x_farming/kiwi_tree.lua

241 lines
6.5 KiB
Lua

-- Required wrapper to allow customization of default.after_place_leaves
local function after_place_leaves(...)
return default.after_place_leaves(...)
end
-- decoration
minetest.register_decoration({
name = "x_farming:kiwi_tree",
deco_type = "schematic",
place_on = {"default:dry_dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"savanna"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("x_farming") .. "/schematics/x_farming_kiwi_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- trunk
minetest.register_node("x_farming:kiwi_tree", {
description = "Kiwi Tree",
tiles = {"x_farming_kiwi_tree_top.png", "x_farming_kiwi_tree_top.png", "x_farming_kiwi_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
-- leaves
minetest.register_node("x_farming:kiwi_leaves", {
description = "Kiwi Tree Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"x_farming_kiwi_leaves.png"},
special_tiles = {"x_farming_kiwi_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {"x_farming:kiwi_sapling"},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {"x_farming:kiwi_leaves"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
-- sapling
minetest.register_node("x_farming:kiwi_sapling", {
description = "Kiwi Tree Sapling",
drawtype = "plantlike",
tiles = {"x_farming_kiwi_sapling.png"},
inventory_image = "x_farming_kiwi_sapling.png",
wield_image = "x_farming_kiwi_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = x_farming.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"x_farming:kiwi_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 4, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
-- fruit
minetest.register_node("x_farming:kiwi", {
description = "Kiwi",
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"x_farming_kiwi.png"},
inventory_image = "x_farming_kiwi.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
drop = {
max_items = 1, -- Maximum number of items to drop.
items = { -- Choose max_items randomly from this list.
{
items = {"x_farming:kiwi_fruit"}, -- Items to drop.
rarity = 1, -- Probability of dropping is 1 / rarity.
}
},
},
selection_box = {
type = "fixed",
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1, food_apple = 1, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if oldnode.param2 == 0 then
minetest.set_node(pos, {name = "x_farming:kiwi_mark"})
minetest.get_node_timer(pos):start(math.random(300, 1500))
end
end,
})
minetest.register_node("x_farming:kiwi_mark", {
description = "Kiwi Marker",
inventory_image = "x_farming:kiwi_fruit.png^default_invisible_node_overlay.png",
wield_image = "x_farming:kiwi_fruit.png^default_invisible_node_overlay.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
groups = {not_in_creative_inventory = 1},
on_timer = function(pos, elapsed)
if not minetest.find_node_near(pos, 1, "x_farming:kiwi_leaves") then
minetest.remove_node(pos)
elseif minetest.get_node_light(pos) < 11 then
minetest.get_node_timer(pos):start(200)
else
minetest.set_node(pos, {name = "x_farming:kiwi"})
end
end
})
minetest.register_node("x_farming:kiwi_fruit", {
description = "Kiwi" .. "\n" .. minetest.colorize(x_farming.colors.brown, "Hunger: 2"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"x_farming_kiwi_fruit.png"},
inventory_image = "x_farming_kiwi_fruit.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1, food_apple = 1},
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
minetest.set_node(pos, {name = "x_farming:kiwi", param2 = 1})
end,
})
-- leafdecay
default.register_leafdecay({
trunks = {"x_farming:kiwi_tree"},
leaves = {"x_farming:kiwi", "x_farming:kiwi_leaves"},
radius = 3,
})
-- planks
minetest.register_node("x_farming:kiwi_wood", {
description = "Kiwi Wood Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"x_farming_kiwi_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "x_farming:kiwi_wood 4",
recipe = {
{"x_farming:kiwi_tree"},
}
})
minetest.register_craft({
type = "fuel",
recipe = "x_farming:kiwi_wood",
burntime = 8,
})
minetest.register_craft({
type = "fuel",
recipe = "x_farming:kiwi_tree",
burntime = 22,
})
if minetest.global_exists("stairs") and minetest.get_modpath("stairs") then
stairs.register_stair_and_slab(
"kiwi_wood",
"x_farming:kiwi_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"x_farming_kiwi_wood.png"},
"Kiwi Wooden Stair",
"Kiwi Wooden Slab",
default.node_sound_wood_defaults(),
false
)
end