added 3darmor dwarves branch, improved papyrus_bed
|
@ -0,0 +1,159 @@
|
|||
local time = 0
|
||||
local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
|
||||
if not update_time then
|
||||
update_time = 1
|
||||
minetest.setting_set("3d_armor_update_time", tostring(update_time))
|
||||
end
|
||||
|
||||
armor = {
|
||||
player_hp = {},
|
||||
elements = {"head", "torso", "legs", "feet"},
|
||||
formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
.."list[detached:player_name_armor;armor_head;3,0;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_torso;3,1;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]",
|
||||
}
|
||||
|
||||
armor.set_player_armor = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_texture = uniskins.default_texture
|
||||
local armor_level = 0
|
||||
local textures = {}
|
||||
for _,v in ipairs(self.elements) do
|
||||
local stack = player_inv:get_stack("armor_"..v, 1)
|
||||
local level = stack:get_definition().groups["armor_"..v]
|
||||
if level then
|
||||
local item = stack:get_name()
|
||||
table.insert(textures, item:gsub("%:", "_")..".png")
|
||||
armor_level = armor_level + level
|
||||
end
|
||||
end
|
||||
if table.getn(textures) > 0 then
|
||||
armor_texture = table.concat(textures, "^")
|
||||
end
|
||||
local armor_groups = {fleshy=100}
|
||||
if armor_level > 0 then
|
||||
armor_groups.level = math.floor(armor_level / 20)
|
||||
armor_groups.fleshy = 100 - armor_level
|
||||
end
|
||||
player:set_armor_groups(armor_groups)
|
||||
uniskins.armor[name] = armor_texture
|
||||
uniskins:update_player_visuals(player)
|
||||
end
|
||||
|
||||
armor.update_armor = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local hp = player:get_hp() or 0
|
||||
if hp == 0 or hp == self.player_hp[name] then
|
||||
return
|
||||
end
|
||||
if self.player_hp[name] > hp then
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
if not armor_inv then
|
||||
return
|
||||
end
|
||||
local heal_max = 0
|
||||
for _,v in ipairs(self.elements) do
|
||||
local stack = armor_inv:get_stack("armor_"..v, 1)
|
||||
if stack:get_count() > 0 then
|
||||
local use = stack:get_definition().groups["armor_use"] or 0
|
||||
local heal = stack:get_definition().groups["armor_heal"] or 0
|
||||
local item = stack:get_name()
|
||||
stack:add_wear(use)
|
||||
armor_inv:set_stack("armor_"..v, 1, stack)
|
||||
player_inv:set_stack("armor_"..v, 1, stack)
|
||||
if stack:get_count() == 0 then
|
||||
local desc = minetest.registered_items[item].description
|
||||
if desc then
|
||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||
end
|
||||
self:set_player_armor(player)
|
||||
end
|
||||
heal_max = heal_max + heal
|
||||
end
|
||||
end
|
||||
if heal_max > math.random(100) then
|
||||
player:set_hp(self.player_hp[name])
|
||||
return
|
||||
end
|
||||
end
|
||||
self.player_hp[name] = hp
|
||||
end
|
||||
|
||||
-- Register Callbacks
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
local formspec = armor.formspec:gsub("player_name", name)
|
||||
if fields.armor then
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
return
|
||||
end
|
||||
for field, _ in pairs(fields) do
|
||||
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
|
||||
minetest.after(0, function(player)
|
||||
uniskins.skin[name] = skins.skins[name]..".png"
|
||||
uniskins:update_player_visuals(player)
|
||||
end, player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
inventory_plus.register_button(player,"armor", "Armor")
|
||||
local player_inv = player:get_inventory()
|
||||
local name = player:get_player_name()
|
||||
local armor_inv = minetest.create_detached_inventory(name.."_armor",{
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, stack)
|
||||
armor:set_player_armor(player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, nil)
|
||||
armor:set_player_armor(player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if inv:is_empty(listname) then
|
||||
return 1
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
})
|
||||
for _,v in ipairs(armor.elements) do
|
||||
local list = "armor_"..v
