boss env spawner

master
Juraj Vajda 2016-12-16 00:09:41 +01:00
parent c22bf003c1
commit bc75112bf7
5 changed files with 157 additions and 46 deletions

View File

@ -11,7 +11,7 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
local mob_egg = nil
-- create only environmental spawners
if mob.env then
table.insert(spawners_env.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env})
table.insert(spawners_env.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env, boss=mob.boss})
-- use custom egg or create a default egg
if mob.egg_name_custom ~= "" then
mob_egg = mob.egg_name_custom
@ -77,10 +77,10 @@ function spawners_env.check_around_radius(pos)
return player_near
end
function spawners_env.check_node_status(pos, mob, night_only)
function spawners_env.check_node_status(pos, mob, night_only, boss)
local player_near = spawners_env.check_around_radius(pos)
if player_near then
if player_near or boss then
local random_pos = false
local min_node_light = 10
local tod = minetest.get_timeofday() * 24000

View File

@ -2,7 +2,7 @@
-- * CREATE ALL SPAWNERS NODES *
--
function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom)
function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom, env, boss)
--
-- DUMMY INSIDE THE SPAWNER
@ -68,7 +68,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
on_timer = function(pos, elapsed)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
return false
end,
drop = {
@ -110,7 +110,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
is_ground_content = true,
groups = {cracky=1,level=2,not_in_creative_inventory=1},
on_timer = function(pos, elapsed)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
return false
end,
drop = {
@ -143,7 +143,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
}
},
on_construct = function(pos)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
end,
})
@ -159,7 +159,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
"spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"
},
action = function(pos)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom)
spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
end
})
end
@ -167,9 +167,9 @@ end
--
-- * check for spawning *
--
function spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom)
function spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_prefix, sound_custom, env, boss)
local random_pos, waiting = spawners_env.check_node_status(pos, mob_name, night_only)
local random_pos, waiting = spawners_env.check_node_status(pos, mob_name, night_only, boss)
local node = minetest.get_node_or_nil(pos)
@ -179,10 +179,20 @@ function spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_pr
-- print('try to spawn another mob at: '..minetest.pos_to_string(random_pos))
local mobs_counter_table = {}
local mobs_check_radius
local mobs_max
mobs_counter_table[mob_name] = 0
if boss then
mobs_max = 1
mobs_check_radius = 35
else
mobs_max = 3
mobs_check_radius = 10
end
-- collect all spawned mobs around area
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 10)) do
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, mobs_check_radius)) do
if obj:get_luaentity() ~= nil then
@ -200,14 +210,18 @@ function spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_pr
end
-- print(mob_name.." : "..mobs_counter_table[mob_name])
-- enough place to spawn more mobs
if mobs_counter_table[mob_name] < 3 then
if mobs_counter_table[mob_name] < mobs_max then
-- make sure the right node status is shown
if node.name ~= "spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active" then
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_active"})
end
if boss then
minetest.chat_send_all('!Balrog has spawned to this World!')
end
spawners_env.start_spawning(random_pos, 1, "spawners_env:"..mob_name, mod_prefix, sound_custom)
else
-- print("too many mobs: waiting")
@ -224,8 +238,14 @@ function spawners_env.check_for_spawning_timer(pos, mob_name, night_only, mod_pr
minetest.set_node(pos, {name="spawners_env:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
end
end
minetest.get_node_timer(pos):start(math.random(5, 15))
-- 6 hours = 21600 seconds
-- 4 hours = 14400 seconds
-- 1 hour = 3600 seconds
if boss then
minetest.get_node_timer(pos):start(3600)
else
minetest.get_node_timer(pos):start(math.random(5, 15))
end
end
--
@ -235,6 +255,6 @@ end
for i, mob_table in ipairs(spawners_env.mob_tables) do
if mob_table then
spawners_env.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom)
spawners_env.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom, mob_table.env, mob_table.boss)
end
end

