x_farming/melon.lua

124 lines
3.7 KiB
Lua

-- MELON
farming.register_plant("x_farming:melon", {
description = "Melon Seed",
inventory_image = "x_farming_melon_seed.png",
steps = 8,
minlight = 13,
maxlight = default.LIGHT_MAX,
fertility = {"grassland"},
groups = {flammable = 4},
place_param2 = 3,
})
-- needed
minetest.override_item("x_farming:melon", {
description = "Melon" .. "\n" .. minetest.colorize(x_farming.colors.brown, "Hunger: 2"),
on_use = minetest.item_eat(2),
wield_image = "x_farming_melon.png^[transformR90",
})
-- MELON FRUIT - HARVEST
minetest.register_node("x_farming:melon_fruit", {
description = "Melon Fruit",
tiles = {"x_farming_melon_fruit_top.png", "x_farming_melon_fruit_top.png", "x_farming_melon_fruit_side.png", "x_farming_melon_fruit_side.png", "x_farming_melon_fruit_side.png", "x_farming_melon_fruit_side.png"},
sounds = default.node_sound_wood_defaults(),
is_ground_content = false,
groups = {snappy=3, flammable=4, fall_damage_add_percent=-30, not_in_creative_inventory=1},
drop = {
max_items = 7, -- Maximum number of items to drop.
items = { -- Choose max_items randomly from this list.
{
items = {"x_farming:melon"}, -- Items to drop.
rarity = 1, -- Probability of dropping is 1 / rarity.
},
{
items = {"x_farming:melon"}, -- Items to drop.
rarity = 2, -- Probability of dropping is 1 / rarity.
},
{
items = {"x_farming:melon"}, -- Items to drop.
rarity = 2, -- Probability of dropping is 1 / rarity.
},
{
items = {"x_farming:melon"}, -- Items to drop.
rarity = 2, -- Probability of dropping is 1 / rarity.
},
{
items = {"x_farming:melon"}, -- Items to drop.
rarity = 3, -- Probability of dropping is 1 / rarity.
},
{
items = {"x_farming:melon"}, -- Items to drop.
rarity = 3, -- Probability of dropping is 1 / rarity.
},
{
items = {"x_farming:melon"}, -- Items to drop.
rarity = 3, -- Probability of dropping is 1 / rarity.
},
},
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local parent = oldmetadata.fields.parent
local parent_pos_from_child = minetest.string_to_pos(parent)
local parent_node = nil
-- make sure we have position
if parent_pos_from_child
and parent_pos_from_child ~= nil then
parent_node = minetest.get_node(parent_pos_from_child)
end
-- tick parent if parent stem still exists
if parent_node
and parent_node ~= nil
and parent_node.name == "x_farming:melon_8" then
x_farming.tick(parent_pos_from_child)
end
end
})
-- MELON BLOCK - HARVEST from crops
minetest.register_node("x_farming:melon_block", {
description = "Melon Block",
tiles = {"x_farming_melon_fruit_top.png", "x_farming_melon_fruit_top.png", "x_farming_melon_fruit_side.png", "x_farming_melon_fruit_side.png", "x_farming_melon_fruit_side.png", "x_farming_melon_fruit_side.png"},
sounds = default.node_sound_wood_defaults(),
is_ground_content = false,
groups = {snappy=3, flammable=4, fall_damage_add_percent=-30}
})
-- take over the growth from minetest_game farming from here
minetest.override_item("x_farming:melon_8", {
next_plant = "x_farming:melon_fruit",
on_timer = x_farming.grow_block
})
-- replacement LBM for pre-nodetimer plants
minetest.register_lbm({
name = "x_farming:start_nodetimer_melon",
nodenames = {"x_farming:melon_8"},
action = function(pos, node)
x_farming.tick_short(pos)
end,
})
minetest.register_decoration({
name = "x_farming:melon_8",
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.1,
scale = 0.1,
spread = {x = 50, y = 50, z = 50},
seed = 4242,
octaves = 3,
persist = 0.7
},
biomes = {"grassland"},
y_max = 31000,
y_min = 1,
decoration = "x_farming:melon_8",
})