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GNU LESSER GENERAL PUBLIC LICENSE
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Version 2.1, February 1999
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -0,0 +1,56 @@
|
|||
# Bonemeal by SaKeL [bonemeal]
|
||||
Mod for MineTest. It provides one kind of simple bone meal (fertilizer) for fast growing plants, flowers, saplings, papyrus, grass...
|
||||
|
||||
Heavily based on default minetest_game API with as less additions as possible what makes this mod super light-weight and suitable for online multiplayer servers.
|
||||
|
||||
Supports default minetest game blocks/plants/flowers... and any mod what uses minetest game API, e.g. farming_additions - though other mods can be easily implemented too.
|
||||
|
||||
This mod aims to be simple, light-weight and fast, therefore it will have no bone meal 'strength', multiple types of bone meals nor diamond/mese bone meal.
|
||||
|
||||
![screenshot](screenshot.png)
|
||||
|
||||
## Description
|
||||
Current functionality based on what you use the bone meal.
|
||||
|
||||
### Blocks
|
||||
**Dirt with grass:** Grass and jungle grass will form on randomly-selected adjacent grass blocks (`default:dirt_with_grass`) up to 5 blocks away.
|
||||
|
||||
**Dirt with dry grass:** Dry grass will form on randomly-selected adjacent dry grass blocks (`default:dirt_with_dry_grass`) up to 5 blocks away.
|
||||
|
||||
**Sand (group sand) and dirt with snow:** Dry shrub will form on randomly-selected adjacent sand or dirt with snow blocks (`group = {sand = 1}` or `default:dirt_with_snow`) up to 5 blocks away.
|
||||
|
||||
### Flowers, mushrooms and waterlily
|
||||
Targeted flower/mushroom/waterlily will form on randomly-selected adjacent grass or water source blocks (`default:dirt_with_grass` or `default:water_source`) up to 5 blocks away.
|
||||
|
||||
### Farming and farming addons
|
||||
Targeted plant will randomly grow on wet soil blocks (`group = {soil = 3}`).
|
||||
|
||||
**Farming addons**
|
||||
Bone meal only affects the stem itself, it will not cause melons or pumpkins to sprout from a mature stem.
|
||||
|
||||
### Saplings
|
||||
Trees and bushes have 50% chance to grow to a mature tree. A tree will not grow if the sapling is not planted in proper ground/soil (`group = {soil = 0}`).
|
||||
|
||||
### Papyrus
|
||||
Papyrus have 50% chance to grow to a next stage. Bone meal has to be applied to the lowes block of the papyrus plant. Papyrus will not grow if is not planted in proper ground (`default:dirt_with_grass`, `default:dirt` next to the water up to 3 blocks).
|
||||
|
||||
## Dependencies
|
||||
- default
|
||||
- farming
|
||||
- bones
|
||||
- flowers
|
||||
|
||||
## License:
|
||||
|
||||
### Code
|
||||
GNU LGPL 2.1 (see included LICENSE file)
|
||||
|
||||
### Textures
|
||||
- bonemeal_particle.png CC BY-SA 4.0, Pixel Perfection by XSSheep
|
||||
- bonemeal_bonemeal.png GNU LGPL 2.1, by SaKeL
|
||||
|
||||
### Sounds
|
||||
- bonemeal_grow.ogg CC BY 3.0, https://freesound.org/people/MaxDemianAGL/sounds/131050
|
||||
|
||||
## Installation
|
||||
see: http://wiki.minetest.com/wiki/Installing_Mods
|
Binary file not shown.
After Width: | Height: | Size: 304 B |
Binary file not shown.
