElseIf b\shooter = player2
opp.Player=player1
EndIf
If b\Mode=2
PointEntity b\sprite,opp\entity
End If
Return b
End Function
Function UpdateBullet( b.Bullet )
If CountCollisions( b\sprite )
If EntityCollided( b\sprite,TYPE_TERRAIN )
EmitSound boom,b\sprite
ex#=EntityX(b\sprite)
ey#=EntityY(b\sprite)
ez#=EntityZ(b\sprite)
TFormPoint( ex,ey,ez,0,land )
hi#=TerrainHeight( land,TFormedX(),TFormedZ() )
If hi>0
hi=hi-.002:If hi<0 Then hi=0
ModifyTerrain land,TFormedX(),TFormedZ(),hi,True
EndIf
CreateSpark( b )
FreeEntity b\sprite
Delete b
Return
EndIf
If EntityCollided( b\sprite,TYPE_SCENERY )
For k=1 To CountCollisions( b\sprite )
If GetEntityType( CollisionEntity( b\sprite,k ) )=TYPE_SCENERY
cx#=CollisionX( b\sprite,k )
cy#=CollisionY( b\sprite,k )
cz#=CollisionZ( b\sprite,k )
nx#=CollisionNX( b\sprite,k )
ny#=CollisionNY( b\sprite,k )
nz#=CollisionNZ( b\sprite,k )
th.Hole=New Hole
th\alpha=1
th\sprite=CopyEntity( hole_sprite )
PositionEntity th\sprite,cx,cy,cz
AlignToVector th\sprite,-nx,-ny,-nz,3
MoveEntity th\sprite,0,0,-.1
HideEntity b\sprite
;Exit
EndIf
Next
EmitSound boom,b\sprite
CreateSpark( b )
FreeEntity b\sprite
Delete b
Return
EndIf
If EntityCollided( b\sprite,TYPE_PLAYER )
For k=1 To CountCollisions( b\sprite )
If GetEntityType( CollisionEntity( b\sprite,k ) )=TYPE_PLAYER
If CollisionEntity( b\sprite,k ) = player1\entity
player1\health = player1\health - 5
If player1\health < 1
player1\SpawnTimer=MilliSecs()
EndIf
ElseIf CollisionEntity( b\sprite,k ) = player2\entity
player2\health = player2\health - 5
If player2\health < 1
player2\SpawnTimer=MilliSecs()
EndIf
EndIf
EndIf
Next
EmitSound boom,b\sprite
CreateSpark( b )
FreeEntity b\sprite
Delete b
Return
EndIf
EndIf
b\time_out=b\time_out-1
If b\time_out=0
FreeEntity b\sprite
Delete b
Return
EndIf
If KeyDown(63)
If b\shooter = player1
PointEntity b\sprite,player2\entity
b\targeter_used=1
EndIf
ElseIf KeyDown(67)
If b\targeter_used=0
If b\shooter = player2
PointEntity b\sprite,player1\entity
b\targeter_used=1
EndIf
EndIf
EndIf
b\rot=b\rot+30
RotateSprite b\sprite,b\rot
MoveEntity b\sprite,0,0,10
If b\shooter = player1
opp.Player=player2
ElseIf b\shooter = player2
opp.Player=player1
EndIf
dX=EntityX(b\shooter\entity)-EntityX(opp\entity)
dY=EntityY(b\shooter\entity)-EntityY(opp\entity)
dZ=EntityZ(b\shooter\entity)-EntityZ(opp\entity)
If dX<0 Then dX=-dX
If dY<0 Then dY=-dY
If dZ<0 Then dZ=-dZ
dT=dX+dY+dZ
If dT < 20
If opp\SpawnTimer=0
opp\health = opp\health - 5
If opp\health < 1
opp\lives=opp\lives-1
If opp\lives = 0
Cls
If b\shooter = player1
Text GraphicsWidth()/2,GraphicsHeight()/2,"Player 1 Won!",True,True
Else
Text GraphicsWidth()/2,GraphicsHeight()/2,"Player 2 Won!",True,True
EndIf
EndIf
opp\SpawnTimer=MilliSecs()
EndIf
EmitSound boom,b\sprite
CreateSpark( b )
FreeEntity b\sprite
Delete b
Return
EndIf
EndIf
End Function
Function UpdateHole( h.Hole )
h\alpha=h\alpha-.005
If h\alpha>0
EntityAlpha h\sprite,h\alpha
Else
FreeEntity h\sprite
Delete h
EndIf
End Function
Function CreateOrb.Orb(X,Y,Z)
End Function

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.start
