add pos to debug info

master
Juraj Vajda 2018-01-08 11:59:55 -05:00
parent 232865e09b
commit 87b6d7a37e
1 changed files with 3 additions and 3 deletions

View File

@ -140,7 +140,7 @@ function spawners_mobs.tick(pos)
return
end
minetest.get_node_timer(pos):start(math.random(166, 286))
-- minetest.get_node_timer(pos):start(math.random(40, 80))
-- minetest.get_node_timer(pos):start(math.random(2, 3))
end
-- how often a spawn failure tick is retried (e.g. too dark)
@ -157,7 +157,7 @@ function spawners_mobs.tick_short(pos)
-- print("tick_short_counter: "..tick_short_counter)
end
minetest.get_node_timer(pos):start(math.random(40, 80))
-- minetest.get_node_timer(pos):start(math.random(20, 40))
-- minetest.get_node_timer(pos):start(math.random(2, 3))
end
--
@ -331,7 +331,7 @@ function spawners_mobs.on_timer(pos, elapsed)
entities_near = entities_near + 1
end
else
minetest.log("warning", "[spawners_mobs] tmp_mob_name was nil, luaentity name was: "..object:get_luaentity().name)
minetest.log("warning", "[spawners_mobs] tmp_mob_name was nil, luaentity name was: "..object:get_luaentity().name.." at: "..minetest.pos_to_string(object:get_pos()))
end
end