612 lines
17 KiB
Lua
612 lines
17 KiB
Lua
-- main class
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x_farming = {
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hbhunger = minetest.get_modpath("hbhunger"),
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colors = {
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brown = "#DEB887",
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red = "#FF8080",
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green = "#98E698"
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},
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x_bonemeal = {}
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}
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-- how often node timers for plants will tick, +/- some random value
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function x_farming.tick(pos)
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minetest.get_node_timer(pos):start(math.random(498, 1287))
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end
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-- how often a growth failure tick is retried (e.g. too dark)
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function x_farming.tick_short(pos)
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minetest.get_node_timer(pos):start(math.random(332, 858))
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end
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-- just shorthand for minetest metadata handling
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function x_farming.meta_get_str(key, pos)
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local meta = minetest.get_meta(pos)
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return meta:get_string(key)
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end
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-- just shorthand for minetest metadata handling
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function x_farming.meta_set_str(key, value, pos)
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local meta = minetest.get_meta(pos)
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meta:set_string(key, value)
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end
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-- merge two indexed tables
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function x_farming.mergeTables(t1, t2)
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local _t1 = {unpack(t1)}
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local _t2 = {unpack(t2)}
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for k, v in ipairs(_t2) do
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table.insert(_t1, v)
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end
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return _t1
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end
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-- Change an entire string to Title Case (i.e. capitalise the first letter of each word)
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function x_farming.tchelper(first, rest)
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return first:upper()..rest:lower()
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end
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-- grow blocks next to the plant
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function x_farming.grow_block(pos, elapsed)
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local node = minetest.get_node(pos)
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local random_pos = false
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local spawn_positions = {}
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local right_pos = {x=pos.x+1, y=pos.y, z=pos.z}
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local front_pos = {x=pos.x, y=pos.y, z=pos.z+1}
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local left_pos = {x=pos.x-1, y=pos.y, z=pos.z}
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local back_pos = {x=pos.x, y=pos.y, z=pos.z-1}
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local right = minetest.get_node(right_pos)
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local front = minetest.get_node(front_pos)
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local left = minetest.get_node(left_pos)
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local back = minetest.get_node(back_pos)
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local def = minetest.registered_nodes[node.name]
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local children = {}
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-- look for fruits around the stem
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if (right.name == def.next_plant) then
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children.right = right_pos
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end
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if (front.name == def.next_plant) then
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children.front = front_pos
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end
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if (left.name == def.next_plant) then
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children.left = left_pos
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end
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if (back.name == def.next_plant) then
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children.back = back_pos
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end
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-- check if the fruit belongs to this stem
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for side,child_pos in pairs(children) do
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local parent_pos_from_child = x_farming.meta_get_str("parent", child_pos)
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-- disable timer for fully grown plant - fruit for this stem already exists
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if minetest.pos_to_string(pos) == parent_pos_from_child then
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return
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end
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end
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-- make sure that at least one side of the plant has space to put fruit
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if right.name == "air" then
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table.insert(spawn_positions, right_pos)
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end
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if front.name == "air" then
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table.insert(spawn_positions, front_pos)
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end
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if left.name == "air" then
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table.insert(spawn_positions, left_pos)
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end
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if back.name == "air" then
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table.insert(spawn_positions, back_pos)
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end
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-- plant is closed from all sides
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if #spawn_positions < 1 then
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x_farming.tick_short(pos)
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return
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else
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-- pick random from the open sides
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local pick_random
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if #spawn_positions == 1 then
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pick_random = #spawn_positions
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else
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pick_random = math.random(1, #spawn_positions)
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end
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for k, v in pairs (spawn_positions) do
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if k == pick_random then
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random_pos = v
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end
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end
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end
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-- check light
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local light = minetest.get_node_light(pos)
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if not light or light < 13 or light > default.LIGHT_MAX then
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x_farming.tick_short(pos)
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return
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end
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-- spawn block
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if random_pos then
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minetest.set_node(random_pos, {name = def.next_plant})
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x_farming.meta_set_str("parent", minetest.pos_to_string(pos), random_pos)
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end
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return
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end
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function x_farming.grow_kiwi_tree(pos)
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local path = minetest.get_modpath("x_farming") ..