AppTitle "Flying Pro : ???", ""
Graphics3D 640,460,0,2
; Read Files
;HidePointer()
;set to false if you have fog problems
;(typically with early ATI cards)
Global use_fog=True
Global cloud=True
Global speed=2
Global cam=1
Global stat$="Ready"
outset=125
sonic=False
warning=0
;game FPS
Const FPS=30
Include "file.bb"
Include "start.bb"
imgLoad=LoadImage("Loading.png")
DrawImage imgload,GraphicsWidth() / 2 - 192,GraphicsHeight() / 2 - 73
t=MilliSecs()
Type Player
Field entity,camera
Field ctrl_mode,cam_mode,ignition
Field pitch#,yaw#,pitch_speed#,yaw_speed#,roll#,thrust#
End Type
Collisions 1,10,2,2 ;sphere-to-polygon, colliding collisions
Global terr
CreateScene()
plane=LoadAirPlane( "biplane.x" )
player1.Player=CreatePlayer( plane,0,0,GraphicsWidth(),GraphicsHeight(),1 )
Include "control.bb"
End
Include "func.bb"

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; GetEnv Example
; --------------
Print "Loading Computer"
Print "PROCESSOR_ARCHITECTURE: "+GetEnv$("PROCESSOR_ARCHITECTURE")
Print "ProgramFiles: "+GetEnv$("ProgramFiles")
Print "SystemDrive: "+GetEnv$("SystemDrive")
Print "TEMP: "+GetEnv$("TEMP")
WaitKey()

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period=1000/FPS
time=MilliSecs()-period
detail=2000:morph=True
TerrainDetail terr,detail,morph
wind=PlayMusic("Wind.wav")
While Not KeyHit(1)
If Not ChannelPlaying(wind)
wind=PlayMusic("Wind.wav")
End If
; Control
Repeat
elapsed=MilliSecs()-time
Until elapsed
;how many 'frames' have elapsed
ticks=elapsed/period
;fractional remainder
tween#=Float(elapsed Mod period)/Float(period)
For k=1 To ticks
If k=ticks Then CaptureWorld
time=time+period
UpdateGame()
UpdateWorld
Next
; WIRE FRAME
If KeyHit(17)
wire=Not wire
WireFrame wire
EndIf
; PAUSE
If KeyDown(25)
Cls
Text 300,300,"Game Paused"
Text 300,315,"Click to Continue"
Flip
WaitMouse()
End If
; DETAIL
If KeyHit(26)
detail=detail-100
If detail<100 Then detail=100
TerrainDetail terr,detail,morph
Else If KeyHit(27)
detail=detail+100
If detail>10000 Then detail=10000
TerrainDetail terr,detail,morph
EndIf
; MORPH
If KeyHit(50)
morph=Not morph
TerrainDetail terr,detail,morph
EndIf
; SPEED
If KeyHit(4)
speed=speed+1
If speed>50 And warning=0
Cls
wrn = LoadImage("wrn.bmp")
DrawImage wrn,0,0
warning=1
warnTime=MilliSecs()
WaitKey()
End If
Else If KeyHit(5)
speed=speed-1
End If
If MilliSecs()>warnTime+1000
warning=0
End If
If speed>15 And sonic=False
speed=15
Else If speed<1
speed=1
End If
If speed>tpsp
tpsp=speed
End If
If KeyDown(67) And KeyDown(2)
sonic=True
Stat$="Speed Unlimited"
End If
; Cameras
If KeyHit(59)
cam=cam+1
Else If KeyHit(60)
cam=cam-1
End If
If cam>4
cam=4
Else If cam<1
cam=1
End If
MoveEntity plane,0,-1,0
; Game Over
If CountCollisions (terr)=True
Cls
Graphics3D 640,460
ti=MilliSecs()-t
time=ti/1000
gm = LoadImage("gm.bmp")
DrawImage gm,0,0
Text 290,250,time
If time>score
fileout=WriteFile("scr.txt")
WriteString(fileout,time)
CloseFile(fileout)
End If
If time>top
fileout=WriteFile("scr2.txt")
WriteString(fileout,time)
CloseFile(fileout)
fileout=WriteFile("scr2name.txt")
WriteString(fileout,name$)
CloseFile(fileout)