View File

@ -14,6 +14,7 @@ if minetest.get_modpath("mobs") then
dofile(minetest.get_modpath(MOD_NAME).."/mob_mummy.lua")
dofile(minetest.get_modpath(MOD_NAME).."/mob_bunny_evil.lua")
dofile(minetest.get_modpath(MOD_NAME).."/mob_uruk_hai.lua")
dofile(minetest.get_modpath(MOD_NAME).."/mob_balrog.lua")
dofile(minetest.get_modpath(MOD_NAME).."/nodes_additional.lua")
end

View File

@ -1,18 +1,13 @@
-- modified Sand Monster by PilzAdam with Mummy by BlockMen
local mummy_def = {
local balrog_def = {
type = "monster",
passive = false,
rotate = 180,
hp_min = 5,
hp_max = 10,
pathfinding = true,
hp_min = 1000,
hp_max = 1250,
pathfinding = false,
attack_type = "dogfight",
shoot_interval = 2,
dogshoot_switch = 1,
dogshoot_count_max = 10,
arrow = "spawners_mobs:black_skull",
shoot_offset = 2,
reach = 3,
damage = 10,
armor = 100,
@ -24,28 +19,123 @@ local mummy_def = {
textures = {
{"spawners_mobs_balrog.png"},
},
blood_texture = "fire_basic_flame.png",
makes_footstep_sound = true,
sounds = {
war_cry = "spawners_mobs_howl",
death = "spawners_mobs_howl",
attack = "spawners_mobs_stone_death",
},
walk_velocity = 1,
run_velocity = 3,
view_range = 15,
view_range = 20,
jump = true,
floats = 1,
drops = {
{name = "default:sandstone", chance = 5, min = 1, max = 2},
{name = "default:sandstonebrick", chance = 5, min = 1, max = 2},
{name = "spawners_mobs:deco_stone_eye", chance = 25, min = 1, max = 1},
{name = "spawners_mobs:deco_stone_men", chance = 25, min = 1, max = 1},
{name = "spawners_mobs:deco_stone_sun", chance = 25, min = 1, max = 1},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamondblock", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:diamond", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "default:mese", chance = 2, min = 1, max = 4},
{name = "default:mese_crystal", chance = 2, min = 1, max = 4},
{name = "3d_armor:boots_diamond", chance = 2, min = 1, max = 4},
{name = "3d_armor:chestplate_diamond", chance = 2, min = 1, max = 1},
{name = "3d_armor:helmet_diamond", chance = 2, min = 1, max = 1},
{name = "3d_armor:leggings_diamond", chance = 2, min = 1, max = 1},
{name = "3d_armor:chestplate_diamond", chance = 2, min = 1, max = 1},
{name = "3d_armor:helmet_diamond", chance = 2, min = 1, max = 1},
{name = "3d_armor:leggings_diamond", chance = 2, min = 1, max = 1},
{name = "3d_armor:chestplate_diamond", chance = 2, min = 1, max = 1},
{name = "3d_armor:helmet_diamond", chance = 2, min = 1, max = 1},
{name = "3d_armor:leggings_diamond", chance = 2, min = 1, max = 1},
{name = "3d_armor:chestplate_bronze", chance = 2, min = 1, max = 1},
{name = "3d_armor:helmet_bronze", chance = 2, min = 1, max = 1},
{name = "3d_armor:leggings_bronze", chance = 2, min = 1, max = 1},
{name = "3d_armor:chestplate_bronze", chance = 2, min = 1, max = 1},
{name = "3d_armor:helmet_bronze", chance = 2, min = 1, max = 1},
{name = "3d_armor:leggings_bronze", chance = 2, min = 1, max = 1},
{name = "3d_armor:chestplate_bronze", chance = 2, min = 1, max = 1},
{name = "3d_armor:helmet_bronze", chance = 2, min = 1, max = 1},
{name = "3d_armor:leggings_bronze", chance = 2, min = 1, max = 1},
{name = "3d_armor:chestplate_gold", chance = 2, min = 1, max = 1},
