readme updates

master
Juraj Vajda 2018-01-24 00:26:31 -05:00
parent ea478aa37c
commit bca466a3c4
2 changed files with 16 additions and 2 deletions

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@ -5,7 +5,7 @@ A Minetest mod for user-generated teleportation pads.
Fork from: https://github.com/bendeutsch/minetest-telemosaic
Rewritten from scratch by SaKel.
Rewritten from scratch by SaKeL
License:
Code: LGPL 2.1 (see included LICENSE file)
@ -41,6 +41,20 @@ Tier 1 extenders are crafted by placing an obsidian block, a wooden door, and an
Protected beacons cannot be configured nor teleported from. You have to protect your beacons and extenders, by default they are not protected.
- beacons have no power by default - you need to use extenders to get some range
- destination beacon can be without the power (if it's destination) - to teleport somewhere you need power / extenders
- no dye coloring but new Minetest like textures (with light in dark based on the tier)
- protected beacons cannot be configured nor teleport from
- GUI, formspecs and info tooltips included due to complexity of the travel net - very helpful
- telemosaic key will not turn in to mese shard when destination too far - instead it will let you know how many blocks you are too far, you can move it closer and use the telemosaic key again
- recipe for extender tier 1 needs diamond
- extenders ranges are 10, 30 90 (tier 1, 2, 3) - there are no settings for changing this atm
- when teleport in progress you can't move for 5 seconds else teleport will be cancelled (idea from warps)
- extenders need to have a free block of space / air above them else they will not work
- you can add names and/or rename destinations
- after adding new name or removing beacons all destinations are updated respectively
- adding or removing extenders will updated all beacons in range respectively
Future plans
------------

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@ -197,7 +197,7 @@ function telemosaic.get_formspec(pos, table)
default.gui_bg_img..
default.gui_slots..
"label[0,0.5;beacon position: "..minetest.pos_to_string(pos).."]"..
"label[0,1;destinaton: "..pos2_colorize.."]"..
"label[0,1;destination: "..pos2_colorize.."]"..
"label[0,1.5;range: "..range.." blocks]"..
"field[0.34,2.7;4,1;bname;beacon name:;"..bname.."]"..
button_teleport..