fileout=WriteFile("scr2speed.txt")
WriteString(fileout,tpsp)
CloseFile(fileout)
End If
Flip
Delay 1000
End
End If
RenderWorld tween
; Text
Color 255,0,0
Text 0,0,stat
Text 0,15,"Player: "+name
Text 0,30,"Max Speed: "+speed
Text 0,45,"Camera: "+cam
Text 0,60,"Your Top Time: "+score
If screen=0
Text GraphicsWidth()-outset,0,"Top Time"
Text GraphicsWidth()-outset,15," Time: "+top
Text GraphicsWidth()-outset,30," By: "+topname
Text GraphicsWidth()-outset,45," Top Speed: "+topspeed
Else
Text GraphicsWidth()-outset,0,"Top Time"
Text GraphicsWidth()-outset,15," Time: "+top
Text GraphicsWidth()-outset,30," By: "+topname
Text GraphicsWidth()-outset,45," Top Speed: "+topspeed
End If
Flip
Wend

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46
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Cls
Graphics3D 640,460,0,2
screen=LoadImage ("loading.bmp")
DrawImage screen,0,0
filein = ReadFile("name.txt")
name$ = ReadString$(filein)
filein = ReadFile("scr.txt")
score = ReadString$(filein)
filein = ReadFile("scr2.txt")
top= ReadString$(filein)
filein = ReadFile("scr2name.txt")
topname$ = ReadString$(filein)
filein = ReadFile("scr2speed.txt")
topspeed$ = ReadString$(filein)
Delay 250
If name$=""
.name
FreeImage screen
screen=LoadImage ("welcome.bmp")
DrawImage screen,0,0
Delay 500
Locate 250,250
Color 250,0,0
name$=Input("Enter Your Name: ")
If name$=""
Goto name
End If
fileout=WriteFile("name.txt")
WriteString(fileout,name)
CloseFile(fileout)
Delay 1000
End If
AppTitle "Flying Pro : "+name$, ""
Cls
FreeImage screen

202
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Function UpdateGame()
For p.Player=Each Player
UpdatePlayer(p)
Next
End Function
Function UpdatePlayer( p.Player )
Local x_dir,y_dir,z_dir
Select p\ctrl_mode
Case 1
If KeyDown(203) x_dir=-1
If KeyDown(205) x_dir=1
If KeyDown(200) y_dir=-1
If KeyDown(208) y_dir=1
If KeyDown(30) z_dir=1
If KeyDown(44) z_dir=-1
p\cam_mode=cam
;If KeyHit(59) p\cam_mode=1
;If KeyHit(60) p\cam_mode=2
;If KeyHit(61) p\cam_mode=3
;If KeyHit(62) p\cam_mode=4
Case 2:
x_dir=JoyXDir()
y_dir=JoyYDir()
If JoyDown(1) z_dir=1
If JoyDown(2) z_dir=-1
p\cam_mode=cam
;If KeyHit(63) p\cam_mode=1
;If KeyHit(64) p\cam_mode=2
;If KeyHit(65) p\cam_mode=3
;If KeyHit(66) p\cam_mode=4
End Select
If x_dir<0
p\yaw_speed=p\yaw_speed + (4-p\yaw_speed)*.04
Else If x_dir>0
p\yaw_speed=p\yaw_speed + (-4-p\yaw_speed)*.04
Else
p\yaw_speed=p\yaw_speed + (-p\yaw_speed)*.02
EndIf
If y_dir<0
p\pitch_speed=p\pitch_speed + (2-p\pitch_speed)*.2
Else If y_dir>0
p\pitch_speed=p\pitch_speed + (-2-p\pitch_speed)*.2
Else
p\pitch_speed=p\pitch_speed + (-p\pitch_speed)*.1
EndIf
p\yaw=p\yaw+p\yaw_speed
If p\yaw<-180 Then p\yaw=p\yaw+360
If p\yaw>=180 Then p\yaw=p\yaw-360
p\pitch=p\pitch+p\pitch_speed
If p\pitch<-180 Then p\pitch=p\pitch+360
If p\pitch>=180 Then p\pitch=p\pitch-360
p\roll=p\yaw_speed*30
RotateEntity p\entity,p\pitch,p\yaw,p\roll
;see if y/p/r funcs are working...
t_p#=EntityPitch( p\entity )
t_y#=EntityYaw( p\entity )
t_r#=EntityRoll( p\entity )
RotateEntity p\entity,t_p,t_y,t_r
If p\ignition
If z_dir>0 ;faster?
