Go to file
Juraj Vajda e8a4dd0737 README.md edited online with Bitbucket 2016-02-03 21:30:26 +00:00
sounds added sound, refined formspec and fucntions 2016-02-01 23:46:05 +01:00
textures new textures, formspecs - beginnig 2016-01-31 19:14:51 +01:00
API.lua bug fixing and cleanup 2016-02-03 22:17:23 +01:00
README.md README.md edited online with Bitbucket 2016-02-03 21:30:26 +00:00
config.lua changing warthog to pumba 2016-01-24 01:18:24 +01:00
depends.txt Initial commit 2016-01-07 20:22:12 +01:00
init.lua version change in init 2016-02-03 22:24:21 +01:00
license.txt Initial commit 2016-01-07 20:22:12 +01:00
spawners_mobs.lua new textures, formspecs - beginnig 2016-01-31 19:14:51 +01:00
spawners_ores.lua bug fixing and cleanup 2016-02-03 22:17:23 +01:00

README.md

Spawners

This MOD for Minetest let the player craft mob Spawner blocks. Mobs are spawning randomly in a short intervals.

Easy to implement new mob mods just look in to config.lua.

Currently it works with Pyramids Mummy, Mobs Redo and Creatures.

spawners_promo.jpg spawner_waiting_medium.gif spawner_animated_medium.gif

YouTube video

Minetest - spawners MOD v0.1

Mod dependencies

  • default
  • fake_fire?
  • xpanes?
  • mobs?
  • creatures?
  • pyramids?

mobs redo, creatures are supported mods

fake_fire, xpanes for recipes

Minetest Forum Page - try this MOD on this server

G+ Collection

G+ Community

License

WTFPL

Changelog

0.4

0.3

  • new folder and file structure
  • more convenient disable/enable, add/remove new MODs in config.lua file - added property for custom sounds
  • added sound for bunny
  • fixed sound for pyramids:mummy
  • added footsteps and dug sounds for the spawners
  • shorter and more effective code, easier to read, fixed variable namings
  • ABM tweak - longer delay to trigger but bigger chance for spawn entity
  • disabled ABM catch_up
  • added normal map texture for default spawner

0.2

  • support pyramids mod - mummy
  • support creatures mod
  • shorten the code - more effecient

0.1

  • Initial Release
  • detects only 6 nodes for 'air' around the spawner [top, bottom, left, right, front, back] afterwards it will check the node above and below the found 'air' node - so there is enough space to spawn someone
  • always picks random side from where the mob will spawn
  • detects for light and time of day - spawn mobs only at night if 'only_night' set to true
  • status 'waiting' - blue sparkles, for not enough light (day spawners) or too much light for night spawners
  • status 'default/inactive' i.e. if the spawner is closed from each side or there is no space to spawn mob
  • status 'active' when spawner is active and is spawning mobs
  • status 'overheat' when there is too much 'max_objects_per_block' (prevents from server errors), max value is taken from minetest.conf
  • easy to configure, add and remove MODs for mobs
  • only Mobs Redo from tenplus1 is added for now
  • added recipes for all spawners, it's expensive so it will not get overcrowded on the server only with spawners
  • almost everything is done dynamically
  • spawners emit small amount of light
  • active and overheated spawner can cause fire to flammable nodes around it
  • spawners are active only if player is in radius (21)
  • spawners are diggable only with steel pickaxe and above, so no noob griefers can raid your base too easy
  • mobs play sound when spawned
  • animated textures