x_farming/cactus.lua

204 lines
5.9 KiB
Lua

-- Large cactus
minetest.register_decoration({
name = "x_farming:large_cactus",
deco_type = "schematic",
place_on = {"default:desert_sand"},
sidelen = 16,
noise_params = {
offset = -0.0003,
scale = 0.0009,
spread = {x = 200, y = 200, z = 200},
seed = 230,
octaves = 3,
persist = 0.6
},
biomes = {"desert"},
y_max = 31000,
y_min = 4,
schematic = minetest.get_modpath("x_farming") .. "/schematics/x_farming_large_cactus.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_node("x_farming:cactus_fruit", {
description = "Dragon Fruit",
inventory_image = "x_farming_cactus_fruit_sides.png",
is_ground_content = false,
tiles = {
"x_farming_cactus_fruit_top.png",
"x_farming_cactus_fruit_bottom.png",
"x_farming_cactus_fruit_sides.png",
"x_farming_cactus_fruit_sides.png",
"x_farming_cactus_fruit_sides.png",
"x_farming_cactus_fruit_sides.png"
},
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.0625, 0.25},
}
},
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.0625, 0.25},
},
drop = {
max_items = 1, -- Maximum number of items to drop.
items = { -- Choose max_items randomly from this list.
{
items = {"x_farming:cactus_fruit_item"}, -- Items to drop.
rarity = 1, -- Probability of dropping is 1 / rarity.
}
},
},
groups = {choppy = 3, flammable = 2, not_in_creative_inventory=1, leafdecay = 3, leafdecay_drop = 1},
sounds = default.node_sound_wood_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if oldnode.param2 == 20 then
minetest.set_node(pos, {name = "x_farming:cactus_fruit_mark"})
minetest.get_node_timer(pos):start(math.random(300, 1500))
end
end,
})
minetest.register_node("x_farming:cactus_fruit_mark", {
description = "Cactus Fruit Marker",
inventory_image = "x_farming_cactus_fruit_sides.png^default_invisible_node_overlay.png",
wield_image = "x_farming_cactus_fruit_sides.png^default_invisible_node_overlay.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
groups = {not_in_creative_inventory = 1},
on_timer = function(pos, elapsed)
local n = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if n.name ~= "default:cactus" then
minetest.remove_node(pos)
elseif minetest.get_node_light(pos) < 11 then
minetest.get_node_timer(pos):start(200)
else
minetest.set_node(pos, {name = "x_farming:cactus_fruit", param2 = 20})
end
end
})
minetest.register_node("x_farming:cactus_fruit_item", {
description = "Dragon Fruit" .. "\n" .. minetest.colorize(x_farming.colors.brown, "Hunger: 2"),
drawtype = "plantlike",
tiles = {"x_farming_cactus_fruit_item.png"},
inventory_image = "x_farming_cactus_fruit_item.png",
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
minetest.set_node(pos, {name = "x_farming:cactus_fruit"})
end,
})
minetest.register_node("x_farming:large_cactus_with_fruit_seedling", {
description = "Large Cactus with Fruit Seedling",
drawtype = "plantlike",
tiles = {"x_farming_large_cactus_with_fruit_seedling.png"},
inventory_image = "x_farming_large_cactus_with_fruit_seedling.png",
wield_image = "x_farming_large_cactus_with_fruit_seedling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {
-5 / 16, -0.5, -5 / 16,
5 / 16, 0.5, 5 / 16
}
},
groups = {choppy = 3, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"x_farming:large_cactus_with_fruit_seedling",
{x = -3, y = 0, z = -3},
{x = 3, y = 6, z = 3},
4)
return itemstack
end,
on_construct = function(pos)
-- Normal cactus farming adds 1 cactus node by ABM,
-- interval 12s, chance 83.
-- Consider starting with 5 cactus nodes. We make sure that growing a
-- large cactus is not a faster way to produce new cactus nodes.
-- Confirmed by experiment, when farming 5 cacti, on average 1 new
-- cactus node is added on average every
-- 83 / 5 = 16.6 intervals = 16.6 * 12 = 199.2s.
-- Large cactus contains on average 14 cactus nodes.
-- 14 * 199.2 = 2788.8s.
-- Set random range to average to 2789s.
minetest.get_node_timer(pos):start(math.random(1859, 3719))
end,
on_timer = function(pos)
local node_under = minetest.get_node_or_nil(
{x = pos.x, y = pos.y - 1, z = pos.z})
if not node_under then
-- Node under not yet loaded, try later
minetest.get_node_timer(pos):start(300)
return
end
if minetest.get_item_group(node_under.name, "sand") == 0 then
-- Seedling dies
minetest.remove_node(pos)
return
end
local light_level = minetest.get_node_light(pos)
if not light_level or light_level < 13 then
-- Too dark for growth, try later in case it's night
minetest.get_node_timer(pos):start(300)
return
end
minetest.log("action", "A large cactus seedling grows into a large" ..
"cactus at ".. minetest.pos_to_string(pos))
x_farming.grow_large_cactus(pos)
end,
})
default.register_leafdecay({
trunks = {"default:cactus"},
leaves = {"x_farming:cactus_fruit"},
radius = 1,
})
minetest.register_craft({
output = "x_farming:large_cactus_with_fruit_seedling",
recipe = {
{"", "x_farming:cactus_fruit_item", ""},
{"x_farming:cactus_fruit_item", "default:large_cactus_seedling", "x_farming:cactus_fruit_item"},
{"", "x_farming:cactus_fruit_item", ""},
}
})
minetest.register_craft({
type = "fuel",
recipe = "x_farming:large_cactus_with_fruit_seedling",
burntime = 5,
})
minetest.register_craft({
type = "fuel",
recipe = "x_farming:cactus_fruit_item",
burntime = 10,
})