|
||||
player_inv:set_size(list, 1)
|
||||
armor_inv:set_size(list, 1)
|
||||
armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
|
||||
end
|
||||
armor.player_hp[name] = 0
|
||||
minetest.after(0, function(player)
|
||||
armor:set_player_armor(player)
|
||||
end, player)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
if time > update_time then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
armor:update_armor(player)
|
||||
end
|
||||
time = 0
|
||||
end
|
||||
end)
|
||||
|
|
@ -14,6 +14,7 @@ Helmets:
|
|||
[3d_armor:helmet_wood] X = [default:wood]
|
||||
[3d_armor:helmet_steel] X = [default:steel_ingot]
|
||||
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:helmet_mithril] X = [dwarves:mithril_ingot]
|
||||
|
||||
Chestplates:
|
||||
|
||||
|
@ -28,6 +29,7 @@ Chestplates:
|
|||
[3d_armor:chestplate_wood] X = [default:wood]
|
||||
[3d_armor:chestplate_steel] X = [default:steel_ingot]
|
||||
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:chestplate_mithril] X = [dwarves:mithril_ingot]
|
||||
|
||||
Leggings:
|
||||
|
||||
|
@ -42,33 +44,18 @@ Leggings:
|
|||
[3d_armor:leggings_wood] X = [default:wood]
|
||||
[3d_armor:leggings_steel] X = [default:steel_ingot]
|
||||
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:leggings_mithril] X = [dwarves:mithril_ingot]
|
||||
|
||||
Shields:
|
||||
Boots:
|
||||
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| | X | |
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:shield_wood] X = [default:wood]
|
||||
[3d_armor:shield_steel] X = [default:steel_ingot]
|
||||
[3d_armor:shield_bronze] X = [default:bronze_ingot
|
||||
|
||||
Enhanced Wooden Shield:
|
||||
|
||||
SI = [default:steel_ingot]
|
||||
WS = [3d_armor:shield_wood]
|
||||
|
||||
+----+
|
||||
| SI |
|
||||
+----+
|
||||
| WS |
|
||||
+----+
|
||||
| SI |
|
||||
+----+
|
||||
|
||||
[3d_armor:shield_enhanced_wood]
|
||||
[3d_armor:boots_wood] X = [default:wood]
|
||||
[3d_armor:boots_steel] X = [default:steel_ingot]
|
||||
[3d_armor:boots_bronze] X = [default:bronze_ingot
|
||||
[3d_armor:boots_mithril] X = [dwarves:mithril_ingot]
|
||||
|
||||
|
|
|
@ -1,108 +1,124 @@
|
|||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor_api.lua")
|
||||
|
||||
local time = 0
|
||||
local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
|
||||
if not update_time then
|
||||
update_time = 1
|
||||
minetest.setting_set("3d_armor_update_time", tostring(update_time))
|
||||
end
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua")
|
||||
|
||||
-- Regisiter Head Armor
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_wood", {
|
||||
description = "Wood Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=1000},
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_steel", {
|
||||
description = "Steel Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||
groups = {armor_head=10, armor_heal=5, armor_use=250},
|
||||
groups = {armor_head=10, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_bronze", {
|
||||
description = "Bronze Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
||||
groups = {armor_head=15, armor_heal=10, armor_use=100},
|
||||
groups = {armor_head=10, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_mithril", {
|
||||
description = "Mithril Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_mithril.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
|
||||
-- Regisiter Torso Armor
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_wood", {
|
||||
description = "Wood Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_wood.png",
|
||||
groups = {armor_torso=10, armor_heal=0, armor_use=1000},
|
||||
groups = {armor_torso=10, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_steel", {
|
||||
description = "Steel Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
||||
groups = {armor_torso=15, armor_heal=5, armor_use=250},
|
||||
groups = {armor_torso=15, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_bronze", {
|
||||
description = "Bronze Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_bronze.png",