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"/schematics/x_farming_kiwi_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y, z = pos.z - 2},
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path, "random", nil, false)
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end
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-- Grow sapling
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function x_farming.grow_sapling(pos)
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if not default.can_grow(pos) then
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-- try again 5 min later
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minetest.get_node_timer(pos):start(300)
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return
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end
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local node = minetest.get_node(pos)
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if node.name == "x_farming:kiwi_sapling" then
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minetest.log("action", "A sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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x_farming.grow_kiwi_tree(pos)
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end
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end
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-- Grow Large Cactus
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function x_farming.grow_large_cactus(pos)
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local path = minetest.get_modpath("x_farming") ..
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"/schematics/x_farming_large_cactus_from_seedling.mts"
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minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z},
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path, "random", nil, false, "place_center_x, place_center_z")
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end
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-- Grow Jungle Tree
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function x_farming.grow_jungle_tree(pos)
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local path = minetest.get_modpath("x_farming") ..
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"/schematics/x_farming_jungle_tree_with_cocoa_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, nil, nil, false)
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end
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-- Pine Nut Tree
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function x_farming.grow_pine_nut_tree(pos)
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local path = minetest.get_modpath("x_farming") ..
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"/schematics/x_farming_pine_nut_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 2, y = pos.y, z = pos.z - 2},
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path, "0", nil, false)
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end
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--
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-- Bonemeal
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--
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------------
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-- Main API for x_bonemeal Mod
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-- @author Juraj Vajda
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-- @license GNU LGPL 2.1
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----
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--- Get creative mode setting from minetest.conf
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-- @local
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local creative_mod_cache = minetest.settings:get_bool("creative_mode")
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--- Check if creating mode is enabled or player has creative privs
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-- @function
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-- @param name Player name
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-- @return Boolean
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function x_farming.x_bonemeal.is_creative(name)
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return creative_mod_cache or minetest.check_player_privs(name, {creative = true})
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end
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--- Check if node has a soil below its self
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-- @function
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-- @param under table of position
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-- @return Boolean
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function x_farming.x_bonemeal.is_on_soil(under)
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local below = minetest.get_node({x = under.x, y = under.y - 1, z = under.z})
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if minetest.get_item_group(below.name, "soil") == 0 then
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return false
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end
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return true
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end
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--- Check if node has a sand below its self
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-- @function
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-- @param under table of position
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-- @return Boolean
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function x_farming.x_bonemeal.is_on_sand(under)
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local below = minetest.get_node({x = under.x, y = under.y - 1, z = under.z})
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if minetest.get_item_group(below.name, "sand") == 0 then
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return false
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end
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return true
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end
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--- Growth steps for farming plants, there is no way of getting them dynamically, so they are defined in the local table variable
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-- @table farming_steps
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-- @local
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local farming_steps = {
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["farming:wheat"] = 8,
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["farming:cotton"] = 8,
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["x_farming:coffee"] = 5,
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["x_farming:corn"] = 10,
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["x_farming:obsidian_wart"] = 6,
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["x_farming:melon"] = 8,
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["x_farming:pumpkin"] = 8,
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["x_farming:carrot"] = 8,
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["x_farming:potato"] = 8,
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["x_farming:beetroot"] = 8,
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["x_farming:strawberry"] = 4,
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["x_farming:stevia"] = 8,
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["x_farming:soybean"] = 7,
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["x_farming:salt"] = 7,
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}
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--- Particle and sound effect after the bone meal is successfully used
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-- @function
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-- @param pos table containing position
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function x_farming.x_bonemeal.particle_effect(pos)
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minetest.sound_play("x_farming_x_bonemeal_grow", {
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pos = pos,
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gain = 0.5,