|
@ -0,0 +1,144 @@
|
|||
------------
|
||||
-- Main API for bonemeal Mod
|
||||
-- @author Juraj Vajda
|
||||
-- @license GNU LGPL 2.1
|
||||
----
|
||||
|
||||
--- Main bonemeal class
|
||||
-- @classmod bonemeal
|
||||
bonemeal = {}
|
||||
|
||||
--- Growth steps for farming plants, there is no way of getting them dynamically, so they are defined in the local table variable
|
||||
-- @table farming_steps
|
||||
-- @local
|
||||
local farming_steps = {
|
||||
["farming:wheat"] = 8,
|
||||
["farming:cotton"] = 8,
|
||||
["farming_addons:coffee"] = 5,
|
||||
["farming_addons:corn"] = 10,
|
||||
["farming_addons:obsidian_wart"] = 6,
|
||||
["farming_addons:melon"] = 8,
|
||||
["farming_addons:pumpkin"] = 8,
|
||||
}
|
||||
|
||||
--- Particle and sound effect after the bone meal is successfully used
|
||||
-- @function
|
||||
-- @param pos table containing position
|
||||
function bonemeal.particle_effect(pos)
|
||||
minetest.sound_play("bonemeal_grow", {
|
||||
pos = pos,
|
||||
gain = 0.5,
|
||||
})
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 4,
|
||||
time = 0.15,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x = -0.5, y = 0.5, z = -0.5},
|
||||
maxvel = {x = 0.5, y = 1, z = 0.5},
|
||||
minacc = {x = -0.5, y = -0.5, z = -0.5},
|
||||
maxacc = {x = 0.5, y = 0.5, z = 0.5},
|
||||
minexptime = 1,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 3,
|
||||
texture = "bonemeal_particle.png",
|
||||
})
|
||||
end
|
||||
|
||||
--- Handle growth of grass, flowers, mushrooms
|
||||
-- @function
|
||||
-- @param pos table containing position
|
||||
-- @param find_node_name node what has to be around the pos for successful growth
|
||||
-- @param replace_node_name what are we growing (grass, flower, mushroom)
|
||||
function bonemeal.grow_grass_and_flowers(pos, find_node_name, replace_node_name)
|
||||
|
||||
if not pos or not find_node_name or not replace_node_name then return end
|
||||
|
||||
local pos0 = vector.subtract(pos, 2)
|
||||
local pos1 = vector.add(pos, 2)
|
||||
local positions = minetest.find_nodes_in_area_under_air(pos0, pos1, find_node_name)
|
||||
local howmany = math.random(6)
|
||||
|
||||
if #positions > 0 then
|
||||
if howmany > #positions then
|
||||
howmany = #positions
|
||||
end
|
||||
|
||||
for i = 1, howmany do
|
||||
local idx = math.random(#positions)
|
||||
local grass = replace_node_name
|
||||
|
||||
if type(replace_node_name) == "table" then
|
||||
grass = replace_node_name[math.random(#replace_node_name)]
|
||||
end
|
||||
|
||||
bonemeal.particle_effect({x = positions[idx].x, y = positions[idx].y + 1, z = positions[idx].z})
|
||||
|
||||
minetest.set_node({x = positions[idx].x, y = positions[idx].y + 1, z = positions[idx].z}, { name = grass })
|
||||
|
||||
table.remove(positions, idx)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Handle farming and farming addons plants. Needed to copy this function from minetest_game and modify it in order to ommit some checks (e.g. light..)
|
||||
-- @function
|
||||
-- @param pos table containing position
|
||||
-- @param replace_node_name the node/plant what we are growing/replacing with new growth stage
|
||||
function bonemeal.grow_farming(pos, replace_node_name)
|
||||
local ndef = minetest.registered_nodes[replace_node_name]
|
||||
|
||||
if not ndef.next_plant or ndef.next_plant == "farming_addons:pumpkin_fruit" or ndef.next_plant == "farming_addons:melon_fruit" then return end
|
||||
|
||||
-- check if on wet soil
|
||||
local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
if minetest.get_item_group(below.name, "soil") < 3 then
|
||||
return
|
||||
end
|
||||
|
||||
local plant = replace_node_name:split("_")[1]
|
||||
local current_step = tonumber(string.reverse(replace_node_name):split("_")[1])
|
||||
local max_step = farming_steps[replace_node_name:gsub("_%d+", "", 1)]
|
||||
|
||||
-- check if seed
|
||||
-- farming:seed_wheat
|
||||
local mod_plant = replace_node_name:split(":")
|
||||
-- seed_wheat
|
||||
local seed_plant = mod_plant[2]:split("_")
|
||||
-- print("seed: ", mod_plant[1]..":"..seed_plant[2])
|
||||
|
||||
if seed_plant[1] == "seed" then
|
||||
current_step = 0
|
||||
if replace_node_name == "farming_addons:seed_obsidian_wart" then
|
||||
replace_node_name = mod_plant[1]..":"..seed_plant[2].."_"..seed_plant[3]
|
||||
else
|
||||
replace_node_name = mod_plant[1]..":"..seed_plant[2]
|
||||
end
|
||||
max_step = farming_steps[replace_node_name]
|
||||
replace_node_name = replace_node_name.."_"..current_step
|
||||
end
|
||||
|
||||
-- print(dump(ndef))
|
||||
-- print("current_step: ", current_step)
|
||||
-- print("max_step: ", max_step)
|
||||
|
||||
if not current_step or not max_step then return end
|
||||
|
||||
local available_steps = max_step - current_step
|
||||
local new_step = max_step - available_steps + math.random(available_steps)
|
||||
local new_plant = replace_node_name:gsub("_%d+", "_"..new_step, 1)
|
||||
|
||||
-- print("new_plant: ", new_plant)
|
||||
|
||||
local placenode = {name = new_plant}
|
||||
if ndef.place_param2 then
|
||||
placenode.param2 = ndef.place_param2
|
||||
end
|
||||
|
||||
-- print("placenode: ", dump(placenode))
|
||||
|
||||
bonemeal.particle_effect(pos)
|
||||
minetest.swap_node(pos, placenode)
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
default
|
||||
farming
|
||||
bones
|
||||
flowers
|
|
@ -0,0 +1,7 @@
|
|||
Mod for MineTest. It provides one kind of simple bone meal (fertilizer) for fast growing plants, flowers, saplings, papyrus, grass...
