updated to fit 0.4.7

master
Mitori Itoshiki 2013-06-08 21:03:53 +04:00
parent 25efea2f73
commit 29e61f7ec4
41 changed files with 8732 additions and 1527 deletions

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@ -92,6 +92,11 @@ for _, row in ipairs(dyelocal.dyes) do
description = description,
groups = groups
})
minetest.register_craft({
type = "shapeless",
output = item_name.." 4",
recipe = {"group:flower,color_"..name},
})
end
-- Mix recipes

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16
mods/flowers/README.txt Normal file
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@ -0,0 +1,16 @@
Minetest 0.4 mod: flowers
=========================
License of source code:
-----------------------
Copyright (C) 2012-2013 Ironzorg, VanessaE
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
License of media (textures and sounds)
--------------------------------------
WTFPL

1
mods/flowers/depends.txt Normal file
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@ -0,0 +1 @@
default

167
mods/flowers/init.lua Normal file
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@ -0,0 +1,167 @@
-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.
-- Map Generation
dofile(minetest.get_modpath("flowers").."/mapgen.lua")
-- Aliases for original flowers mod
minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
minetest.register_alias("flowers:flower_rose", "flowers:rose")
minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
minetest.register_alias("flowers:flower_viola", "flowers:viola")
minetest.register_node("flowers:dandelion_white", {
description = "White Dandelion",
drawtype = "plantlike",
tiles = { "flowers_dandelion_white.png" },
inventory_image = "flowers_dandelion_white.png",
wield_image = "flowers_dandelion_white.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
minetest.register_node("flowers:dandelion_yellow", {
description = "Yellow Dandelion",
drawtype = "plantlike",
tiles = { "flowers_dandelion_yellow.png" },
inventory_image = "flowers_dandelion_yellow.png",
wield_image = "flowers_dandelion_yellow.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_yellow=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
minetest.register_node("flowers:geranium", {
description = "Blue Geranium",
drawtype = "plantlike",
tiles = { "flowers_geranium.png" },
inventory_image = "flowers_geranium.png",
wield_image = "flowers_geranium.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_blue=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
minetest.register_node("flowers:rose", {
description = "Rose",
drawtype = "plantlike",
tiles = { "flowers_rose.png" },
inventory_image = "flowers_rose.png",
wield_image = "flowers_rose.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_red=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
minetest.register_node("flowers:tulip", {
description = "Tulip",
drawtype = "plantlike",
tiles = { "flowers_tulip.png" },
inventory_image = "flowers_tulip.png",
wield_image = "flowers_tulip.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_orange=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
minetest.register_node("flowers:viola", {
description = "Viola",
drawtype = "plantlike",
tiles = { "flowers_viola.png" },
inventory_image = "flowers_viola.png",
wield_image = "flowers_viola.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
minetest.register_abm({
nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:desert_sand"},
interval = 50,
chance = 25,
action = function(pos, node)
pos.y = pos.y - 1
local under = minetest.get_node(pos)
pos.y = pos.y + 1
if under.name == "default:desert_sand" then
minetest.set_node(pos, {name="default:dry_shrub"})
elseif under.name ~= "default:dirt_with_grass" then
return
end
local light = minetest.get_node_light(pos)
if not light or light < 13 then
return
end
local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
return
end
local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
if #flowers > 3 then
return
end
local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
if #seedling > 0 then
seedling = seedling[math.random(#seedling)]
seedling.y = seedling.y + 1
light = minetest.get_node_light(seedling)
if not light or light < 13 then
return
end
if minetest.get_node(seedling).name == "air" then
minetest.set_node(seedling, {name=node.name})
end
end
end,
})