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})
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minetest.add_particlespawner({
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amount = 6,
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time = 3,
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minpos = {x = pos.x - 0.4, y = pos.y - 0.4, z = pos.z - 0.4},
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maxpos = {x = pos.x + 0.4, y = pos.y, z = pos.z + 0.4},
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minvel = {x = 0, y = 0, z = 0},
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maxvel = {x = 0, y = 0.1, z = 0},
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minacc = vector.new({x = 0, y = 0, z = 0}),
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maxacc = vector.new({x = 0, y = 0.1, z = 0}),
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minexptime = 2,
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maxexptime = 3,
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minsize = 1,
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maxsize = 3,
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texture = "x_farming_x_bonemeal_particles.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 3,
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},
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})
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end
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function x_farming.x_bonemeal.tableContains(table, value)
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local found = false
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if not table or type(table) ~= "table" then
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return found
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end
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for k, v in ipairs(table) do
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if v == value then
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found = true
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break
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end
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end
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return found
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end
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function x_farming.x_bonemeal.groupContains(groups, fertility, value)
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local found = false
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if not groups or type(groups) ~= "table" then
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return found
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end
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if groups[fertility] and groups[fertility] == value then
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found = true
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end
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return found
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end
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--- Handle growth of decorations based on biome
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-- @function
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function x_farming.x_bonemeal.grow_grass_and_flowers(itemstack, user, pointed_thing)
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local node = minetest.get_node(pointed_thing.under)
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if not node then
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return itemstack
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end
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local pos0 = vector.subtract(pointed_thing.under, 3)
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local pos1 = vector.add(pointed_thing.under, 3)
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local biome_data = minetest.get_biome_data(pointed_thing.under)
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local biome_name = minetest.get_biome_name(biome_data.biome)
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local random_number = math.random(2, 6)
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local registered_decorations_filtered = {}
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local returned_itemstack = ItemStack(node.name .." 1")
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local node_def = minetest.registered_nodes[node.name]
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local below_water = false
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local floats_on_water = false
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local node_in_decor = false
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local positions_dirty = {}
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local positions = {}
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local decor_place_on = {}
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-- print('biome_name', biome_name)
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-- check 1 node below pointed node (floats on water)
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local test_node = minetest.get_node({x = pointed_thing.under.x, y = pointed_thing.under.y - 1, z = pointed_thing.under.z})
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local test_node_def = minetest.registered_nodes[test_node.name]
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if test_node_def and test_node_def.liquidtype == "source" and minetest.get_item_group(test_node_def.name, "water") > 0 then
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floats_on_water = true
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end
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-- check 2 nodes above pointed nodes (below water)
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local water_nodes_above = 0
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for i = 1, 2 do
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local test_node = minetest.get_node({x = pointed_thing.under.x, y = pointed_thing.under.y + i, z = pointed_thing.under.z})
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local test_node_def = minetest.registered_nodes[test_node.name]
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if test_node_def and test_node_def.liquidtype == "source" and minetest.get_item_group(test_node_def.name, "water") > 0 then
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water_nodes_above = water_nodes_above + 1
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end
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end
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if water_nodes_above == 2 then
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below_water = true
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end
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if below_water then
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positions_dirty = minetest.find_nodes_in_area(pos0, pos1, node.name)
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elseif floats_on_water then
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positions_dirty = minetest.find_nodes_in_area(pos0, pos1, "air")
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else
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positions_dirty = minetest.find_nodes_in_area_under_air(pos0, pos1, node.name)
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end
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-- find suitable decorations
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for k, v in pairs(minetest.registered_decorations) do
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-- only for "simple" decoration types
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if v.deco_type == "simple" then
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local found = false
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-- filter based on biome name in `biomes` table and node name in `place_on` table
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if x_farming.x_bonemeal.tableContains(v.biomes, biome_name) then
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table.insert(registered_decorations_filtered, v)
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end