|
||||
groups = {armor_torso=25, armor_heal=10, armor_use=100},
|
||||
groups = {armor_torso=15, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_mithril", {
|
||||
description = "Mithril Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_mithril.png",
|
||||
groups = {armor_torso=20, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
|
||||
-- Regisiter Leg Armor
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_wood", {
|
||||
description = "Wood Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_wood.png",
|
||||
groups = {armor_legs=5, armor_heal=0, armor_use=1000},
|
||||
groups = {armor_legs=5, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_steel", {
|
||||
description = "Steel Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_steel.png",
|
||||
groups = {armor_legs=10, armor_heal=5, armor_use=250},
|
||||
groups = {armor_legs=15, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_bronze", {
|
||||
description = "Bronze Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_bronze.png",
|
||||
groups = {armor_legs=15, armor_heal=10, armor_use=100},
|
||||
groups = {armor_legs=15, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Regisiter Shields
|
||||
|
||||
minetest.register_tool("3d_armor:shield_wood", {
|
||||
description = "Wooden Shield",
|
||||
inventory_image = "3d_armor_inv_shield_wood.png",
|
||||
groups = {armor_shield=10, armor_heal=0, armor_use=1000},
|
||||
minetest.register_tool("3d_armor:leggings_mithril", {
|
||||
description = "Mithril Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_mithril.png",
|
||||
groups = {armor_legs=20, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:shield_enhanced_wood", {
|
||||
description = "Enhanced Wooden Shield",
|
||||
inventory_image = "3d_armor_inv_shield_enhanced_wood.png",
|
||||
groups = {armor_shield=15, armor_heal=5, armor_use=500},
|
||||
-- Regisiter Boots
|
||||
|
||||
minetest.register_tool("3d_armor:boots_wood", {
|
||||
description = "Wood Boots",
|
||||
inventory_image = "3d_armor_inv_boots_wood.png",
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:shield_steel", {
|
||||
description = "Steel Shield",
|
||||
inventory_image = "3d_armor_inv_shield_steel.png",
|
||||
groups = {armor_shield=20, armor_heal=5, armor_use=250},
|
||||
minetest.register_tool("3d_armor:boots_steel", {
|
||||
description = "Steel Boots",
|
||||
inventory_image = "3d_armor_inv_boots_steel.png",
|
||||
groups = {armor_feet=10, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:shield_bronze", {
|
||||
description = "Bronze Shield",
|
||||
inventory_image = "3d_armor_inv_shield_bronze.png",
|
||||
groups = {armor_shield=25, armor_heal=10, armor_use=100},
|
||||
minetest.register_tool("3d_armor:boots_bronze", {
|
||||
description = "Bronze Boots",
|
||||
inventory_image = "3d_armor_inv_boots_bronze.png",
|
||||
groups = {armor_feet=10, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_mithril", {
|
||||
description = "Mithril Boots",
|
||||
inventory_image = "3d_armor_inv_boots_mithril.png",
|
||||
groups = {armor_feet=15, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
|
@ -112,6 +128,7 @@ local craft_ingreds = {
|
|||
wood = "default:wood",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "dwarves:mithril_ingot",
|
||||
}
|
||||
|
||||
for k, v in pairs(craft_ingreds) do
|
||||
|
@ -140,92 +157,12 @@ for k, v in pairs(craft_ingreds) do
|
|||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:shield_"..k,
|
||||
output = "3d_armor:boots_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
{"", v, ""},
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:shield_enhanced_wood",
|
||||
recipe = {
|
||||
{"default:steel_ingot"},
|
||||
{"3d_armor:shield_wood"},
|
||||
{"default:steel_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
-- Register Callbacks
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.outfit then
|
||||
inventory_plus.set_inventory_formspec(player, "size[8,7.5]"
|
||||
.."button[0,0;2,0.5;main;Back]"
|
||||
.."list[current_player;main;0,3.5;8,4;]"
|
||||