62
mods/flowers/mapgen.lua Normal file
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@ -0,0 +1,62 @@
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y >= 2 and minp.y <= 0 then
-- Generate flowers
local perlin1 = minetest.get_perlin(436, 3, 0.6, 100)
-- Assume X and Z lengths are equal
local divlen = 16
local divs = (maxp.x-minp.x)/divlen+1;
for divx=0,divs-1 do
for divz=0,divs-1 do
local x0 = minp.x + math.floor((divx+0)*divlen)
local z0 = minp.z + math.floor((divz+0)*divlen)
local x1 = minp.x + math.floor((divx+1)*divlen)
local z1 = minp.z + math.floor((divz+1)*divlen)
-- Determine flowers amount from perlin noise
local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
-- Find random positions for flowers based on this random
local pr = PseudoRandom(seed+456)
for i=0,grass_amount do
local x = pr:next(x0, x1)
local z = pr:next(z0, z1)
-- Find ground level (0...15)
local ground_y = nil
for y=30,0,-1 do
if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
ground_y = y
break
end
end
if ground_y then
local p = {x=x,y=ground_y+1,z=z}
local nn = minetest.get_node(p).name
-- Check if the node can be replaced
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
nn = minetest.get_node({x=x,y=ground_y,z=z}).name
if nn == "default:dirt_with_grass" then
local flower_choice = pr:next(1, 6)
local flower
if flower_choice == 1 then
flower = "flowers:tulip"
elseif flower_choice == 2 then
flower = "flowers:rose"
elseif flower_choice == 3 then
flower = "flowers:dandelion_yellow"
elseif flower_choice == 4 then
flower = "flowers:dandelion_white"
elseif flower_choice == 5 then
flower = "flowers:flower_geranium"
elseif flower_choice == 6 then
flower = "flowers:viola"
end
minetest.set_node(p, {name=flower})
end
end
end
end
end
end
end
end)

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@ -16,6 +16,7 @@ function mobs:register_mob(name, def)
light_damage = def.light_damage,
water_damage = def.water_damage,
lava_damage = def.lava_damage,
disable_fall_damage = def.disable_fall_damage,
drops = def.drops,
armor = def.armor,
drawtype = def.drawtype,
@ -26,6 +27,7 @@ function mobs:register_mob(name, def)
shoot_interval = def.shoot_interval,
sounds = def.sounds,
animation = def.animation,
follow = def.follow,
timer = 0,
env_damage_timer = 0, -- only if state = "attack"
@ -33,7 +35,8 @@ function mobs:register_mob(name, def)
state = "stand",
v_start = false,
old_y = nil,
lifetimer = 600,
tamed = false,
set_velocity = function(self, v)
local yaw = self.object:getyaw()
@ -113,6 +116,20 @@ function mobs:register_mob(name, def)
self.object:remove()
end
self.lifetimer = self.lifetimer - dtime
if self.lifetimer <= 0 and not self.tamed then
local player_count = 0
for _,obj in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 20)) do
if obj:is_player() then
player_count = player_count+1
end
end
if player_count == 0 and self.state ~= "attack" then
self.object:remove()
return
end
end
if self.object:getvelocity().y > 0.1 then
local yaw = self.object:getyaw()
if self.drawtype == "side" then
@ -125,17 +142,17 @@ function mobs:register_mob(name, def)
self.object:setacceleration({x=0, y=-10, z=0})
end
if self.object:getvelocity().y == 0 then
if self.disable_fall_damage and self.object:getvelocity().y == 0 then
if not self.old_y then
self.old_y = self.object:getpos().y
else
local d = self.old_y - self.object:getpos().y
if d > 5 then
local damage = d-5
self.object:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=damage/(self.armor/100)}
}, nil)
self.object:set_hp(self.object:get_hp()-damage)
if self.object:get_hp() == 0 then
self.object:remove()
end
end
self.old_y = self.object:getpos().y
end
@ -164,28 +181,28 @@ function mobs:register_mob(name, def)
and minetest.env:get_timeofday() > 0.2
and minetest.env:get_timeofday() < 0.8
then
self.object:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=self.light_damage/(self.armor/100)}
}, nil)
self.object:set_hp(self.object:get_hp()-self.light_damage)
if self.object:get_hp() == 0 then
self.object:remove()
end
end
if self.water_damage and self.water_damage ~= 0 and
minetest.get_item_group(n.name, "water") ~= 0
then
self.object:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=self.water_damage/(self.armor/100)}