{name = "3d_armor:helmet_gold", chance = 2, min = 1, max = 1},
{name = "3d_armor:leggings_gold", chance = 2, min = 1, max = 1},
{name = "3d_armor:chestplate_gold", chance = 2, min = 1, max = 1},
{name = "3d_armor:helmet_gold", chance = 2, min = 1, max = 1},
{name = "3d_armor:leggings_gold", chance = 2, min = 1, max = 1},
{name = "3d_armor:chestplate_gold", chance = 2, min = 1, max = 1},
{name = "3d_armor:helmet_gold", chance = 2, min = 1, max = 1},
{name = "3d_armor:leggings_gold", chance = 2, min = 1, max = 1},
{name = "obsidianmese:pick", chance = 2, min = 1, max = 1},
{name = "obsidianmese:sword", chance = 2, min = 1, max = 1},
{name = "default:pick_diamond", chance = 2, min = 1, max = 1},
{name = "default:sword_diamond", chance = 2, min = 1, max = 1},
{name = "default:shovel_diamond", chance = 2, min = 1, max = 1},
{name = "default:axe_diamond", chance = 2, min = 1, max = 1},
{name = "default:hoe_diamond", chance = 2, min = 1, max = 1},
{name = "default:pick_mese", chance = 2, min = 1, max = 1},
{name = "default:sword_mese", chance = 2, min = 1, max = 1},
{name = "default:shovel_mese", chance = 2, min = 1, max = 1},
{name = "default:axe_mese", chance = 2, min = 1, max = 1},
{name = "default:hoe_mese", chance = 2, min = 1, max = 1},
{name = "default:pick_bronze", chance = 2, min = 1, max = 1},
{name = "default:sword_bronze", chance = 2, min = 1, max = 1},
{name = "default:shovel_bronze", chance = 2, min = 1, max = 1},
{name = "default:axe_bronze", chance = 2, min = 1, max = 1},
{name = "default:hoe_bronze", chance = 2, min = 1, max = 1},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 2, min = 1, max = 3},
{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
{name = "obsidianmese:mese_apple", chance = 2, min = 1, max = 3},
},
water_damage = 0,
lava_damage = 0,
light_damage = 0,
fear_height = 4,
fear_height = 3,
animation = {
stand_start = 0,
stand_end = 240,
@ -58,16 +148,16 @@ local mummy_def = {
},
}
mobs:register_mob("spawners_mobs:balrog", mummy_def)
mobs:register_mob("spawners_mobs:balrog", balrog_def)
mobs:spawn({
name = "spawners_mobs:balrog",
nodes = {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand"},
min_light = 0,
max_light = 20,
chance = 2000,
active_object_count = 2,
day_toggle = false,
})
-- mobs:spawn({
-- name = "spawners_mobs:balrog",
-- nodes = {"default:desert_sand", "default:desert_stone", "default:sand", "default:sandstone", "default:silver_sand"},
-- min_light = 0,
-- max_light = 20,
-- chance = 2000,
-- active_object_count = 2,
-- day_toggle = false,
-- })
mobs:register_egg("spawners_mobs:balrog", "balrog", "default_sandstone_brick.png", 1)
mobs:register_egg("spawners_mobs:balrog", "balrog", "default_coal_block.png", 1, true)

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@ -34,9 +34,9 @@ local uruk_hai_def = {
jump = true,
floats = 1,
drops = {
{name = "default:apple", chance = 10, min = 1, max = 2},
{name = "default:apple", chance = 5, min = 1, max = 2},
{name = "default:wood", chance = 15, min = 1, max = 2},
{name = "default:stick", chance = 10, min = 1, max = 2},
{name = "default:stick", chance = 5, min = 1, max = 2},
{name = "default:torch", chance = 10, min = 1, max = 2},
},
water_damage = 0,