readme updates
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README.md
16
README.md
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@ -5,7 +5,7 @@ A Minetest mod for user-generated teleportation pads.
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Fork from: https://github.com/bendeutsch/minetest-telemosaic
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Rewritten from scratch by SaKel.
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Rewritten from scratch by SaKeL
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License:
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Code: LGPL 2.1 (see included LICENSE file)
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@ -41,6 +41,20 @@ Tier 1 extenders are crafted by placing an obsidian block, a wooden door, and an
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Protected beacons cannot be configured nor teleported from. You have to protect your beacons and extenders, by default they are not protected.
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- beacons have no power by default - you need to use extenders to get some range
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- destination beacon can be without the power (if it's destination) - to teleport somewhere you need power / extenders
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- no dye coloring but new Minetest like textures (with light in dark based on the tier)
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- protected beacons cannot be configured nor teleport from
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- GUI, formspecs and info tooltips included due to complexity of the travel net - very helpful
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- telemosaic key will not turn in to mese shard when destination too far - instead it will let you know how many blocks you are too far, you can move it closer and use the telemosaic key again
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- recipe for extender tier 1 needs diamond
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- extenders ranges are 10, 30 90 (tier 1, 2, 3) - there are no settings for changing this atm
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- when teleport in progress you can't move for 5 seconds else teleport will be cancelled (idea from warps)
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- extenders need to have a free block of space / air above them else they will not work
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- you can add names and/or rename destinations
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- after adding new name or removing beacons all destinations are updated respectively
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- adding or removing extenders will updated all beacons in range respectively
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Future plans
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------------
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2
api.lua
2
api.lua
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@ -197,7 +197,7 @@ function telemosaic.get_formspec(pos, table)
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default.gui_bg_img..
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default.gui_slots..
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"label[0,0.5;beacon position: "..minetest.pos_to_string(pos).."]"..
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"label[0,1;destinaton: "..pos2_colorize.."]"..
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"label[0,1;destination: "..pos2_colorize.."]"..
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"label[0,1.5;range: "..range.." blocks]"..
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"field[0.34,2.7;4,1;bname;beacon name:;"..bname.."]"..
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button_teleport..
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