}, nil)
self.object:set_hp(self.object:get_hp()-self.water_damage)
if self.object:get_hp() == 0 then
self.object:remove()
end
end
if self.lava_damage and self.lava_damage ~= 0 and
minetest.get_item_group(n.name, "lava") ~= 0
then
self.object:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=self.lava_damage/(self.armor/100)}
}, nil)
self.object:set_hp(self.object:get_hp()-self.lava_damage)
if self.object:get_hp() == 0 then
self.object:remove()
end
end
end
@ -218,10 +235,66 @@ function mobs:register_mob(name, def)
end
end
if self.follow ~= "" and not self.following then
for _,player in pairs(minetest.get_connected_players()) do
local s = self.object:getpos()
local p = player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if self.view_range and dist < self.view_range then
self.following = player
end
end
end
if self.following and self.following:is_player() then
if self.following:get_wielded_item():get_name() ~= self.follow then
self.following = nil
self.v_start = false
else
local s = self.object:getpos()
local p = self.following:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist > self.view_range then
self.following = nil
self.v_start = false
else
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
local yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if p.x > s.x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
if dist > 2 then
if not self.v_start then
self.v_start = true
self.set_velocity(self, self.walk_velocity)
else
if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 5
self.object:setvelocity(v)
end
self.set_velocity(self, self.walk_velocity)
end
self:set_animation("walk")
else
self.v_start = false
self.set_velocity(self, 0)
self:set_animation("stand")
end
return
end
end
end
if self.state == "stand" then
if math.random(1, 4) == 1 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
end
self.set_velocity(self, 0)
self.set_animation(self, "stand")
if math.random(1, 100) <= 50 then
self.set_velocity(self, self.walk_velocity)
@ -231,19 +304,19 @@ function mobs:register_mob(name, def)
elseif self.state == "walk" then
if math.random(1, 100) <= 30 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
self.set_velocity(self, self.get_velocity(self))
end
self:set_animation("walk")
if math.random(1, 100) <= 10 then
self.set_velocity(self, 0)
self.state = "stand"
self:set_animation("stand")
end
if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 5
self.object:setvelocity(v)
end
self:set_animation("walk")
self.set_velocity(self, self.walk_velocity)
if math.random(1, 100) <= 10 then
self.set_velocity(self, 0)
self.state = "stand"
self:set_animation("stand")
end
elseif self.state == "attack" and self.attack_type == "dogfight" then
if not self.attack.player or not self.attack.player:is_player() then
self.state = "stand"
@ -341,7 +414,9 @@ function mobs:register_mob(name, def)
minetest.sound_play(self.sounds.attack, {object = self.object})
end
local obj = minetest.env:add_entity(self.object:getpos(), self.arrow)
local p = self.object:getpos()
p.y = p.y + (self.collisionbox[2]+self.collisionbox[5])/2
local obj = minetest.env:add_entity(p, self.arrow)
local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5
local v = obj:get_luaentity().velocity
vec.y = vec.y+1
@ -353,7 +428,7 @@ function mobs:register_mob(name, def)
end
end,
on_activate = function(self, staticdata)
on_activate = function(self, staticdata, dtime_s)
self.object:set_armor_groups({fleshy=self.armor})
self.object:setacceleration({x=0, y=-10, z=0})
self.state = "stand"
@ -362,6 +437,27 @@ function mobs:register_mob(name, def)
if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
self.object:remove()
end
self.lifetimer = 600 - dtime_s
if staticdata then
local tmp = minetest.deserialize(staticdata)
if tmp and tmp.lifetimer then
self.lifetimer = tmp.lifetimer - dtime_s
end
if tmp and tmp.tamed then
self.tamed = tmp.tamed
end
end
if self.lifetimer <= 0 and not self.tamed then
self.object:remove()
end
end,
get_staticdata = function(self)
local tmp = {
lifetimer = self.lifetimer,
tamed = self.tamed,
}
return minetest.serialize(tmp)
end,
on_punch = function(self, hitter)

