disable bags and home button

master
Juraj Vajda 2016-10-16 11:20:15 +01:00
parent 5b9a53bf29
commit eee2c39e30
2 changed files with 40 additions and 40 deletions

View File

@ -62,7 +62,7 @@ dofile(modpath.."/api.lua")
dofile(modpath.."/internal.lua")
dofile(modpath.."/callbacks.lua")
dofile(modpath.."/register.lua")
dofile(modpath.."/bags.lua")
-- dofile(modpath.."/bags.lua")
dofile(modpath.."/item_names.lua")

View File

@ -40,46 +40,46 @@ unified_inventory.register_button("craftguide", {
tooltip = S("Crafting Guide")
})
unified_inventory.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
unified_inventory.set_home(player, player:getpos())
local home = unified_inventory.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name,
S("Home position set to: %s"):format(minetest.pos_to_string(home)))
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
end
end,
})
-- unified_inventory.register_button("home_gui_set", {
-- type = "image",
-- image = "ui_sethome_icon.png",
-- tooltip = S("Set home position"),
-- hide_lite=true,
-- action = function(player)
-- local player_name = player:get_player_name()
-- if minetest.check_player_privs(player_name, {home=true}) then
-- unified_inventory.set_home(player, player:getpos())
-- local home = unified_inventory.home_pos[player_name]
-- if home ~= nil then
-- minetest.sound_play("dingdong",
-- {to_player=player_name, gain = 1.0})
-- minetest.chat_send_player(player_name,
-- S("Home position set to: %s"):format(minetest.pos_to_string(home)))
-- end
-- else
-- minetest.chat_send_player(player_name,
-- S("You don't have the \"home\" privilege!"))
-- end
-- end,
-- })
unified_inventory.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
minetest.sound_play("teleport",
{to_player=player:get_player_name(), gain = 1.0})
unified_inventory.go_home(player)
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
end
end,
})
-- unified_inventory.register_button("home_gui_go", {
-- type = "image",
-- image = "ui_gohome_icon.png",
-- tooltip = S("Go home"),
-- hide_lite=true,
-- action = function(player)
-- local player_name = player:get_player_name()
-- if minetest.check_player_privs(player_name, {home=true}) then
-- minetest.sound_play("teleport",
-- {to_player=player:get_player_name(), gain = 1.0})
-- unified_inventory.go_home(player)
-- else
-- minetest.chat_send_player(player_name,
-- S("You don't have the \"home\" privilege!"))
-- end
-- end,
-- })
unified_inventory.register_button("misc_set_day", {
type = "image",