nodetest/changelog-old

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This is now replaced by the git-history. No more changes here.
mods
bucket
redone textures
check for on_rightclick (Zeg9)
creative
default
remove gold
remove diamonds
remove obsidian
remove bronze
remove mese tools except pick
make mese_pick dig everything again
default:sandstone only craftable with default:sand
use nodegun as hand
code by jordan4ibanez, gpl
use place sound
do not pick up nodes with on_rightclick
do not replace nodes
fix picking up chests and furnaces when using shift
using wield image for apple
remove stone_brick
new water colour
new textures
default_junglesapling.png
default_jungleleaves.png
wieldhand.png
default_mineral_mese.png
default_mese_crystal.png
default_mese_crystal_fragment.png
default_mese_block.png
pixelland by pixel32 CC0
default_clay_lump.png
default_mineral_coal.png
default_coal_lump.png
default_mineral_iron.png
default_iron_lump.png
default_steel_ingot.png
default_mineral_copper.png
default_copper_lump.png
default_copper_ingot.png
default_copper_block.png
default_glass.png
default_papyrus.png
default_papyrus_roots.png
default_grass_footsteps.png by 21Me21
default_steel_block.png
heart.png by erlehmann
default_wood.png by Cisoun
default_ladder.png by Cisoun
default_furnace* by Cisoun (edited by Casimir)
improved textues
use old jungletree (brighter)
use old cobble and mossycobble textures
improve default_mossycobble.png
default_funace
use default_sand.png of minimal
default_clay_brick.png
default_tool_woodaxe.png
default_tool_woodpick.png
default_tool_woodshovel.png
default_tool_woodsword.png
default_tool_stoneaxe.png
default_tool_steelaxe.png
default_furnace_fire_fg.png
default_furnace_fire_bg.png
default_torch_on_ceiling_animated.png
default_bookshelf.png (to fit new wood texture)
default_door_wood* (to fit new wood texture)
sounds
replace default_dig_crumbly and default_grass_footstep with sound from Minetest_Black
add dig_up function
replace leavedecay with autoplant code
mapgen
remove gold
remove diamonds
remove generating coal (replaced with perlinore)
generate papyrus within a 3 node distance from water
reduce amount of cactus (slightly)
generate cactus on default:sand when default:desert_sand is near by
generate junglegrass on jungletree
improved calculation of papyrus_amount
more grass
generate grass also under leaves
separate grass and dry shrub
make dry shrub more rear
generate coalblock
change hight for generating iron
start generating copper at 2
make copper and iron more rare
rarely generate coalblocks
add cooking to turn tree trunks into coal
add recipe to turn mese_crystal_fragment back to mese_crystal
add coal_block (zeg9)
set burntime to 360
reduce growing spreed for papyrus and cactus
remove junglewood
add wood group to jungletree
make dirt falling
change crafting recipe for furnace
leafdecay
add autoplant abms
saplings become grass when to close to each other
make it possible for mods to overwrite the function of the leafdecay ABM
change flameable group for trees to 1
add papyrus_roots
make papyrus selectionbox bigger
make papyrus buildable_to
apple heals only 2
add horizontal tree
add desertsandstone
doors
add place & use sound
dye
redone textures
fire
remove Rarely ignite things from far
make fire spreading slower
limit number of active flames in a hacky way
alias for fire:basic_flame - fire
screwdriver
wool
stairsplus
everything drops as itself
always crafting the inverse version of a node with the node
sunlight_propagates = false for everything except glass
remove selection boxes
remove on_place functions (full block transformation)
add copperblock
craft turn quater into half
split init.lua into parts
no_itemdrop
perlinore
generate coal
intweak
legacy
bones
wcc
not digable
spawn on generate - only once
drowning
use privs
menu
icon.png
header.png
minetest.conf
higher mountains
large scale terrain
no more cliffs
desert less frequent
color of selection box slightly brighter
made fast faster