187 lines
4.6 KiB
Lua
187 lines
4.6 KiB
Lua
local S = mobs.intllib
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mobs.npc_drops = {
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"default:mese_crystal",
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"default:pick_steel",
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"default:pick_bronze",
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"default:sword_steel",
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"default:sword_bronze",
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"default:shovel_steel",
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"default:shovel_bronze",
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"default:axe_steel",
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"default:axe_bronze",
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"farming:bread",
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"farming:hoe_steel",
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"bucket:bucket_water",
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"screwdriver:screwdriver",
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"default:diamond",
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"default:gold_lump",
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"default:coalblock"
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}
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local snow_golem_def = {
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type = "npc",
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passive = false,
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pathfinding = true,
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docile_by_day = true,
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attack_type = "dogshoot",
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attacks_monsters = true,
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damage = 5,
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group_attack = true,
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owner_loyal = true,
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shoot_interval = 0.9,
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dogshoot_switch = 1,
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dogshoot_count_max = 10,
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arrow = "mobs_npc:snowball_arrow",
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shoot_offset = 1,
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reach = 2,
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damage = 3,
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hp_min = 35,
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hp_max = 70,
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armor = 100,
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collisionbox = {-0.35, -0.1, -0.35, 0.35, 1.89, 0.35},
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visual_size = {x = 2.9, y = 2.9},
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visual = "mesh",
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mesh = "x_farming_snowman.b3d",
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drawtype = "front",
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textures = {
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{"x_farming_snowman.png^x_farming_snowman_pumpkin.png"},
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},
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blood_texture = "default_snowball.png",
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owner = "",
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order = "follow",
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makes_footstep_sound = true,
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walk_velocity = 0.6,
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run_velocity = 2,
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view_range = 15,
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jump = true,
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floats = 1,
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drops = {
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{name = "default:snow", chance = 1, min = 0, max = 15},
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{name = "mobs_npc:seed_pumpkin", chance = 5, min = 1, max = 3}
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},
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follow = {"farming:bread", "default:diamond"},
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water_damage = 6,
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lava_damage = 10,
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light_damage = 0,
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fear_height = 4,
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animation = {
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speed_normal = 25,
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speed_run = 50,
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stand_start = 20,
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stand_end = 40,
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walk_start = 0,
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walk_end = 20,
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run_start = 0,
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run_end = 20,
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die_start = 40,
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die_end = 50,
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die_loop = false,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, 0, 5, 80, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.npc_drops
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if item:get_name() == "default:gold_lump" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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-- add item if it exists
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local obj = minetest.add_item(pos, {
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name = mobs.npc_drops[math.random(1, #mobs.npc_drops)]
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})
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if obj and obj:get_luaentity() then
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obj:setvelocity({
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x = math.random(-10, 10) / 9,
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y = 6,
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z = math.random(-10, 10) / 9,
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})
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elseif obj then
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obj:remove() -- item does not exist
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end
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minetest.chat_send_player(name, S("Snow Golem dropped you an item for gold!"))
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return
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end
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.order = "stand"
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minetest.chat_send_player(name, S("NPC stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, S("NPC will follow you."))
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end
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end
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end,
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}
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mobs:register_mob(":mobs_npc:snow_golem", snow_golem_def)
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-- mobs:spawn({
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-- name = "mobs_npc:snow_golem",
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-- nodes = {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand", "mobs_npc:deco_stone_eye", "mobs_npc:deco_stone_men", "mobs_npc:deco_stone_sun"},
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-- min_light = 0,
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-- max_light = 20,
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-- chance = 2000,
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-- active_object_count = 2,
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-- day_toggle = false,
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-- })
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mobs:register_egg(":mobs_npc:snow_golem", "Snow Golem", "default_snow.png", 1)
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-- shooting
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mobs:register_arrow(":mobs_npc:snowball_arrow", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"default_snowball.png"},
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velocity = 14,
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tail = 0,
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tail_texture = "default_snowball.png",
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glow = 5,
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-- tail_size = 10,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end
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})
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