136 lines
4.2 KiB
Lua
136 lines
4.2 KiB
Lua
-- spawn snow golem
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local function pumpkin_on_construct(pos)
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if not minetest.get_modpath("mobs_npc") then return end
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for i = 1,2 do
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if minetest.get_node({x=pos.x,y=pos.y-i,z=pos.z}).name ~= "default:snowblock" then
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return
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end
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end
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--if 3 snow block are placed, this will make snow golem
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for i = 0,2 do
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minetest.remove_node({x=pos.x,y=pos.y-i,z=pos.z})
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end
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minetest.add_entity({x=pos.x,y=pos.y-1,z=pos.z}, "mobs_npc:snow_golem")
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end
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-- PUMPKIN
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farming.register_plant("x_farming:pumpkin", {
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description = "Pumpkin Seed",
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inventory_image = "x_farming_pumpkin_seed.png",
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steps = 8,
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minlight = 13,
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maxlight = default.LIGHT_MAX,
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fertility = {"grassland", "desert"},
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groups = {flammable = 4},
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place_param2 = 3,
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})
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-- PUMPKIN FRUIT - HARVEST
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minetest.register_node("x_farming:pumpkin_fruit", {
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description = "Pumpkin Fruit",
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tiles = {"x_farming_pumpkin_fruit_top.png", "x_farming_pumpkin_fruit_top.png", "x_farming_pumpkin_fruit_side.png", "x_farming_pumpkin_fruit_side.png", "x_farming_pumpkin_fruit_side.png", "x_farming_pumpkin_fruit_side_off.png"},
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paramtype2 = "facedir",
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sounds = default.node_sound_wood_defaults(),
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is_ground_content = false,
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groups = {snappy=3, flammable=4, fall_damage_add_percent=-30, not_in_creative_inventory=1},
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drop = {
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max_items = 4, -- Maximum number of items to drop.
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items = { -- Choose max_items randomly from this list.
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{
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items = {"x_farming:pumpkin"}, -- Items to drop.
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rarity = 1, -- Probability of dropping is 1 / rarity.
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},
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{
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items = {"x_farming:pumpkin"}, -- Items to drop.
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rarity = 2, -- Probability of dropping is 1 / rarity.
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}
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},
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},
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local parent = oldmetadata.fields.parent
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local parent_pos_from_child = minetest.string_to_pos(parent)
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local parent_node = nil
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-- make sure we have position
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if parent_pos_from_child
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and parent_pos_from_child ~= nil then
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parent_node = minetest.get_node(parent_pos_from_child)
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end
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-- tick parent if parent stem still exists
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if parent_node
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and parent_node ~= nil
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and parent_node.name == "x_farming:pumpkin_8" then
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x_farming.tick(parent_pos_from_child)
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end
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end
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})
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-- PUMPKIN BLOCK - HARVEST from crops
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minetest.register_node("x_farming:pumpkin_block", {
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description = "Pumpkin Block",
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tiles = {"x_farming_pumpkin_fruit_top.png", "x_farming_pumpkin_fruit_top.png", "x_farming_pumpkin_fruit_side.png", "x_farming_pumpkin_fruit_side.png", "x_farming_pumpkin_fruit_side.png", "x_farming_pumpkin_fruit_side_off.png"},
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paramtype2 = "facedir",
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sounds = default.node_sound_wood_defaults(),
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is_ground_content = false,
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groups = {snappy=3, flammable=4, fall_damage_add_percent=-30},
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on_construct = pumpkin_on_construct
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})
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-- PUMPKIN LANTERN -- from recipe
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minetest.register_node("x_farming:pumpkin_lantern", {
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description = "Pumpkin Lantern",
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tiles = {"x_farming_pumpkin_fruit_top.png", "x_farming_pumpkin_fruit_top.png", "x_farming_pumpkin_fruit_side.png", "x_farming_pumpkin_fruit_side.png", "x_farming_pumpkin_fruit_side.png", "x_farming_pumpkin_fruit_side_on.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sounds = default.node_sound_wood_defaults(),
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is_ground_content = false,
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light_source = 12,
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drop = "x_farming:pumpkin_lantern",
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groups = {snappy=3, flammable=4, fall_damage_add_percent=-30},
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on_construct = pumpkin_on_construct
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})
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-- drop blocks instead of items
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minetest.register_alias_force("x_farming:pumpkin", "x_farming:pumpkin_block")
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-- take over the growth from minetest_game farming from here
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minetest.override_item("x_farming:pumpkin_8", {
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next_plant = "x_farming:pumpkin_fruit",
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on_timer = x_farming.grow_block
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})
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-- replacement LBM for pre-nodetimer plants
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minetest.register_lbm({
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name = "x_farming:start_nodetimer_pumpkin",
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nodenames = {"x_farming:pumpkin_8"},
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action = function(pos, node)
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x_farming.tick_short(pos)
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end,
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})
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minetest.register_decoration({
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name = "x_farming:pumpkin_8",
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deco_type = "simple",
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place_on = {"default:sand"},
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sidelen = 16,
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noise_params = {
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offset = -0.1,
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scale = 0.1,
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spread = {x = 50, y = 50, z = 50},
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seed = 4242,
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octaves = 3,
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persist = 0.7
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},
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biomes = {"sandstone_desert"},
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y_max = 31000,
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y_min = 1,
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decoration = "x_farming:pumpkin_8",
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param2 = 3,
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})
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