View File

@ -3,10 +3,11 @@ dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs:dirt_monster", {
type = "monster",
hp_max = 5,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
visual = "upright_sprite",
visual_size = {x=1, y=2},
textures = {"mobs_dirt_monster.png", "mobs_dirt_monster_back.png"},
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.x",
textures = {"mobs_dirt_monster.png"},
visual_size = {x=3, y=2.6},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
@ -25,6 +26,18 @@ mobs:register_mob("mobs:dirt_monster", {
light_damage = 2,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
}
})
mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 70000, 1, 31000)
@ -66,6 +79,8 @@ mobs:register_mob("mobs:stone_monster", {
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
}
})
mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 3, -1, 700000, 1, 0)
@ -109,17 +124,64 @@ mobs:register_mob("mobs:sand_monster", {
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
})
mobs:register_spawn("mobs:sand_monster", {"default:desert_sand"}, 20, -1, 70000, 1, 31000)
mobs:register_mob("mobs:tree_monster", {
type = "monster",
hp_max = 5,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.x",
textures = {"mobs_tree_monster.png"},
visual_size = {x=4.5,y=4.5},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 2,
drops = {
{name = "default:sapling",
chance = 3,
min = 1,
max = 2,},
{name = "default:junglesapling",
chance = 3,
min = 1,
max = 2,},
},
light_resistant = true,
armor = 100,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 2,
disable_fall_damage = true,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 24,
walk_start = 25,
walk_end = 47,
run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62,
},
})
mobs:register_spawn("mobs:tree_monster", {"default:leaves", "default:jungleleaves"}, 3, -1, 700000, 3, 31000)
mobs:register_mob("mobs:sheep", {
type = "animal",
hp_max = 5,
collisionbox = {-0.4, 0, -0.4, 0.4, 1, 0.4},
--visual = "upright_sprite",
--visual_size = {x=2, y=1.25},
--textures = {"mobs_sheep.png", "mobs_sheep.png"},
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
textures = {"mobs_sheep.png"},
visual = "mesh",
mesh = "mobs_sheep.x",
@ -146,16 +208,42 @@ mobs:register_mob("mobs:sheep", {
walk_start = 81,
walk_end = 100,
},
follow = "farming:wheat",
view_range = 5,
on_rightclick = function(self, clicker)
if self.naked then
local item = clicker:get_wielded_item()
if item:get_name() == "farming:wheat" then
if not self.tamed then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.tamed = true
elseif self.naked then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.food >= 8 then
self.food = 0
self.naked = false
self.object:set_properties({
textures = {"mobs_sheep.png"},
mesh = "mobs_sheep.x",
})
end
end
return
end
if clicker:get_inventory() then
self.naked = true,
clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3)))
if clicker:get_inventory() and not self.naked then
self.naked = true
if minetest.registered_items["wool:white"] then
clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3)))
end
self.object:set_properties({
--textures = {"mobs_sheep_naked.png", "mobs_sheep_naked.png"},
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.x",
})
@ -268,6 +356,8 @@ mobs:register_mob("mobs:oerkki", {
walk_end = 36,
run_start = 37,
run_end = 49,
punch_start = 37,
punch_end = 49,
speed_normal = 15,
speed_run = 15,
},
@ -277,10 +367,12 @@ mobs:register_spawn("mobs:oerkki", {"default:stone"}, 2, -1, 70000, 1, -10)
mobs:register_mob("mobs:dungeon_master", {
type = "monster",
hp_max = 10,
collisionbox = {-0.8, -1.21875, -0.8, 0.8, 1.21875, 0.8},
visual = "upright_sprite",
visual_size = {x=1.875, y=2.4375},
textures = {"mobs_dungeon_master.png", "mobs_dungeon_master_back.png"},
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.x",
textures = {"mobs_dungeon_master.png"},
visual_size = {x=8, y=8},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
@ -304,6 +396,16 @@ mobs:register_mob("mobs:dungeon_master", {
sounds = {
attack = "mobs_fireball",
},
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
speed_normal = 15,
speed_run = 15,
},
})
mobs:register_spawn("mobs:dungeon_master", {"default:stone"}, 2, -1, 7000, 1, -50)