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end
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-- clicked node is in decoration
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if v.decoration == node.name then
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node_in_decor = true
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end
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-- all nodes on which decoration can be placed on
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-- indexed by name
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if not decor_place_on[v.place_on] then
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if type(v.place_on) == "string" then
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decor_place_on[v.place_on] = true
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elseif type(v.place_on) == "table" then
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for k, v in ipairs(v.place_on) do
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decor_place_on[v] = true
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end
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end
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end
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end
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-- find suitable positions
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for j, pos_value in ipairs(positions_dirty) do
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local node_at_pos = minetest.get_node(pos_value)
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if below_water then
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-- below water
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local water_nodes_above = 0
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-- check if 2 nodes above are water
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for i = 1, 2 do
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local test_node = minetest.get_node({x = pos_value.x, y = pos_value.y + i, z = pos_value.z})
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local test_node_def = minetest.registered_nodes[test_node.name]
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if test_node_def and test_node_def.liquidtype == "source" and minetest.get_item_group(test_node_def.name, "water") > 0 then
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water_nodes_above = water_nodes_above + 1
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end
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end
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if water_nodes_above == 2 and decor_place_on[test_node.name] then
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table.insert(positions, pos_value)
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end
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else
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-- above water (not on water)
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if decor_place_on[node_at_pos.name] then
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table.insert(positions, pos_value)
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end
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end
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end
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-- find suitable positions (float on water)
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if floats_on_water then
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for j, pos_value in ipairs(positions_dirty) do
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local node_at_pos = minetest.get_node(pos_value)
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local node_at_pos_below = minetest.get_node({x = pos_value.x, y = pos_value.y - 1, z = pos_value.z})
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local test_node_def = minetest.registered_nodes[node_at_pos_below.name]
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if test_node_def and test_node_def.liquidtype == "source" and minetest.get_item_group(test_node_def.name, "water") > 0 then
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table.insert(positions, pos_value)
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end
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end
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end
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-- place decorations on random positions
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if #positions > 0 and #registered_decorations_filtered > 0 then
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for i = 1, random_number do
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local idx = math.random(#positions)
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local random_pos = positions[idx]
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local random_decor = registered_decorations_filtered[math.random(#registered_decorations_filtered)]
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local random_decor_item = random_decor.decoration
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if floats_on_water and node_in_decor then
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random_decor_item = node.name
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elseif type(random_decor.decoration) == "table" then
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random_decor_item = random_decor.decoration[math.random(#random_decor.decoration)]
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end
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local random_decor_item_def = minetest.registered_nodes[random_decor_item]
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if random_pos ~= nil then
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if random_decor_item_def.on_place ~= nil and node_def and not node_def.on_rightclick then
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-- on_place
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local pt = {
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type = "node",
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above = {
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x = random_pos.x,
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y = random_pos.y + 1,
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z = random_pos.z
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},
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under = {
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x = random_pos.x,
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y = random_pos.y,
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z = random_pos.z
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}
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}
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if floats_on_water then
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pt.above.y = random_pos.y
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pt.under.y = random_pos.y - 1
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end
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returned_itemstack = random_decor_item_def.on_place(ItemStack(random_decor_item), user, pt)
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if returned_itemstack and returned_itemstack:is_empty() then
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x_farming.x_bonemeal.particle_effect(pt.above)
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end
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elseif random_decor_item_def ~= nil then
|
|
-- everything else
|
|
local pos_y = 1
|
|
|
|
if random_decor.place_offset_y ~= nil then
|
|
pos_y = random_decor.place_offset_y
|
|
end
|
|
|
|
returned_itemstack = ItemStack("")
|
|
x_farming.x_bonemeal.particle_effect(random_pos)
|
|
minetest.set_node({x = random_pos.x, y = random_pos.y + pos_y, z = random_pos.z}, { name = random_decor_item })
|
|
end
|
|
|
|
table.remove(positions, idx)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- take item
|
|
if returned_itemstack and returned_itemstack:is_empty() and not x_farming.x_bonemeal.is_creative(user:get_player_name()) then
|
|
itemstack:take_item()
|
|
end
|
|
|
|
return itemstack
|
|
end
|
|
|
|
--- Handle farming and farming addons plants. Needed to copy this function from minetest_game and modify it in order to ommit some checks (e.g. light..)