p\thrust=p\thrust + (speed-p\thrust)*.04 ;1.5
Else If z_dir<0 ;slower?
p\thrust=p\thrust + (-p\thrust)*.04
EndIf
MoveEntity p\entity,0,0,p\thrust
Else If z_dir>0
p\ignition=True
EndIf
If p\camera
Select p\cam_mode
Case 1:
EntityParent p\camera,p\entity
RotateEntity p\camera,0,p\yaw,0,True
PositionEntity p\camera,EntityX(p\entity),EntityY(p\entity),EntityZ(p\entity),True
MoveEntity p\camera,0,1,-5
PointEntity p\camera,p\entity,p\roll/2
Case 2:
EntityParent p\camera,0
PositionEntity p\camera,EntityX(p\entity),EntityY(p\entity),EntityZ(p\entity)
TranslateEntity p\camera,0,1,-5
PointEntity p\camera,p\entity,0
Case 3:
EntityParent p\camera,p\entity
PositionEntity p\camera,0,.25,0
RotateEntity p\camera,0,0,0
Case 4:
EntityParent p\camera,0
PointEntity p\camera,p\entity,0
End Select
EndIf
MoveEntity p\entity,0,-1,0
If EntityY(p\entity)>1000
PositionEntity p\entity,EntityX(p\entity),1000,EntityZ(p\entity)
End If
End Function
Function LoadAirPlane( file$ )
pivot=CreatePivot()
plane=LoadMesh( file$,pivot )
ScaleMesh plane,.125,.25,.125 ;make it more spherical!
RotateEntity plane,0,180,0 ;and align to z axis
EntityRadius pivot,1
EntityType pivot,1
HideEntity pivot
Return pivot
End Function
Function CreatePlayer.Player( plane,vp_x,vp_y,vp_w,vp_h,ctrl_mode )
p.Player=New Player
p\ctrl_mode=ctrl_mode
p\cam_mode=1
x#=ctrl_mode*10
z#=ctrl_mode*10-2500
p\entity=CopyEntity( plane )
PositionEntity p\entity,x,TerrainY( terr,x,0,z )+50,z
RotateEntity p\entity,0,180,0
ResetEntity p\entity
p\camera=CreateCamera( p\entity )
PositionEntity p\camera,0,3,-10
CameraViewport p\camera,vp_x,vp_y,vp_w,vp_h
CameraClsColor p\camera,0,192,255
CameraFogColor p\camera,0,192,255
CameraFogRange p\camera,1000,3000
CameraRange p\camera,1,3000
; CameraZoom p\camera,1.5
If use_fog Then CameraFogMode p\camera,1
Return p
End Function
Function CreateScene()
;setup lighting
l=CreateLight()
RotateEntity l,45,45,0
AmbientLight 32,32,32
;Load terrain
terr=LoadTerrain( "hmap_1024.bmp" )
ScaleEntity terr,20,800,20
PositionEntity terr,-20*512,0,-20*512
EntityFX terr,1
EntityType terr,10
;apply textures to terrain
tex1=LoadTexture( "coolgrass2.bmp",1 )
ScaleTexture tex1,10,10
tex2=LoadTexture( "lmap_256.bmp" )
ScaleTexture tex2,TerrainSize(terr),TerrainSize(terr)
EntityTexture terr,tex1,0,0
EntityTexture terr,tex2,0,1
;and ground plane
plane=CreatePlane()
ScaleEntity plane,20,1,20
PositionEntity plane,-20*512,0,-20*512
EntityTexture plane,tex1,0,0
EntityOrder plane,3
EntityFX plane,1
EntityType plane,10
If cloud=True
;create cloud planes
tex=LoadTexture( "cloud_2.bmp",3 )
ScaleTexture tex,1000,1000
p=CreatePlane()
EntityTexture p,tex
EntityFX p,1
PositionEntity p,0,450,0
p=CopyEntity( p )
RotateEntity p,0,0,180
End If
;create water plane
tex=LoadTexture( "water-2_mip.bmp",3 )
ScaleTexture tex,10,10
p=CreatePlane()
EntityTexture p,tex
EntityBlend p,1
EntityAlpha p,.75
PositionEntity p,0,10,0
EntityFX p,1
p=CopyEntity(p)
RotateEntity p,0,0,180
End Function

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