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0.999981,-0.000000,-0.006250, 0.000000,
0.006250, 0.000000, 0.999981, 0.000000,
-0.000000,-1.000000, 0.000000, 0.000000,
-0.013160,-0.000000,-0.215890, 1.000000;;
-0.013160,-0.000000,-0.231382, 1.000000;;
}
Frame Armature_Bone_001 {
FrameTransformMatrix {
0.992957, 0.005569,-0.118341, 0.000000,
-0.118307,-0.006091,-0.992958, 0.000000,
-0.006250, 0.999966,-0.005389, 0.000000,
0.992969, 0.003712,-0.118316, 0.000000,
-0.118209,-0.021667,-0.992752, 0.000000,
-0.006249, 0.999758,-0.021075, 0.000000,
-0.777564, 2.195408, 0.000000, 1.000000;;
}
} //End of Armature_Bone_001
Frame Armature_Bone_002 {
FrameTransformMatrix {
0.986589, 0.005287, 0.163141, 0.000000,
0.163107, 0.006337,-0.986588, 0.000000,
-0.006250, 0.999966, 0.005390, 0.000000,
0.986605, 0.002728, 0.163107, 0.000000,
0.163010, 0.021813,-0.986383, 0.000000,
-0.006249, 0.999758, 0.021076, 0.000000,
0.734794, 2.204861, 0.000000, 1.000000;;
}
} //End of Armature_Bone_002
Frame Armature_Bone_003 {
FrameTransformMatrix {
0.999979, 0.006415,-0.000003, 0.000000,
0.006414,-0.999849, 0.016139, 0.000000,
0.000101,-0.016138,-0.999870, 0.000000,
0.999979, 0.006415,-0.000010, 0.000000,
0.006403,-0.997984, 0.063140, 0.000000,
0.000395,-0.063139,-0.998005, 0.000000,
0.287642,-0.253263, 0.000001, 1.000000;;
}
} //End of Armature_Bone_003
Frame Armature_Bone_004 {
FrameTransformMatrix {
0.999979, 0.006415, 0.000003, 0.000000,
0.006414,-0.999849,-0.016139, 0.000000,
-0.000101, 0.016139,-0.999870, 0.000000,
0.999979, 0.006415, 0.000010, 0.000000,
0.006403,-0.997984,-0.063141, 0.000000,
-0.000395, 0.063139,-0.998005, 0.000000,
-0.421866,-0.257697, 0.000001, 1.000000;;
}
} //End of Armature_Bone_004
@ -77,7 +77,7 @@ Frame Root {
0.000000,-0.000000, 1.000000, 0.000000,
-0.019749,-0.002151,-3.487330, 1.000000;;
}
Mesh { //Cube_007 Mesh
Mesh { //Cube_000 Mesh
192;
-0.137080; 0.268539; 0.030404;,
-0.137080;-0.268539; 0.030404;,
@ -320,7 +320,7 @@ Frame Root {
4;180;181;182;183;,
4;184;185;186;187;,
4;188;189;190;191;;
MeshNormals { //Cube_007 Normals
MeshNormals { //Cube_000 Normals
192;
1.000000;-0.000000;-0.000000;,
1.000000;-0.000000;-0.000000;,
@ -563,8 +563,8 @@ Frame Root {
4;180;181;182;183;,
4;184;185;186;187;,
4;188;189;190;191;;
} //End of Cube_007 Normals
MeshMaterialList { //Cube_007 Material List
} //End of Cube_000 Normals
MeshMaterialList { //Cube_000 Material List
1;
48;
0,
@ -620,209 +620,264 @@ Frame Root {
96.078431;
0.500000; 0.500000; 0.500000;;
0.000000; 0.000000; 0.000000;;
TextureFilename {"stone_monster_.png";}
}
} //End of Cube_007 Material List
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-0.000000, 0.000000, 1.000000, 0.000000,
0.000165,-1.000000, 0.000000, 0.000000,
-0.293140, 3.021661,-0.002151, 1.000000;;
} //End of Armature_Bone_003 Skin Weights
SkinWeights {
"Armature_Root";
100;
@ -1031,62 +1086,6 @@ Frame Root {
-0.006250, 0.999980, 0.000000, 0.000000,
0.013893,-3.276741, 0.002150, 1.000000;;
} //End of Armature_Root Skin Weights
SkinWeights {
"Armature_Bone_001";
24;
72,
73,
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75,
76,
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78,
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0.992973,-0.118342, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
-0.118342,-0.992973, 0.000000, 0.000000,
1.400077, 5.348889,-0.002152, 1.000000;;
} //End of Armature_Bone_001 Skin Weights
SkinWeights {
"Armature_Bone_004";
24;
@ -1143,6 +1142,62 @@ Frame Root {
0.000165,-1.000000, 0.000000, 0.000000,
0.416382, 3.021777,-0.002151, 1.000000;;
} //End of Armature_Bone_004 Skin Weights
SkinWeights {
"Armature_Bone_001";
24;
72,
73,
74,
75,
76,
77,
78,
79,
80,
81,
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83,
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0.000000, 0.000000, 1.000000, 0.000000,
-0.118342,-0.992973, 0.000000, 0.000000,
1.400077, 5.348889,-0.002152, 1.000000;;
} //End of Armature_Bone_001 Skin Weights
SkinWeights {
"Armature_Bone_002";
24;
@ -1199,63 +1254,7 @@ Frame Root {
0.163144,-0.986602, 0.000000, 0.000000,
-1.638568, 5.280413,-0.002152, 1.000000;;
} //End of Armature_Bone_002 Skin Weights
SkinWeights {
"Armature_Bone_003";
24;
24,
25,
26,
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28,
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31,
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0.000165,-1.000000, 0.000000, 0.000000,
-0.293140, 3.021661,-0.002151, 1.000000;;
} //End of Armature_Bone_003 Skin Weights
} //End of Cube_007 Mesh
} //End of Cube_000 Mesh
} //End of Cube_003
} //End of Armature
} //End of Root Frame

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