|
||||
|
||||
Heavily based on default minetest_game API with as less additions as possible what makes this mod super light-weight and suitable for online multiplayer servers.
|
||||
|
||||
Supports default minetest game blocks/plants/flowers... and any mod what uses minetest game API, e.g. farming_additions - though other mods can be easily implemented too.
|
||||
|
||||
This mod aims to be simple, light-weight and fast, therefore it will have no bone meal 'strength', multiple types of bone meals nor diamond/mese bone meal.
|
|
@ -0,0 +1,183 @@
|
|||
------------
|
||||
-- Bonemeal Mod for Minetest by SaKeL
|
||||
-- @author Juraj Vajda
|
||||
-- @license GNU LGPL 2.1
|
||||
----
|
||||
|
||||
local path = minetest.get_modpath("bonemeal")
|
||||
|
||||
--- API include
|
||||
-- @submodule
|
||||
dofile(path.."/api.lua")
|
||||
|
||||
--- Get creative mode setting from minetest.conf
|
||||
-- @local
|
||||
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
||||
|
||||
--- Check if creating mode is enabled or player has creative privs
|
||||
-- @function
|
||||
-- @local
|
||||
-- @param name Player name
|
||||
-- @return Boolean
|
||||
local function is_creative(name)
|
||||
return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
|
||||
end
|
||||
|
||||
--- Check if node has a soil below its self
|
||||
-- @function
|
||||
-- @local
|
||||
-- @param under table of position
|
||||
-- @return Boolean
|
||||
local function is_on_soil(under)
|
||||
local below = minetest.get_node({x = under.x, y = under.y - 1, z = under.z})
|
||||
if minetest.get_item_group(below.name, "soil") == 0 then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Register craftitem definition - added to minetest.registered_items[name]
|
||||
-- @function
|
||||
minetest.register_craftitem("bonemeal:bonemeal", {
|
||||
description = "Bonemeal - use it as a fertilizer for most plants",
|
||||
inventory_image = "bonemeal_bonemeal.png",
|
||||
wield_scale = {x=1.5, y=1.5, z=1},
|
||||
sound = {breaks = "default_tool_breaks"},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local pt = pointed_thing
|
||||
local under = pointed_thing.under
|
||||
|
||||
if not under then return end
|
||||
if pointed_thing.type ~= "node" then return end
|
||||
if minetest.is_protected(under, user:get_player_name()) then return end
|
||||
|
||||
local node = minetest.get_node(under)
|
||||
|
||||
if not node then return end
|
||||
if node.name == "ignore" then return end
|
||||
|
||||
local mod = node.name:split(":")[1]
|
||||
print(node.name)
|
||||
print(mod)
|
||||
|
||||
--
|
||||
-- Nodes
|
||||
--
|
||||
|
||||
-- default:grass
|
||||
-- default:junglegrass
|
||||
if node.name == "default:dirt_with_grass" then
|
||||
bonemeal.grow_grass_and_flowers(under, node.name, { "default:grass_1", "default:grass_2", "default:grass_3", "default:grass_4", "default:grass_5", "default:junglegrass" })
|
||||
|
||||
-- default:dry_grass
|
||||
elseif node.name == "default:dirt_with_dry_grass" then
|
||||
bonemeal.grow_grass_and_flowers(under, node.name, { "default:dry_grass_1", "default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4", "default:dry_grass_5" })
|
||||
|
||||
-- default:dry_shrub
|
||||
elseif minetest.get_item_group(node.name, "sand") == 1 or
|
||||
node.name == "default:dirt_with_snow" then
|
||||
bonemeal.grow_grass_and_flowers(under, node.name, "default:dry_shrub")
|
||||
|
||||
--
|
||||
-- Flowers
|
||||
--
|
||||
|
||||