.."list[detached:"..name.."_outfit;armor_head;3,0;1,1;]"
|
||||
.."list[detached:"..name.."_outfit;armor_torso;3,1;1,1;]"
|
||||
.."list[detached:"..name.."_outfit;armor_legs;3,2;1,1;]"
|
||||
.."list[detached:"..name.."_outfit;armor_shield;4,1;1,1;]")
|
||||
return
|
||||
end
|
||||
for field, _ in pairs(fields) do
|
||||
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
|
||||
minetest.after(0, function(player)
|
||||
armor_api:set_player_armor(player)
|
||||
end, player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
inventory_plus.register_button(player,"outfit", "Outfit")
|
||||
local player_inv = player:get_inventory()
|
||||
local name = player:get_player_name()
|
||||
local armor_inv = minetest.create_detached_inventory(name.."_outfit",{
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, stack)
|
||||
armor_api:set_player_armor(player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, nil)
|
||||
armor_api:set_player_armor(player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if inv:is_empty(listname) then
|
||||
return 1
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
})
|
||||
for _,v in ipairs({"head", "torso", "legs", "shield"}) do
|
||||
local armor = "armor_"..v
|
||||
player_inv:set_size(armor, 1)
|
||||
armor_inv:set_size(armor, 1)
|
||||
armor_inv:set_stack(armor, 1, player_inv:get_stack(armor, 1))
|
||||
end
|
||||
armor_api.player_hp[name] = 0
|
||||
minetest.after(0, function(player)
|
||||
armor_api:set_player_armor(player)
|
||||
end, player)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
if time > update_time then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
armor_api:update_armor(player)
|
||||
end
|
||||
time = 0
|
||||
end
|
||||
end)
|
||||
|
||||
|
|
After Width: | Height: | Size: 632 B |
After Width: | Height: | Size: 554 B |
After Width: | Height: | Size: 609 B |
After Width: | Height: | Size: 565 B |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 933 B |
After Width: | Height: | Size: 815 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 858 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 863 B |
After Width: | Height: | Size: 213 B |
After Width: | Height: | Size: 203 B |
After Width: | Height: | Size: 209 B |
After Width: | Height: | Size: 213 B |
After Width: | Height: | Size: 242 B |
After Width: | Height: | Size: 228 B |
Before Width: | Height: | Size: 255 B After Width: | Height: | Size: 229 B |
Before Width: | Height: | Size: 240 B After Width: | Height: | Size: 239 B |
After Width: | Height: | Size: 239 B |
Before Width: | Height: | Size: 251 B After Width: | Height: | Size: 234 B |
Before Width: | Height: | Size: 241 B After Width: | Height: | Size: 237 B |
Before Width: | Height: | Size: 885 B After Width: | Height: | Size: 639 B |
After Width: | Height: | Size: 560 B |
Before Width: | Height: | Size: 774 B After Width: | Height: | Size: 578 B |
Before Width: | Height: | Size: 737 B After Width: | Height: | Size: 577 B |
|
@ -0,0 +1,14 @@
|
|||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
|
@ -0,0 +1 @@
|
|||
default
|
|
@ -0,0 +1,155 @@
|
|||
minetest.register_node("concrete:concrete_source", {
|
||||
description = "Concrete Source",
|
||||
inventory_image = minetest.inventorycube("concrete_wet.png"),
|
||||
tiles = {
|
||||
{name="concrete_flowing.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
|
||||
},
|
||||
special_tiles = {
|
||||
{name="concrete_wet.png", backface_culling=false},
|
||||
},
|
||||
drawtype = "liquid",
|
||||
alpha = 250,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drop = "",
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "concrete:concrete_flowing",
|
||||
liquid_alternative_source = "concrete:concrete_source",
|
||||
liquid_viscosity = 7,
|
||||
liquid_renewable = true,
|
||||
post_effect_color = {a=250, r=50, g=50, b=50},
|
||||
groups = {liquid=3, puts_out_fire=1},
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("concrete:concrete_flowing", {
|
||||
description = "Flowing Concrete",
|
||||
inventory_image = minetest.inventorycube("concrete_wet.png"),
