x_farming/snow_golem.lua

187 lines
4.6 KiB
Lua

local S = mobs.intllib
mobs.npc_drops = {
"default:mese_crystal",
"default:pick_steel",
"default:pick_bronze",
"default:sword_steel",
"default:sword_bronze",
"default:shovel_steel",
"default:shovel_bronze",
"default:axe_steel",
"default:axe_bronze",
"farming:bread",
"farming:hoe_steel",
"bucket:bucket_water",
"screwdriver:screwdriver",
"default:diamond",
"default:gold_lump",
"default:coalblock"
}
local snow_golem_def = {
type = "npc",
passive = false,
pathfinding = true,
docile_by_day = true,
attack_type = "dogshoot",
attacks_monsters = true,
damage = 5,
group_attack = true,
owner_loyal = true,
shoot_interval = 0.9,
dogshoot_switch = 1,
dogshoot_count_max = 10,
arrow = "mobs_npc:snowball_arrow",
shoot_offset = 1,
reach = 2,
damage = 3,
hp_min = 35,
hp_max = 70,
armor = 100,
collisionbox = {-0.35, -0.1, -0.35, 0.35, 1.89, 0.35},
visual_size = {x = 2.9, y = 2.9},
visual = "mesh",
mesh = "x_farming_snowman.b3d",
drawtype = "front",
textures = {
{"x_farming_snowman.png^x_farming_snowman_pumpkin.png"},
},
blood_texture = "default_snowball.png",
owner = "",
order = "follow",
makes_footstep_sound = true,
walk_velocity = 0.6,
run_velocity = 2,
view_range = 15,
jump = true,
floats = 1,
drops = {
{name = "default:snow", chance = 1, min = 0, max = 15},
{name = "mobs_npc:seed_pumpkin", chance = 5, min = 1, max = 3}
},
follow = {"farming:bread", "default:diamond"},
water_damage = 6,
lava_damage = 10,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 25,
speed_run = 50,
stand_start = 20,
stand_end = 40,
walk_start = 0,
walk_end = 20,
run_start = 0,
run_end = 20,
die_start = 40,
die_end = 50,
die_loop = false,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, 0, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_lump" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
-- add item if it exists
local obj = minetest.add_item(pos, {
name = mobs.npc_drops[math.random(1, #mobs.npc_drops)]
})
if obj and obj:get_luaentity() then
obj:setvelocity({
x = math.random(-10, 10) / 9,
y = 6,
z = math.random(-10, 10) / 9,
})
elseif obj then
obj:remove() -- item does not exist
end
minetest.chat_send_player(name, S("Snow Golem dropped you an item for gold!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.order = "stand"
minetest.chat_send_player(name, S("NPC stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, S("NPC will follow you."))
end
end
end,
}
mobs:register_mob(":mobs_npc:snow_golem", snow_golem_def)
-- mobs:spawn({
-- name = "mobs_npc:snow_golem",
-- nodes = {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand", "mobs_npc:deco_stone_eye", "mobs_npc:deco_stone_men", "mobs_npc:deco_stone_sun"},
-- min_light = 0,
-- max_light = 20,
-- chance = 2000,
-- active_object_count = 2,
-- day_toggle = false,
-- })
mobs:register_egg(":mobs_npc:snow_golem", "Snow Golem", "default_snow.png", 1)
-- shooting
mobs:register_arrow(":mobs_npc:snowball_arrow", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"default_snowball.png"},
velocity = 14,
tail = 0,
tail_texture = "default_snowball.png",
glow = 5,
-- tail_size = 10,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
end
})