master
Juraj Vajda 2021-03-13 21:42:54 -05:00
parent cddefb27c0
commit 10e343f530
3 changed files with 1 additions and 54 deletions

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unused_args = false
allow_defined_top = true
globals = {
"minetest",
"tnt",
"explosions"
}
read_globals = {
string = {fields = {"split"}},
table = {fields = {"copy", "getn"}},
-- Builtin
"vector", "ItemStack",
"dump", "DIR_DELIM", "VoxelArea", "Settings",
-- MTG
"default", "sfinv", "creative",
}

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# LICENSE
- Code: GPLv3.0
- Textures: CC BY-SA 4.0
- Sounds: They have different licenses, see below.
## Sounds
### Draw Bow
- farbows_draw_bow.ogg
- Author: Mike Koenig
- http://soundbible.com/2107-Drawing-Bow-Back.html
- License: Attribution 3.0
### Fire Arrow
- farbows_fire_arrow.ogg
- Author: Mike Koenig
- http://soundbible.com/2108-Shoot-Arrow.html
- License: Attribution 3.0
### Hit Arrow
- farbows_hit_arrow.ogg
- Author: runs
- GPLv3.0

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# x_bows
## TODO
- critical hit one shot kill will not remove the arrow
- change poison damage texture overlay
- add poison particles to target
- add player to poison damage
- charged bow should not hit and shoot at the same time when pointing on node/object
- caused by non charged bow after switching itemstack form charged to not charged bow
- add vertical knockback to poison punch?
- arrow too large when attached to entitites with visual_scale
Adds bow and arrows to Minetest.