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"concrete_wet.png"},
|
||||
special_tiles = {
|
||||
{
|
||||
image="concrete_flowing.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
|
||||
},
|
||||
{
|
||||
image="concrete_flowing.png",
|
||||
backface_culling=true,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
|
||||
},
|
||||
},
|
||||
alpha = 250,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drop = "",
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "concrete:concrete_flowing",
|
||||
liquid_alternative_source = "concrete:concrete_source",
|
||||
liquid_viscosity = 7,
|
||||
liquid_renewable = true,
|
||||
post_effect_color = {a=250, r=50, g=50, b=50},
|
||||
groups = {liquid=3, puts_out_fire=1},
|
||||
})
|
||||
|
||||
minetest.register_node("concrete:concrete_drying", {
|
||||
description = "Drying Concrete",
|
||||
tiles = {"concrete_wet.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=7,choppy=7,oddly_breakable_by_hand=7,cracky=7},
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"concrete:concrete_flowing", "concrete:concrete_source"},
|
||||
interval = 300,
|
||||
chance = 2,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.env:set_node(pos, {name = "concrete:concrete_drying"})
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"concrete:concrete_flowing", "concrete:concrete_source"},
|
||||
neighbors = {"concrete:concrete_drying"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.env:set_node(pos, {name = "concrete:concrete_drying"})
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"concrete:concrete_drying"},
|
||||
interval = 300,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
if minetest.env:find_node_near(pos, 4, "default:steelblock") then
|
||||
minetest.env:set_node(pos, {name = "concrete:reinforced_concrete"})
|
||||
else
|
||||
minetest.env:set_node(pos, {name = "concrete:concrete"})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("concrete:concrete", {
|
||||
description = "Concrete",
|
||||
tiles = {"concrete_concrete.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=2},
|
||||
})
|
||||
|
||||
minetest.register_node("concrete:reinforced_concrete", {
|
||||
description = "Reinforced Concerte",
|
||||
tiles = {"concrete_concrete.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1},
|
||||
})
|
||||
|
||||
minetest.register_node("concrete:lime", {
|
||||
description = "Lime",
|
||||
tiles = {"concrete_lime.png"},
|
||||
groups = {snappy=7,choppy=7,oddly_breakable_by_hand=7,cracky=7},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("concrete:cement", {
|
||||
description = "Cement",
|
||||
inventory_image = "concrete_cement.png",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "concrete:concrete_source",
|
||||
recipe = {"concrete:cement", "bucket:bucket_water", "default:gravel"},
|
||||
replacements = {
|
||||
{"bucket:bucket_water", "bucket:bucket_empty"}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'default:gravel 2',
|
||||
recipe = {
|
||||
"default:desert_sand",
|
||||
"default:cobble",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "concrete:lime",
|
||||
recipe = "default:desert_stone",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "concrete:cement",
|
||||
recipe = "concrete:lime",
|
||||
})
|
After Width: | Height: | Size: 3.4 KiB |
After Width: | Height: | Size: 7.4 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 8.3 KiB |
|
@ -53,7 +53,7 @@ minetest.register_node("papyrus_bed:bed_bottom", {
|
|||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
stack_max = 1,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
groups = {choppy=7,oddly_breakable_by_hand=7,flammable=3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
|
|
After Width: | Height: | Size: 49 KiB |
|
@ -0,0 +1,6 @@
|
|||
A 3d character model re-texturing api used as the framework for this modpack.
|
||||
|
||||
depends: 3d_armor
|
||||
|
||||
Originally a part of 3d_armor, shields have been re-included as an optional extra.
|
||||
If you do not what shields then simply remove the shields folder from the modpack.