|
|
-- @function
|
|
function x_farming.x_bonemeal.grow_farming(itemstack, user, pointed_thing)
|
|
local pos_under = pointed_thing.under
|
|
local replace_node_name = minetest.get_node(pos_under).name
|
|
local ndef = minetest.registered_nodes[replace_node_name]
|
|
local take_item = false
|
|
|
|
if not ndef.next_plant or ndef.next_plant == "x_farming:pumpkin_fruit" or ndef.next_plant == "x_farming:melon_fruit" then
|
|
return itemstack
|
|
end
|
|
|
|
local pos0 = vector.subtract(pointed_thing.under, 3)
|
|
local pos1 = vector.add(pointed_thing.under, 3)
|
|
local positions = minetest.find_nodes_in_area(pos0, pos1, {"group:plant", "group:seed"})
|
|
|
|
for i, pos in ipairs(positions) do
|
|
local isFertile = false
|
|
replace_node_name = minetest.get_node(pos).name
|
|
|
|
-- check if on wet soil
|
|
local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
|
|
local below_def = minetest.registered_nodes[below.name]
|
|
|
|
if minetest.get_item_group(below.name, "soil") == 3 then
|
|
local plant = replace_node_name:split("_")[1]
|
|
local current_step = tonumber(string.reverse(string.reverse(replace_node_name):split("_")[1]))
|
|
local max_step = farming_steps[replace_node_name:gsub("_%d+", "", 1)]
|
|
|
|
-- check if seed
|
|
-- farming:seed_wheat
|
|
local mod_plant = replace_node_name:split(":")
|
|
-- seed_wheat
|
|
local seed_plant = mod_plant[2]:split("_")
|
|
local seed_name = replace_node_name
|
|
|
|
if seed_plant[1] == "seed" then
|
|
current_step = 0
|
|
if replace_node_name == "x_farming:seed_obsidian_wart" then
|
|
replace_node_name = mod_plant[1]..":"..seed_plant[2].."_"..seed_plant[3]
|
|
else
|
|
replace_node_name = mod_plant[1]..":"..seed_plant[2]
|
|
end
|
|
max_step = farming_steps[replace_node_name]
|
|
replace_node_name = replace_node_name.."_"..current_step
|
|
else
|
|
if string.find(replace_node_name, "obsidian_wart") then
|
|
seed_name = mod_plant[1]..":seed_"..seed_plant[1].."_"..seed_plant[2]
|
|
else
|
|
seed_name = mod_plant[1]..":seed_"..seed_plant[1]
|
|
end
|
|
end
|
|
|
|
-- search for fertility (again after checking soil)
|
|
local seed_def = minetest.registered_nodes[seed_name]
|
|
|
|
if seed_def and below_def then
|
|
if below_def.groups then
|
|
for i,v in ipairs(seed_def.fertility) do
|
|
if not isFertile then
|
|
isFertile = x_farming.x_bonemeal.groupContains(below_def.groups, v, 1)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if current_step ~= nil and max_step ~= nil and current_step ~= max_step and isFertile then
|
|
local available_steps = max_step - current_step
|
|
local new_step = max_step - available_steps + math.random(available_steps)
|
|
local new_plant = replace_node_name:gsub("_%d+", "_"..new_step, 1)
|
|
take_item = true
|
|
|
|
local placenode_def = minetest.registered_nodes[new_plant]
|
|
|
|
local placenode = {name = new_plant}
|
|
if placenode_def and placenode_def.place_param2 then
|
|
placenode.param2 = placenode_def.place_param2
|
|
end
|
|
x_farming.x_bonemeal.particle_effect(pos)
|
|
minetest.swap_node(pos, placenode)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- take item if not in creative
|
|
if not x_farming.x_bonemeal.is_creative(user:get_player_name()) and take_item then
|
|
itemstack:take_item()
|
|
end
|
|
|
|
return itemstack
|
|
end
|