three mods changes: bookex, item_drop, mobs

added bookex by kaeza, changed item_pickup sound, updated mobs
master
Mitori Itoshiki 2013-04-22 17:48:41 +04:00
parent 601d197a57
commit dd74b87f0d
10 changed files with 8813 additions and 81 deletions

1
mods/bookex/depends.txt Normal file
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@ -0,0 +1 @@
default

48
mods/bookex/init.lua Normal file
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@ -0,0 +1,48 @@
-- Boilerplate to support localized strings if intllib mod is installed.
local S;
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua");
S = intllib.Getter(minetest.get_current_modname());
else
S = function ( s ) return s end;
end
local function deepcopy ( t )
local nt = { };
for k, v in pairs(t) do
if (type(v) == "table") then
nt[k] = deepcopy(v);
else
nt[k] = v;
end
end
return nt;
end
local newbook = deepcopy(minetest.registered_items["default:book"]);
newbook.on_use = function ( itemstack, user, pointed_thing )
local text = itemstack:get_metadata();
local formspec = "size[8,8]"..
"textarea[1,1;6,6;text;Foo;"..minetest.formspec_escape(text).."]"..
"button_exit[1,7;2,1;ok;OK]";
minetest.show_formspec(user:get_player_name(), "default:book", formspec);
end
minetest.register_craftitem(":default:book", newbook);
minetest.register_on_player_receive_fields(function ( player, formname, fields )
if ((formname == "default:book") and fields and fields.text) then
local stack = player:get_wielded_item();
if (stack:get_name() and (stack:get_name() == "default:book")) then
local t = stack:to_table();
t.metadata = fields.text;
player:set_wielded_item(ItemStack(t));
end
end
end);

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@ -1,67 +1,75 @@
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
local pos = player:getpos()
pos.y = pos.y+0.5
local inv = player:get_inventory()
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
object:get_luaentity().itemstring = ""
object:remove()
if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
local pos = player:getpos()
pos.y = pos.y+0.5
local inv = player:get_inventory()
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
gain = 0.4,
})
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().collect then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
local pos1 = pos
pos1.y = pos1.y+0.2
local pos2 = object:getpos()
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
vec.x = vec.x*3
vec.y = vec.y*3
vec.z = vec.z*3
object:setvelocity(vec)
minetest.after(1, function(args)
local lua = object:get_luaentity()
if object == nil or lua == nil or lua.itemstring == nil then
return
end
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
gain = 0.4,
})
end
object:get_luaentity().itemstring = ""
object:remove()
else
object:setvelocity({x=0,y=0,z=0})
end
end, {player, object})
end
end
end
end
end
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().collect then
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
local pos1 = pos
pos1.y = pos1.y+0.2
local pos2 = object:getpos()
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
vec.x = vec.x*3
vec.y = vec.y*3
vec.z = vec.z*3
object:setvelocity(vec)
minetest.after(1, function(args)
local lua = object:get_luaentity()
if object == nil or lua == nil or lua.itemstring == nil then
return
end
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
--[[if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
})
end--]]
object:get_luaentity().itemstring = ""
object:remove()
else
object:setvelocity({x=0,y=0,z=0})
end
end, {player, object})
end
else
minetest.after(1.0, function(entity)
entity.collect = true
end, object:get_luaentity())
end
end
end
end
end
end)
local drop_it = minetest.setting_getbool("items_on_ground")
if drop_it == true then
function minetest.handle_node_drops(pos, drops, digger)
local inv
if minetest.setting_getbool("creative_mode") and digger and digger:is_player() then
inv = digger:get_inventory()
end
for _,item in ipairs(drops) do
local count, name
if type(item) == "string" then
@ -71,28 +79,34 @@ function minetest.handle_node_drops(pos, drops, digger)
count = item:get_count()
name = item:get_name()
end
for i=1,count do
local obj = minetest.env:add_item(pos, name)
if obj ~= nil then
obj:get_luaentity().collect = true
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
-- FIXME this doesnt work for deactiveted objects
if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
obj:remove()
end, obj)
if not inv or not inv:contains_item("main", ItemStack(name)) then
for i=1,count do
local obj = minetest.env:add_item(pos, name)
if obj ~= nil then
obj:get_luaentity().collect = true
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
-- FIXME this doesnt work for deactiveted objects
if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
obj:remove()
end, obj)
end
end
end
end
end
end
end
end
if minetest.setting_get("log_mods") then
minetest.log("action", "item_drop loaded")
end

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@ -26,7 +26,7 @@ mobs:register_mob("mobs:dirt_monster", {
on_rightclick = nil,
attack_type = "dogfight",
})
mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 140000, 1, 31000)
mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 70000, 1, 31000)
mobs:register_mob("mobs:stone_monster", {
type = "monster",
@ -68,16 +68,20 @@ mobs:register_mob("mobs:stone_monster", {
run_end = 63,
}
})
mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 3, -1, 7000, 3, 0)
mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 3, -1, 700000, 1, 0)
mobs:register_mob("mobs:sand_monster", {
type = "monster",
hp_max = 3,
collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
visual = "upright_sprite",
visual_size = {x=1, y=2},
textures = {"mobs_sand_monster.png", "mobs_sand_monster_back.png"},
--visual = "upright_sprite",
--visual_size = {x=1, y=2},
--textures = {"mobs_sand_monster.png", "mobs_sand_monster_back.png"},
visual = "mesh",
mesh = "mobs_sand_monster.x",
textures = {"mobs_sand_monster.png"},
visual_size = {x=8,y=8},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1.5,
@ -96,8 +100,18 @@ mobs:register_mob("mobs:sand_monster", {
lava_damage = 1,
light_damage = 0,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
},
})
mobs:register_spawn("mobs:sand_monster", {"default:desert_sand"}, 20, -1, 7000, 3, 31000)
mobs:register_spawn("mobs:sand_monster", {"default:desert_sand"}, 20, -1, 70000, 1, 31000)
mobs:register_mob("mobs:sheep", {
type = "animal",
@ -344,8 +358,8 @@ if minetest.setting_get("log_mods") then
end
--mobs.spawning_mobs["mobs:dirt_monster"]=false
mobs.spawning_mobs["mobs:stone_monster"]=false
mobs.spawning_mobs["mobs:sand_monster"]=false
--mobs.spawning_mobs["mobs:stone_monster"]=false
--mobs.spawning_mobs["mobs:sand_monster"]=false
--mobs.spawning_mobs["mobs:sheep"]=false
mobs.spawning_mobs["mobs:rat"]=false
--mobs.spawning_mobs["mobs:oerkki"]=false

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