|
|
@ -0,0 +1,17 @@
|
|||
Shields -- Crafting Guide
|
||||
--------------------------
|
||||
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| | X | |
|
||||
+---+---+---+
|
||||
|
||||
[shields:shield_wood] X = [default:wood]
|
||||
[shields:shield_steel] X = [default:steel_ingot]
|
||||
[shields:shield_bronze] X = [default:bronze_ingot]
|
||||
[shields:shield_mithril] X = [dwarves:mithril_ingot]
|
||||
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
default
|
||||
inventory_plus
|
||||
3d_armor
|
|
@ -0,0 +1,61 @@
|
|||
-- Regisiter Shields
|
||||
|
||||
minetest.register_tool("shields:shield_wood", {
|
||||
description = "Wooden Shield",
|
||||
inventory_image = "shields_inv_shield_wood.png",
|
||||
groups = {armor_shield=5, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("shields:shield_steel", {
|
||||
description = "Steel Shield",
|
||||
inventory_image = "shields_inv_shield_steel.png",
|
||||
groups = {armor_shield=10, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("shields:shield_bronze", {
|
||||
description = "Bronze Shield",
|
||||
inventory_image = "shields_inv_shield_bronze.png",
|
||||
groups = {armor_shield=10, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("shields:shield_mithril", {
|
||||
description = "Mithril Shield",
|
||||
inventory_image = "shields_inv_shield_mithril.png",
|
||||
groups = {armor_shield=15, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
|
||||
local craft_ingreds = {
|
||||
wood = "default:wood",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "dwarves:mithril_ingot",
|
||||
}
|
||||
|
||||
for k, v in pairs(craft_ingreds) do
|
||||
minetest.register_craft({
|
||||
output = "shields:shield_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
{"", v, ""},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.after(0, function()
|
||||
table.insert(armor.elements, "shield")
|
||||
armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
.."list[detached:player_name_armor;armor_head;3,0;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_torso;3,1;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_shield;4,1;1,1;]"
|
||||
end)
|
||||
|
||||
|
After Width: | Height: | Size: 647 B |
After Width: | Height: | Size: 654 B |
After Width: | Height: | Size: 640 B |
After Width: | Height: | Size: 629 B |
After Width: | Height: | Size: 600 B |
After Width: | Height: | Size: 683 B |
After Width: | Height: | Size: 668 B |
After Width: | Height: | Size: 2.4 KiB |
After Width: | Height: | Size: 657 B |
After Width: | Height: | Size: 626 B |
|
@ -1,70 +1,51 @@
|
|||
|
||||
uniskins = {
|
||||
skins = {},
|
||||
default_character_skin = "character.png",
|
||||
skin = {},
|
||||
armor = {},
|
||||
wielditem = {},
|
||||
default_skin = "character.png",
|
||||
default_texture = nil,
|
||||
}
|
||||
|
||||
uniskins.get_player_skin = function(self, name)
|
||||
if minetest.get_modpath("skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin then
|
||||
if skins.get_type(skin) == skins.type.MODEL then
|
||||
return skin..".png"
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.skins[name] then
|
||||
return self.skins[name]
|
||||
end
|
||||
return self.default_character_skin
|
||||
end
|
||||
|
||||
uniskins.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local texture = self:get_player_skin(name)
|
||||
local has_wieldview = minetest.get_modpath("wieldview")
|
||||
if has_wieldview then
|
||||
texture = "wieldview_character_bg.png^[combine:64x64:0,32="..texture
|
||||
local wielded_item_texture = wieldview:get_wielded_item_texture(player)
|
||||
if wielded_item_texture then
|
||||
texture = texture.."^[combine:64x64:0,0="..wielded_item_texture
|
||||
end
|
||||
local texture = "uniskins_trans.png"
|
||||
if self.wielditem[name] then
|
||||
texture = texture.."^[combine:64x80:48,64="..self.wielditem[name]
|
||||
end
|
||||
if minetest.get_modpath("3d_armor") then
|
||||
local textures = armor_api:get_armor_textures(player)
|
