204 lines
5.9 KiB
Lua
204 lines
5.9 KiB
Lua
-- Large cactus
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minetest.register_decoration({
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name = "x_farming:large_cactus",
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deco_type = "schematic",
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place_on = {"default:desert_sand"},
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sidelen = 16,
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noise_params = {
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offset = -0.0003,
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scale = 0.0009,
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spread = {x = 200, y = 200, z = 200},
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seed = 230,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"desert"},
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y_max = 31000,
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y_min = 4,
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schematic = minetest.get_modpath("x_farming") .. "/schematics/x_farming_large_cactus.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_node("x_farming:cactus_fruit", {
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description = "Dragon Fruit",
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inventory_image = "x_farming_cactus_fruit_sides.png",
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is_ground_content = false,
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tiles = {
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"x_farming_cactus_fruit_top.png",
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"x_farming_cactus_fruit_bottom.png",
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"x_farming_cactus_fruit_sides.png",
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"x_farming_cactus_fruit_sides.png",
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"x_farming_cactus_fruit_sides.png",
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"x_farming_cactus_fruit_sides.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.5, -0.25, 0.25, 0.0625, 0.25},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.0625, 0.25},
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},
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drop = {
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max_items = 1, -- Maximum number of items to drop.
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items = { -- Choose max_items randomly from this list.
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{
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items = {"x_farming:cactus_fruit_item"}, -- Items to drop.
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rarity = 1, -- Probability of dropping is 1 / rarity.
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}
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},
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},
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groups = {choppy = 3, flammable = 2, not_in_creative_inventory=1, leafdecay = 3, leafdecay_drop = 1},
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sounds = default.node_sound_wood_defaults(),
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if oldnode.param2 == 20 then
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minetest.set_node(pos, {name = "x_farming:cactus_fruit_mark"})
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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end
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end,
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})
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minetest.register_node("x_farming:cactus_fruit_mark", {
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description = "Cactus Fruit Marker",
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inventory_image = "x_farming_cactus_fruit_sides.png^default_invisible_node_overlay.png",
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wield_image = "x_farming_cactus_fruit_sides.png^default_invisible_node_overlay.png",
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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on_timer = function(pos, elapsed)
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local n = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
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if n.name ~= "default:cactus" then
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minetest.remove_node(pos)
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elseif minetest.get_node_light(pos) < 11 then
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minetest.get_node_timer(pos):start(200)
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else
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minetest.set_node(pos, {name = "x_farming:cactus_fruit", param2 = 20})
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end
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end
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})
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minetest.register_node("x_farming:cactus_fruit_item", {
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description = "Dragon Fruit" .. "\n" .. minetest.colorize(x_farming.colors.brown, "Hunger: 2"),
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drawtype = "plantlike",
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tiles = {"x_farming_cactus_fruit_item.png"},
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inventory_image = "x_farming_cactus_fruit_item.png",
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on_use = minetest.item_eat(2),
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = function(pos, placer, itemstack)
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minetest.set_node(pos, {name = "x_farming:cactus_fruit"})
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end,
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})
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minetest.register_node("x_farming:large_cactus_with_fruit_seedling", {
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description = "Large Cactus with Fruit Seedling",
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drawtype = "plantlike",
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tiles = {"x_farming_large_cactus_with_fruit_seedling.png"},
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inventory_image = "x_farming_large_cactus_with_fruit_seedling.png",
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wield_image = "x_farming_large_cactus_with_fruit_seedling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {
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-5 / 16, -0.5, -5 / 16,
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5 / 16, 0.5, 5 / 16
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}
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},
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groups = {choppy = 3, dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"x_farming:large_cactus_with_fruit_seedling",
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{x = -3, y = 0, z = -3},
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{x = 3, y = 6, z = 3},
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4)
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return itemstack
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end,
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on_construct = function(pos)
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-- Normal cactus farming adds 1 cactus node by ABM,
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-- interval 12s, chance 83.
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-- Consider starting with 5 cactus nodes. We make sure that growing a
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-- large cactus is not a faster way to produce new cactus nodes.
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-- Confirmed by experiment, when farming 5 cacti, on average 1 new
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-- cactus node is added on average every
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-- 83 / 5 = 16.6 intervals = 16.6 * 12 = 199.2s.
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-- Large cactus contains on average 14 cactus nodes.
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-- 14 * 199.2 = 2788.8s.
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-- Set random range to average to 2789s.
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minetest.get_node_timer(pos):start(math.random(1859, 3719))
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end,
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on_timer = function(pos)
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local node_under = minetest.get_node_or_nil(
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{x = pos.x, y = pos.y - 1, z = pos.z})
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if not node_under then
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-- Node under not yet loaded, try later
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minetest.get_node_timer(pos):start(300)
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return
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end
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if minetest.get_item_group(node_under.name, "sand") == 0 then
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-- Seedling dies
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minetest.remove_node(pos)
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return
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end
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local light_level = minetest.get_node_light(pos)
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if not light_level or light_level < 13 then
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-- Too dark for growth, try later in case it's night
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minetest.get_node_timer(pos):start(300)
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return
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end
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minetest.log("action", "A large cactus seedling grows into a large" ..
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"cactus at ".. minetest.pos_to_string(pos))
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x_farming.grow_large_cactus(pos)
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end,
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})
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default.register_leafdecay({
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trunks = {"default:cactus"},
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leaves = {"x_farming:cactus_fruit"},
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radius = 1,
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})
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minetest.register_craft({
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output = "x_farming:large_cactus_with_fruit_seedling",
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recipe = {
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{"", "x_farming:cactus_fruit_item", ""},
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{"x_farming:cactus_fruit_item", "default:large_cactus_seedling", "x_farming:cactus_fruit_item"},
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{"", "x_farming:cactus_fruit_item", ""},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "x_farming:large_cactus_with_fruit_seedling",
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burntime = 5,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "x_farming:cactus_fruit_item",
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burntime = 10,
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})
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