remove prints

master
Juraj Vajda 2016-11-13 12:52:18 +01:00
parent bf8d4af37a
commit 8b3f6365ea
1 changed files with 0 additions and 13 deletions

View File

@ -65,14 +65,11 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner (active)", pos)
pos.y = pos.y + offset
print("activating dummy")
minetest.add_entity(pos,"spawners_mobs:dummy_"..mod_prefix.."_"..mob_name)
-- add particles
local id_flame = spawners_mobs.add_flame_effects(pos)
local id_smoke = spawners_mobs.add_smoke_effects(pos)
-- print("construct: "..id_flame)
-- print("construct: "..id_smoke)
spawners_mobs.meta_set_int("id_flame", id_flame, pos)
spawners_mobs.meta_set_int("id_smoke", id_smoke, pos)
minetest.get_node_timer(pos):start(10)
@ -84,8 +81,6 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
local id_smoke = spawners_mobs.meta_get_int("id_smoke", pos)
if id_flame and id_smoke and id_flame ~= 0 and id_smoke ~= 0 then
print("destruct: "..id_flame)
print("destruct: "..id_smoke)
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
end
@ -98,9 +93,6 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
-- delete particles
if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil and id_flame ~= 0 and id_smoke ~= 0 and player_near == false then
print("player_near: false")
print("destruct: "..id_flame)
print("destruct: "..id_smoke)
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
spawners_mobs.meta_set_int("id_flame", 0, pos)
@ -111,17 +103,12 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
if player_near == true then
-- delete particles before adding new ones
if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then
print("player_near: true")
print("destruct: "..id_flame)
print("destruct: "..id_smoke)
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
end
id_flame = spawners_mobs.add_flame_effects(pos)
id_smoke = spawners_mobs.add_smoke_effects(pos)
print("construct: "..id_flame)
print("construct: "..id_smoke)
spawners_mobs.meta_set_int("id_flame", id_flame, pos)
spawners_mobs.meta_set_int("id_smoke", id_smoke, pos)
end