||||
for _,v in ipairs({"head", "torso", "legs"}) do
|
||||
if textures[v] then
|
||||
texture = texture.."^"
|
||||
if has_wieldview then
|
||||
texture = texture.."[combine:64x64:0,32="
|
||||
end
|
||||
texture = texture..textures[v]
|
||||
end
|
||||
end
|
||||
if has_wieldview and textures["shield"] then
|
||||
texture = texture.."^[combine:64x64:16,0="..textures["shield"]
|
||||
end
|
||||
if self.skin[name] then
|
||||
texture = texture.."^[combine:64x80:0,32="..self.skin[name]
|
||||
end
|
||||
if self.armor[name] then
|
||||
texture = texture.."^[combine:64x80:0,0="..self.armor[name]
|
||||
end
|
||||
player:set_properties({
|
||||
visual = "mesh",
|
||||
mesh = "uniskins_character.x",
|
||||
textures = {texture},
|
||||
visual_size = {x=1, y=1},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
if not minetest.get_modpath("player_textures") then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
local f = io.open(filename..".png")
|
||||
if f then
|
||||
f:close()
|
||||
uniskins.skins[name] = "player_"..player:get_player_name()..".png"
|
||||
uniskins.skin[name] = uniskins.default_skin
|
||||
if minetest.get_modpath("player_textures") then
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
local f = io.open(filename..".png")
|
||||
if f then
|
||||
f:close()
|
||||
uniskins.skin[name] = "player_"..name..".png"
|
||||
end
|
||||
end
|
||||
if minetest.get_modpath("skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||
uniskins.skin[name] = skin..".png"
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
|
After Width: | Height: | Size: 5.3 KiB |
After Width: | Height: | Size: 171 B |
|
@ -6,29 +6,21 @@ if not update_time then
|
|||
end
|
||||
|
||||
wieldview = {
|
||||
wielded_items = {},
|
||||
wielded_item = {},
|
||||
}
|
||||
|
||||
wieldview.get_wielded_item_texture = function(self, player)
|
||||
if not player then
|
||||
return nil
|
||||
end
|
||||
local stack = player:get_wielded_item()
|
||||
local item = stack:get_name()
|
||||
if not item then
|
||||
return nil
|
||||
end
|
||||
if not minetest.registered_items[item] then
|
||||
return nil
|
||||
end
|
||||
local texture = minetest.registered_items[item].inventory_image
|
||||
if texture == "" then
|
||||
if not minetest.registered_items[item].tiles then
|
||||
return nil
|
||||
wieldview.get_item_texture = function(self, item)
|
||||
if item ~= "" then
|
||||
if minetest.registered_items[item] then
|
||||
if minetest.registered_items[item].inventory_image ~= "" then
|
||||
return minetest.registered_items[item].inventory_image
|
||||
end
|
||||
if minetest.registered_items[item].tiles then
|
||||
return minetest.registered_items[item].tiles[1]
|
||||
end
|
||||
end
|
||||
texture = minetest.registered_items[item].tiles[1]
|
||||
end
|
||||
return texture
|
||||
return uniskins.default_texture
|
||||
end
|
||||
|
||||
wieldview.update_wielded_item = function(self, player)
|
||||
|
@ -41,25 +33,21 @@ wieldview.update_wielded_item = function(self, player)
|
|||
if not item then
|
||||
return
|
||||
end
|
||||
if self.wielded_items[name] then
|
||||
if self.wielded_items[name] == item then
|
||||
if self.wielded_item[name] then
|
||||
if self.wielded_item[name] == item then
|
||||
return
|
||||
end
|
||||
uniskins.wielditem[name] = self:get_item_texture(item)
|
||||
uniskins:update_player_visuals(player)
|
||||
end
|
||||
self.wielded_items[name] = item
|
||||
self.wielded_item[name] = item
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local texture = uniskins:get_player_skin(name)
|
||||
player:set_properties({
|
||||
visual = "mesh",
|
||||
mesh = "wieldview_character.x",
|
||||
textures = {texture},
|
||||
visual_size = {x=1, y=1},
|
||||
})
|
||||
local name = player:get_player_name()
|
||||
wieldview.wielded_item[name] = ""
|
||||
minetest.after(0, function(player)
|
||||
uniskins:update_player_visuals(player)
|
||||
wieldview:update_wielded_item(player)
|
||||
end, player)
|
||||
end)
|
||||
|
||||
|
|