elseif mod == "flowers" then
|
||||
if node.name == "flowers:waterlily" then
|
||||
-- waterlily
|
||||
bonemeal.grow_grass_and_flowers(under, "default:water_source", node.name)
|
||||
else
|
||||
bonemeal.grow_grass_and_flowers(under, "default:dirt_with_grass", node.name)
|
||||
end
|
||||
|
||||
--
|
||||
-- Farming
|
||||
--
|
||||
|
||||
elseif mod == "farming" or mod == "farming_addons" then
|
||||
bonemeal.grow_farming(under, node.name)
|
||||
|
||||
--
|
||||
-- Default (Trees, Bushes, Papyrus)
|
||||
--
|
||||
|
||||
-- apple tree
|
||||
elseif node.name == "default:sapling" then
|
||||
local chance = math.random(2)
|
||||
if chance == 2 then return end
|
||||
if not is_on_soil(under) then return end
|
||||
default.grow_new_apple_tree(under)
|
||||
bonemeal.particle_effect({x = under.x, y = under.y + 1, z = under.z})
|
||||
|
||||
-- jungle tree
|
||||
elseif node.name == "default:junglesapling" then
|
||||
local chance = math.random(2)
|
||||
if chance == 2 then return end
|
||||
if not is_on_soil(under) then return end
|
||||
default.grow_new_jungle_tree(under)
|
||||
bonemeal.particle_effect({x = under.x, y = under.y + 1, z = under.z})
|
||||
|
||||
-- acacia tree
|
||||
elseif node.name == "default:acacia_sapling" then
|
||||
local chance = math.random(2)
|
||||
if chance == 2 then return end
|
||||
if not is_on_soil(under) then return end
|
||||
default.grow_new_acacia_tree(under)
|
||||
bonemeal.particle_effect({x = under.x, y = under.y + 1, z = under.z})
|
||||
|
||||
-- aspen tree
|
||||
elseif node.name == "default:aspen_sapling" then
|
||||
local chance = math.random(2)
|
||||
if chance == 2 then return end
|
||||
if not is_on_soil(under) then return end
|
||||
default.grow_new_aspen_tree(under)
|
||||
bonemeal.particle_effect({x = under.x, y = under.y + 1, z = under.z})
|
||||
|
||||
-- pine tree
|
||||
elseif node.name == "default:pine_sapling" then
|
||||
local chance = math.random(3)
|
||||
if chance == 2 then return end
|
||||
if not is_on_soil(under) then return end
|
||||
|
||||
if chance == 3 then
|
||||
default.grow_new_snowy_pine_tree(under)
|
||||
return
|
||||
end
|
||||
default.grow_new_pine_tree(under)
|
||||
bonemeal.particle_effect({x = under.x, y = under.y + 1, z = under.z})
|
||||
|
||||
-- Bush
|
||||
elseif node.name == "default:bush_sapling" then
|
||||
local chance = math.random(2)
|
||||
if chance == 2 then return end
|
||||
if not is_on_soil(under) then return end
|
||||
default.grow_bush(under)
|
||||
bonemeal.particle_effect({x = under.x, y = under.y + 1, z = under.z})
|
||||
|
||||
-- Acacia bush
|
||||
elseif node.name == "default:acacia_bush_sapling" then
|
||||
local chance = math.random(2)
|
||||
if chance == 2 then return end
|
||||
if not is_on_soil(under) then return end
|
||||
default.grow_acacia_bush(under)
|
||||
bonemeal.particle_effect({x = under.x, y = under.y + 1, z = under.z})
|
||||
|
||||
-- Papyrus
|
||||
elseif node.name == "default:papyrus" then
|
||||
local chance = math.random(2)
|
||||
if chance == 2 then return end
|
||||
if not is_on_soil(under) then return end
|
||||
default.grow_papyrus(under, node)
|
||||
bonemeal.particle_effect({x = under.x, y = under.y + 1, z = under.z})
|
||||
end
|
||||
|
||||
-- take item if not in creative
|
||||
if not is_creative(user:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
print("[Mod] Bonemeal Loaded.")
|
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Reference in New Issue